Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold III
SinisterMagic
He Bo
Gold III
Level 160
God Stats
4W - 7L
1,284 SR
Queue Stats
818W - 821L
1,431 MMR
Solo
Artio
Artio
Gold III
Sterminathor
Artio
Gold III
Level 160
God Stats
12W - 8L
1,571 SR
Queue Stats
189W - 190L
1,447 MMR
Solo
Bacchus
Bacchus
Gold III
TheSilverVein
Bacchus
Gold III
Level 98
God Stats
16W - 10L
1,749 SR
Queue Stats
224W - 234L
1,413 MMR
Solo
Agni
Agni
Gold III
erwshi
Agni
Gold III
Level 124
God Stats
18W - 12L
1,444 SR
Queue Stats
105W - 100L
1,454 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,509 SR
1,449 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,698 SR
1,447 MMR
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
AmdNig
Cthulhu
Bronze III
Level 89
God Stats
0W - 1L
1,451 SR
Queue Stats
2W - 6L
1,404 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
Mo0ks
Cernunnos
Gold IV
Level 83
God Stats
4W - 2L
1,882 SR
Queue Stats
217W - 219L
1,453 MMR
Solo
Atlas
Atlas
Gold V
SilentesUmbrae
Atlas
Gold V
Level 142
God Stats
6W - 10L
1,778 SR
Queue Stats
409W - 400L
1,406 MMR
Solo
Hades
Hades
Bronze III
bibamann
Hades
Bronze III
Level 83
God Stats
0W - 2L
1,880 SR
Queue Stats
2W - 6L
1,475 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
3 / 3 / 2
7,946
568
6,168
9,212
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 0 / 3
8,367
598
9,741
8,515
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 5
8,703
622
2,899
7,820
8,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
12
3 / 2 / 6
7,586
542
5,622
8,404
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
erwshi
Agni
13
4 / 2 / 4
7,691
549
7,827
6,444
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GilgameshCliodhnaThoth

VS

Bans
Morgan Le FayLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 5 / 2
7,008
501
3,541
10,321
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
AmdNig
Cthulhu
11
0 / 2 / 0
6,388
456
2,183
6,924
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Mo0ks
Cernunnos
14
3 / 3 / 0
7,755
554
4,516
9,259
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 4
6,573
470
4,482
14,316
9,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hades
bibamann
Hades
12
2 / 4 / 2
7,242
517
6,257
10,466
4,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
18
Kills
8
8
Deaths
18
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
3
2
1.33
L
Nemesis
 
Nemesis
2
5
2
0.6
L
Cthulhu
AmdNig
Cthulhu
0
2
0
0
L
Cernunnos
Mo0ks
Cernunnos
3
3
0
1
L
1
4
4
0.75
W
6
0
3
7.5
W
2
1
5
4.5
W
Bacchus
3
2
6
3
L
Hades
bibamann
Hades
2
4
2
0.75
W
Agni
erwshi
Agni
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,257
Damage
20,979
40,395
Taken
51,286
21,584
Mitigated
23,715
14,540
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,168
4,194
49
4,652
9,212
1,988
996
1,435
7,777
0
52,178
L
Nemesis
 
Nemesis
3,541
774
0
3,530
10,321
3,480
42
6,109
4,212
0
34,259
L
Cthulhu
AmdNig
Cthulhu
2,183
183
0
2,029
6,924
4,211
0
2,699
4,225
29,432
0
L
Cernunnos
Mo0ks
Cernunnos
4,516
1,316
0
3,808
9,259
2,193
208
3,083
6,176
0
47,909
L
4,482
1,347
1,346
1,711
14,316
9,718
250
5,363
8,953
19,630
0
W
9,741
310
0
4,227
8,515
2,338
0
1,818
6,666
57,210
0
W
2,899
279
171
3,031
7,820
8,538
0
2,200
5,336
50,527
0
W
Bacchus
5,622
899
0
1,568
8,404
6,636
0
3,973
4,431
21,996
5,013
L
Hades
bibamann
Hades
6,257
1,118
825
3,300
10,466
4,113
224
8,213
2,253
44,407
0
W
Agni
erwshi
Agni
7,827
616
0
842
6,444
2,084
0
3,181
3,263
47,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
34,966
438
Minions Killed
360
0
Camps Cleared
0
1,395,496
Distance Traveled
1,285,646
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,946
568
91
7
0
266,954
2
L
Nemesis
7,008
501
66
5
0
283,636
3
L
Cthulhu
6,388
456
71
5
0
254,042
5
L
Cernunnos
7,755
554
93
7
0
260,479
5
L
Atlas
6,573
470
29
2
0
232,922
2
W
He Bo
8,367
598
103
7
0
316,542
1
W
Artio
8,703
622
114
8
0
255,386
2
W
Bacchus
7,586
542
38
3
0
272,029
4
L
Hades
7,242
517
101
7
0
254,567
4
W
Agni
7,691
549
92
7
0
284,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role