Player Matchup

Achilles
Achilles
Masters
BlackDayPWNZ
Achilles
Masters
Level 160
God Stats
110W - 115L
1,651 SR
Queue Stats
584W - 551L
2,389 MMR
Solo
Atlas
Atlas
Diamond III
Dafuller
Atlas
Diamond III
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
174W - 157L
2,295 MMR
Solo
Chang'e
Chang'e
Diamond V
Ojnas
Chang'e
Diamond V
Level 160
God Stats
2W - 3L
1,724 SR
Queue Stats
116W - 112L
2,070 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Valkuren
Sun Wukong
Diamond IV
Level 99
God Stats
2W - 0L
1,751 SR
Queue Stats
35W - 13L
2,413 MMR
Solo
Hou Yi
Hou Yi
Platinum I
kopalaa
Hou Yi
Platinum I
Level 160
God Stats
7W - 5L
1,750 SR
Queue Stats
108W - 96L
2,083 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,675 SR
2,250 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,607 SR
1,755 MMR
Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond II
 
Amaterasu
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
Avicion
Cthulhu
Diamond IV
Level 160
God Stats
3W - 2L
1,747 SR
Queue Stats
129W - 120L
2,229 MMR
Solo
Janus
Janus
Platinum III
JackiSieras
Janus
Platinum III
Level 82
God Stats
10W - 3L
1,785 SR
Queue Stats
81W - 59L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlackDayPWNZ
Achilles
15
5 / 0 / 1
8,352
597
4,528
8,179
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Dafuller
Atlas
12
0 / 1 / 13
7,500
536
6,025
10,167
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Ojnas
Chang'e
16
5 / 1 / 3
8,952
639
9,755
8,383
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Valkuren
Sun Wukong
16
3 / 1 / 2
9,636
688
8,375
9,498
5,334
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
kopalaa
Hou Yi
15
5 / 2 / 0
8,906
636
5,706
9,462
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
FenrirCerberusBastet

VS

Bans
JormungandrSolAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 1
6,448
461
3,305
6,430
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
9
0 / 2 / 3
6,063
433
3,513
10,986
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
 
Amaterasu
6
0 / 2 / 1
5,153
368
1,088
5,443
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Avicion
Cthulhu
11
2 / 3 / 0
6,443
460
5,495
12,327
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 7 / 2
6,832
488
5,745
8,195
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
18
Kills
3
5
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
1
0.13
L
Geb
 
Geb
0
2
3
0.75
L
Amaterasu
 
Amaterasu
0
2
1
0.25
L
Cthulhu
Avicion
Cthulhu
2
3
0
0.67
W
Achilles
BlackDayPWNZ
Achilles
5
0
1
5.5
W
Atlas
Dafuller
Atlas
0
1
13
6.5
L
1
7
2
0.29
W
Chang'e
Ojnas
Chang'e
5
1
3
6.5
W
Sun Wukong
Valkuren
Sun Wukong
3
1
2
4
W
Hou Yi
kopalaa
Hou Yi
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,389
Damage
19,146
45,689
Taken
43,381
23,399
Mitigated
18,203
15,466
Healing
8,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,305
1,708
0
1,682
6,430
1,084
0
1,132
5,298
0
38,755
L
Geb
 
Geb
3,513
347
0
1,962
10,986
7,512
0
4,756
6,132
12,706
0
L
Amaterasu
 
Amaterasu
1,088
392
0
2,604
5,443
2,315
0
0
5,443
0
16,201
L
Cthulhu
Avicion
Cthulhu
5,495
226
0
1,876
12,327
5,383
0
5,733
6,428
37,806
0
W
Achilles
BlackDayPWNZ
Achilles
4,528
1,039
0
1,022
8,179
4,239
0
2,570
5,609
0
65,045
W
Atlas
Dafuller
Atlas
6,025
2,284
0
1,986
10,167
7,580
176
4,291
5,876
19,864
0
L
5,745
1,109
0
270
8,195
1,909
0
3,711
4,300
42,523
0
W
Chang'e
Ojnas
Chang'e
9,755
423
1,189
3,743
8,383
3,024
219
3,991
4,392
67,924
0
W
Sun Wukong
Valkuren
Sun Wukong
8,375
2,137
0
2,424
9,498
5,334
1,228
2,350
7,148
0
70,765
W
Hou Yi
kopalaa
Hou Yi
5,706
3,271
0
5,102
9,462
3,222
289
1,551
7,911
0
72,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,346
Gold Earned
30,939
553
Minions Killed
311
0
Camps Cleared
0
1,474,941
Distance Traveled
1,176,974
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,448
461
92
7
0
174,216
3
L
Geb
6,063
433
13
1
0
322,084
3
L
Amaterasu
5,153
368
38
3
0
114,244
2
L
Cthulhu
6,443
460
76
5
0
307,885
6
W
Achilles
8,352
597
109
8
0
336,042
2
W
Atlas
7,500
536
16
1
0
306,705
3
L
Janus
6,832
488
92
7
0
258,545
7
W
Chang'e
8,952
639
146
10
0
289,209
7
W
Sun Wukong
9,636
688
149
11
0
289,402
2
W
Hou Yi
8,906
636
133
10
0
253,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role