Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DV0ID
Kali
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 226L
1,627 Elo+
Solo
Sun Wukong
Sun Wukong
MollyZuza
Sun Wukong
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 102L
1,437 Elo+
Solo
Baba Yaga
Baba Yaga
Vetery
Baba Yaga
Level 29
God Stats
4W - 3L
1,695 SR
Queue Stats
181W - 168L
1,413 Elo+
Solo
Team Averages
Level 92
1,539 SR
1,495 Elo+

VS

Team Averages
Level 81
1,458 SR
1,411 Elo+
Zeus
Zeus
Andyrew07
Zeus
Level 102
God Stats
6W - 6L
1,500 SR
Queue Stats
374W - 600L
1,333 Elo+
Party 1
Hel
Hel
KadettHardy
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 101L
1,504 Elo+
Solo
Khepri
Khepri
MissJellyLeg
Khepri
Level 129
God Stats
9W - 15L
1,291 SR
Queue Stats
435W - 691L
1,324 Elo+
Party 1
Tiamat
Tiamat
Nordvegen
Tiamat
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 232L
1,597 Elo+
Solo
Tyr
Tyr
jstar3003
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
2 / 2 / 12
10,801
772
10,278
14,321
16,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
 
Arachne
18
4 / 1 / 14
10,632
759
15,737
12,067
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kali
DV0ID
Kali
20
14 / 2 / 10
12,858
918
27,708
25,319
13,746
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
MollyZuza
Sun Wukong
18
3 / 1 / 14
10,369
741
14,396
14,610
11,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
Vetery
Baba Yaga
17
2 / 3 / 15
10,574
755
18,483
12,489
6,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
3 / 6 / 5
9,205
658
21,552
14,826
4,762
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 4 / 4
9,037
646
11,856
14,126
6,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
16
1 / 5 / 6
9,189
656
9,001
23,877
11,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Nordvegen
Tiamat
16
2 / 3 / 4
9,189
656
12,981
13,355
6,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 8
8,134
581
6,982
26,255
20,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
25
Kills
9
9
Deaths
25
65
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
12
4
W
Arachne
 
Arachne
4
1
14
11
L
Zeus
3
6
5
0.92
W
Kali
DV0ID
Kali
14
2
10
9.5
L
3
4
4
1.25
L
Khepri
1
5
6
0.8
W
Sun Wukong
MollyZuza
Sun Wukong
3
1
14
10
L
Tiamat
Nordvegen
Tiamat
2
3
4
1.33
W
Baba Yaga
Vetery
Baba Yaga
2
3
15
3.17
L
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,602
Damage
62,372
78,806
Taken
92,439
54,107
Mitigated
50,112
50,265
Healing
39,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
10,278
2,370
8,018
4,931
14,321
16,724
1,416
10,363
3,958
26,040
0
W
Arachne
 
Arachne
15,737
10,854
2,200
3,706
12,067
5,771
355
10,528
1,539
0
27,469
L
Zeus
21,552
3,276
1,539
3,540
14,826
4,762
0
3,509
11,213
44,909
0
W
Kali
DV0ID
Kali
27,708
15,497
711
16,888
25,319
13,746
320
16,157
9,162
0
39,270
L
11,856
2,174
10,317
7,010
14,126
6,593
0
3,382
10,561
19,063
0
L
Khepri
9,001
211
662
4,799
23,877
11,243
0
8,063
15,425
23,127
0
W
Sun Wukong
MollyZuza
Sun Wukong
14,396
1,874
2,082
4,677
14,610
11,496
3,419
10,367
4,243
0
23,104
L
Tiamat
Nordvegen
Tiamat
12,981
3,070
1,307
3,148
13,355
6,889
17
6,336
6,834
33,431
0
W
Baba Yaga
Vetery
Baba Yaga
18,483
1,976
2,536
4,516
12,489
6,370
959
7,975
4,514
46,574
0
L
6,982
777
316
7,164
26,255
20,625
0
7,471
18,184
0
12,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,234
Gold Earned
44,754
157
Minions Killed
174
0
Camps Cleared
0
1,454,161
Distance Traveled
1,204,597
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,801
772
27
2
0
244,280
1
W
Arachne
10,632
759
34
2
0
308,493
0
L
Zeus
9,205
658
59
4
0
212,318
0
W
Kali
12,858
918
10
1
0
330,240
4
L
Hel
9,037
646
24
2
0
244,689
0
L
Khepri
9,189
656
28
2
0
228,274
0
W
Sun Wukong
10,369
741
24
2
0
281,731
0
L
Tiamat
9,189
656
54
4
0
240,336
1
W
Baba Yaga
10,574
755
62
4
0
289,417
0
L
Tyr
8,134
581
9
1
0
278,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role