Player Matchup

Gilgamesh
Gilgamesh
IVIaxiBoyPlayz
Gilgamesh
Level 85
God Stats
5W - 3L
1,500 SR
Queue Stats
27W - 34L
1,475 Elo+
Party 1
Chang'e
Chang'e
Jamie Vardie
Chang'e
Level 119
God Stats
23W - 11L
1,672 SR
Queue Stats
129W - 154L
1,552 Elo+
Party 1
Charybdis
Charybdis
rob4657
Charybdis
Level 26
God Stats
2W - 3L
1,451 SR
Queue Stats
45W - 35L
1,600 Elo+
Party 1
Team Averages
Level 77
1,541 SR
1,542 Elo+

VS

Team Averages
Level 96
1,500 SR
1,373 Elo+
Fenrir
Fenrir
 
Fenrir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MustardMitten40
Ah Muzen Cab
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,259 Elo+
Solo
Jormungandr
Jormungandr
Thy Ares
Jormungandr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 62L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IVIaxiBoyPlayz
Gilgamesh
15
3 / 1 / 5
10,176
848
8,142
12,376
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Jamie Vardie
Chang'e
13
6 / 5 / 3
9,705
809
13,351
11,348
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
rob4657
Charybdis
13
1 / 3 / 7
9,008
751
5,527
8,840
3,279
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 5 / 3
8,918
743
11,834
15,969
13,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
MustardMitten40
Ah Muzen Cab
5
0 / 3 / 1
6,408
534
446
3,286
388
Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Thy Ares
Jormungandr
14
3 / 2 / 5
9,047
754
8,843
14,355
14,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
10
Kills
9
9
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
3
1.5
W
Gilgamesh
IVIaxiBoyPlayz
Gilgamesh
3
1
5
5.5
W
Chang'e
Jamie Vardie
Chang'e
6
5
3
1.5
L
Ah Muzen Cab
MustardMitten40
Ah Muzen Cab
0
3
1
0.17
L
Jormungandr
Thy Ares
Jormungandr
3
2
5
2.75
W
Charybdis
rob4657
Charybdis
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
21,123
32,564
Taken
33,610
18,948
Mitigated
28,655
10,053
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,834
1,871
0
3,302
15,969
13,816
0
5,008
10,565
353
29,940
W
Gilgamesh
IVIaxiBoyPlayz
Gilgamesh
8,142
2,971
383
3,346
12,376
11,587
378
4,392
6,958
0
32,173
W
Chang'e
Jamie Vardie
Chang'e
13,351
1,470
1,555
3,459
11,348
4,082
652
3,112
8,236
30,510
0
L
Ah Muzen Cab
MustardMitten40
Ah Muzen Cab
446
340
0
10
3,286
388
0
2,423
739
0
697
L
Jormungandr
Thy Ares
Jormungandr
8,843
1,923
0
3,232
14,355
14,451
0
5,138
8,859
34,484
0
W
Charybdis
rob4657
Charybdis
5,527
2,551
237
1,073
8,840
3,279
682
2,458
6,382
0
29,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,889
Gold Earned
24,373
141
Minions Killed
90
9
Camps Cleared
1
658,627
Distance Traveled
418,848
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,918
743
38
3
1
213,352
2
W
Gilgamesh
10,176
848
43
4
4
246,224
5
W
Chang'e
9,705
809
45
4
3
197,466
0
L
Ah Muzen Cab
6,408
534
0
0
0
24,362
0
L
Jormungandr
9,047
754
52
4
0
181,134
0
W
Charybdis
9,008
751
53
4
2
214,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role