Player Matchup

Nemesis
Nemesis
DanielriosS
Nemesis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 279L
1,471 Elo+
Solo
Shiva
Shiva
WhackyMMA
Shiva
Level 149
God Stats
2W - 3L
1,611 SR
Queue Stats
94W - 77L
1,539 Elo+
Solo
Kukulkan
Kukulkan
firey-hobby065
Kukulkan
Level 107
God Stats
96W - 96L
1,499 SR
Queue Stats
314W - 327L
1,507 Elo+
Solo
Atlas
Atlas
insanitycentral
Atlas
Level 158
God Stats
24W - 14L
1,561 SR
Queue Stats
361W - 342L
1,543 Elo+
Solo
Sol
Sol
klaymore11
Sol
Level 64
God Stats
3W - 6L
1,698 SR
Queue Stats
73W - 71L
1,357 Elo+
Solo
Team Averages
Level 121
1,574 SR
1,483 Elo+

VS

Team Averages
Level 86
1,608 SR
1,478 Elo+
Geb
Geb
Bigodegold
Geb
Level 15
God Stats
1W - 3L
1,148 SR
Queue Stats
4W - 8L
1,319 Elo+
Solo
Guan Yu
Guan Yu
Dankcrusade5
Guan Yu
Level 88
God Stats
15W - 12L
1,866 SR
Queue Stats
314W - 239L
1,663 Elo+
Party 1
Agni
Agni
McNally23
Agni
Level 84
God Stats
33W - 23L
1,599 SR
Queue Stats
83W - 72L
1,503 Elo+
Solo
Skadi
Skadi
Xel Naga Void
Skadi
Level 99
God Stats
5W - 2L
1,637 SR
Queue Stats
130W - 200L
1,244 Elo+
Solo
Mercury
Mercury
Yhako
Mercury
Level 142
God Stats
133W - 83L
1,791 SR
Queue Stats
382W - 282L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DanielriosS
Nemesis
17
3 / 8 / 4
10,600
663
12,620
18,317
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
WhackyMMA
Shiva
17
3 / 6 / 7
10,565
660
16,119
28,960
26,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
19
2 / 7 / 3
11,608
726
9,857
16,177
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 7 / 6
12,116
757
17,257
32,078
40,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
2 / 7 / 6
11,229
702
13,719
19,198
7,315
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 11
12,178
761
7,373
14,974
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
Dankcrusade5
Guan Yu
20
10 / 3 / 11
14,116
882
21,412
26,094
27,824
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
19
4 / 3 / 10
12,257
766
18,814
15,014
5,824
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 10
13,361
835
22,865
13,778
5,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Yhako
Mercury
20
14 / 2 / 13
15,064
942
26,265
18,338
8,074
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
13
Kills
35
35
Deaths
13
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
Nemesis
DanielriosS
Nemesis
3
8
4
0.63
W
Guan Yu
Dankcrusade5
Guan Yu
10
3
11
5.17
W
Agni
4
3
10
3
L
Shiva
WhackyMMA
Shiva
3
6
7
1.08
W
7
2
10
6
W
Mercury
Yhako
Mercury
14
2
13
10.25
L
Kukulkan
2
7
3
0.5
L
3
7
6
0.86
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,572
Damage
96,729
114,730
Taken
88,198
90,372
Mitigated
63,414
20,109
Healing
23,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,373
803
0
3,365
14,974
16,562
514
6,742
8,232
31,155
0
L
Nemesis
DanielriosS
Nemesis
12,620
4,085
0
2,620
18,317
9,304
0
2,583
15,674
0
31,983
W
Guan Yu
Dankcrusade5
Guan Yu
21,412
10,201
1,938
9,660
26,094
27,824
423
11,723
14,371
0
51,922
W
Agni
18,814
1,983
529
3,612
15,014
5,824
0
6,854
8,160
41,776
0
L
Shiva
WhackyMMA
Shiva
16,119
2,111
2,282
3,318
28,960
26,457
0
7,650
21,145
0
34,066
W
22,865
11,150
0
1,906
13,778
5,130
6,119
8,705
5,073
0
64,837
W
Mercury
Yhako
Mercury
26,265
16,410
0
2,201
18,338
8,074
3,477
6,809
11,529
0
91,123
L
Kukulkan
9,857
312
0
1,976
16,177
6,680
0
1,274
13,630
66,092
0
L
17,257
6,470
2,468
3,875
32,078
40,616
0
9,919
21,783
41,448
0
L
13,719
3,949
317
3,253
19,198
7,315
1,152
4,645
14,427
41,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,118
Gold Earned
66,976
297
Minions Killed
329
0
Camps Cleared
0
1,519,180
Distance Traveled
1,834,757
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,178
761
43
3
0
383,236
12
L
Nemesis
10,600
663
34
2
0
323,931
0
W
Guan Yu
14,116
882
57
4
0
389,531
2
W
Agni
12,257
766
47
3
0
315,335
0
L
Shiva
10,565
660
31
2
0
313,245
0
W
Skadi
13,361
835
77
5
0
313,691
2
W
Mercury
15,064
942
105
7
0
432,964
1
L
Kukulkan
11,608
726
98
6
0
292,156
2
L
Atlas
12,116
757
44
3
0
317,905
1
L
Sol
11,229
702
90
6
0
271,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role