Player Matchup

Agni
Agni
DectorCore
Agni
Level 41
God Stats
6W - 9L
1,510 SR
Queue Stats
76W - 103L
1,416 Elo+
Party 2
Ao Kuang
Ao Kuang
Scarface0123
Ao Kuang
Level 27
God Stats
11W - 7L
1,517 SR
Queue Stats
86W - 100L
1,480 Elo+
Party 2
Shiva
Shiva
charlescc9
Shiva
Level 88
God Stats
5W - 4L
1,509 SR
Queue Stats
56W - 38L
1,484 Elo+
Solo
Hachiman
Hachiman
tsolakaper
Hachiman
Level 20
God Stats
4W - 8L
1,241 SR
Queue Stats
37W - 44L
1,468 Elo+
Party 2
Ymir
Ymir
vjjack2
Ymir
Level 126
God Stats
2W - 2L
1,268 SR
Queue Stats
28W - 32L
1,527 Elo+
Party 2
Team Averages
Level 60
1,409 SR
1,475 Elo+

VS

Team Averages
Level 64
1,401 SR
1,432 Elo+
Agni
Agni
ATR JAY 4L
Agni
Level 63
God Stats
10W - 6L
1,184 SR
Queue Stats
295W - 298L
1,339 Elo+
Party 3
Pele
Pele
BmlLEE
Pele
Level 47
God Stats
20W - 25L
1,491 SR
Queue Stats
38W - 47L
1,377 Elo+
Solo
Shiva
Shiva
HaggardFuture42
Shiva
Level 124
God Stats
2W - 3L
1,566 SR
Queue Stats
18W - 10L
1,543 Elo+
Party 1
Ah Puch
Ah Puch
IllIlQIIIll
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 3
Neith
Neith
zeus_vibrant
Neith
Level 68
God Stats
24W - 24L
1,266 SR
Queue Stats
691W - 727L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
10,480
616
9,876
12,192
4,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
Scarface0123
Ao Kuang
18
15 / 1 / 2
11,202
659
14,371
14,303
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
16
4 / 2 / 1
10,050
591
9,964
8,579
6,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
tsolakaper
Hachiman
15
1 / 4 / 2
9,145
538
3,184
12,441
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
vjjack2
Ymir
15
6 / 2 / 10
10,321
607
7,298
15,009
13,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 1
7,982
470
6,728
11,512
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
BmlLEE
Pele
14
4 / 5 / 4
9,138
538
9,258
14,039
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 6 / 1
8,219
483
5,177
13,697
6,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
IllIlQIIIll
Ah Puch
9
0 / 7 / 2
6,167
363
2,602
8,641
2,803
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
4 / 6 / 2
8,467
498
8,560
11,391
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
32
Kills
12
12
Deaths
32
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Pele
BmlLEE
Pele
4
5
4
1.2
W
6
3
6
3
L
2
6
1
0.42
L
Ah Puch
IllIlQIIIll
Ah Puch
0
7
2
0.14
W
Ao Kuang
Scarface0123
Ao Kuang
15
1
2
16
W
Shiva
4
2
1
2.25
W
Hachiman
tsolakaper
Hachiman
1
4
2
0.5
W
Ymir
vjjack2
Ymir
6
2
10
5.5
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,693
Damage
32,325
62,524
Taken
59,280
34,586
Mitigated
22,712
25,183
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,728
703
0
474
11,512
3,765
661
8,212
3,300
34,642
0
L
Pele
BmlLEE
Pele
9,258
1,769
0
3,423
14,039
5,123
285
6,116
7,923
0
53,671
W
9,876
764
45
5,297
12,192
4,905
1,557
3,249
8,612
78,454
0
L
5,177
496
0
2,112
13,697
6,785
392
2,366
11,331
0
35,707
L
Ah Puch
IllIlQIIIll
Ah Puch
2,602
609
40
777
8,641
2,803
394
5,866
2,775
15,626
0
W
Ao Kuang
Scarface0123
Ao Kuang
14,371
5,127
55
5,746
14,303
6,308
456
2,043
12,186
68,918
9,363
W
Shiva
9,964
3,462
26
1,619
8,579
6,141
2,413
0
8,579
0
66,997
W
Hachiman
tsolakaper
Hachiman
3,184
2,406
14
4,529
12,441
3,811
580
235
12,192
0
60,917
W
Ymir
vjjack2
Ymir
7,298
1,395
3,281
4,571
15,009
13,421
528
3,201
11,625
23,370
0
L
8,560
3,468
0
2,313
11,391
4,236
600
7,952
3,439
0
44,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,198
Gold Earned
39,973
488
Minions Killed
346
0
Camps Cleared
0
1,677,411
Distance Traveled
1,437,796
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,982
470
75
4
0
264,910
3
L
Pele
9,138
538
97
6
0
359,651
1
W
Agni
10,480
616
132
8
0
331,124
1
L
Shiva
8,219
483
76
4
0
266,126
4
L
Ah Puch
6,167
363
28
2
0
258,850
2
W
Ao Kuang
11,202
659
106
6
0
376,942
1
W
Shiva
10,050
591
123
7
0
315,140
0
W
Hachiman
9,145
538
104
6
0
309,369
1
W
Ymir
10,321
607
23
1
0
344,836
0
L
Neith
8,467
498
70
4
0
288,259
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role