Player Matchup

Zeus
Zeus
Bigboy9596
Zeus
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
140W - 153L
1,408 Elo+
Solo
Achilles
Achilles
Johnbol-ufa
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,217 Elo+
Solo
Baron Samedi
Baron Samedi
M85RIPPER
Baron Samedi
Level 122
God Stats
2W - 1L
1,730 SR
Queue Stats
116W - 135L
1,405 Elo+
Party 1
Bacchus
Bacchus
MoGrizz
Bacchus
Level 67
God Stats
4W - 7L
1,500 SR
Queue Stats
978W - 961L
1,441 Elo+
Solo
Agni
Agni
cbz101648
Agni
Level 143
God Stats
7W - 6L
1,500 SR
Queue Stats
213W - 205L
1,377 Elo+
Party 1
Team Averages
Level 84
1,546 SR
1,370 Elo+

VS

Team Averages
Level 80
1,509 SR
1,338 Elo+
Neith
Neith
BiGCouZ
Neith
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 81L
1,273 Elo+
Party 2
Shiva
Shiva
Danielson09
Shiva
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 78L
1,273 Elo+
Party 2
Tiamat
Tiamat
FluffyPup712627
Tiamat
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 21L
1,262 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ISLURPMONSTERI
Ah Muzen Cab
Level 18
God Stats
2W - 0L
1,668 SR
Queue Stats
36W - 37L
1,506 Elo+
Solo
Amaterasu
Amaterasu
ff7freak7777
Amaterasu
Level 154
God Stats
9W - 9L
1,377 SR
Queue Stats
216W - 245L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 10
12,538
836
22,709
15,513
7,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Johnbol-ufa
Achilles
16
2 / 5 / 14
10,429
695
2,172
13,455
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
M85RIPPER
Baron Samedi
19
6 / 3 / 15
11,192
746
10,193
15,842
9,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
MoGrizz
Bacchus
17
2 / 5 / 18
10,986
732
9,508
20,723
29,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Agni
18
4 / 5 / 18
11,088
739
15,561
14,465
6,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BiGCouZ
Neith
17
2 / 7 / 16
11,004
734
10,467
14,130
5,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
5 / 6 / 11
11,413
761
11,614
15,519
23,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 5 / 6
10,353
690
6,266
14,456
8,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
ISLURPMONSTERI
Ah Muzen Cab
20
8 / 5 / 4
12,483
832
26,615
15,651
6,645
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
ff7freak7777
Amaterasu
19
8 / 5 / 10
12,418
828
17,052
21,304
22,506
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
71
26
Kills
24
24
Deaths
28
75
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Neith
BiGCouZ
Neith
2
7
16
1.43
L
12
6
10
2.83
W
5
6
11
1.75
W
1
5
6
0.8
W
Ah Muzen Cab
ISLURPMONSTERI
Ah Muzen Cab
8
5
4
2
L
Achilles
Johnbol-ufa
Achilles
2
5
14
1.8
L
Baron Samedi
M85RIPPER
Baron Samedi
6
3
15
4.5
L
Bacchus
MoGrizz
Bacchus
2
5
18
2.2
L
Agni
4
5
18
2.6
W
Amaterasu
ff7freak7777
Amaterasu
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,143
Damage
72,014
79,998
Taken
81,060
59,115
Mitigated
66,289
22,229
Healing
29,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BiGCouZ
Neith
10,467
2,956
1,301
3,961
14,130
5,509
1,248
9,513
4,617
0
19,985
L
22,709
4,070
1,396
2,532
15,513
7,208
566
386
15,008
41,929
0
W
11,614
2,174
1,216
2,492
15,519
23,106
318
12,129
3,206
0
20,193
W
6,266
815
1,634
3,616
14,456
8,523
277
12,180
2,276
18,758
0
W
Ah Muzen Cab
ISLURPMONSTERI
Ah Muzen Cab
26,615
10,781
1,058
5,346
15,651
6,645
2,304
11,490
4,152
0
52,962
L
Achilles
Johnbol-ufa
Achilles
2,172
647
110
934
13,455
6,587
483
913
12,418
0
4,249
L
Baron Samedi
M85RIPPER
Baron Samedi
10,193
928
2,945
4,268
15,842
9,430
1,107
1,155
14,557
32,316
0
L
Bacchus
MoGrizz
Bacchus
9,508
1,334
1,647
3,069
20,723
29,369
474
2,422
17,925
17,051
0
L
Agni
15,561
1,909
2,333
2,995
14,465
6,521
684
1,390
12,874
28,313
0
W
Amaterasu
ff7freak7777
Amaterasu
17,052
6,355
595
8,138
21,304
22,506
1,246
12,659
8,452
0
28,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,233
Gold Earned
57,671
153
Minions Killed
120
0
Camps Cleared
0
1,282,255
Distance Traveled
1,293,439
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,004
734
13
1
0
257,839
0
L
Zeus
12,538
836
56
4
0
227,494
0
W
Shiva
11,413
761
10
1
0
232,994
0
W
Tiamat
10,353
690
25
2
0
249,845
0
W
Ah Muzen Cab
12,483
832
56
4
0
258,786
0
L
Achilles
10,429
695
10
1
0
278,757
0
L
Baron Samedi
11,192
746
37
2
0
261,820
1
L
Bacchus
10,986
732
14
1
0
249,828
0
L
Agni
11,088
739
36
2
0
264,356
3
W
Amaterasu
12,418
828
16
1
0
293,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role