Player Matchup

Nemesis
Nemesis
ApicalWolf41152
Nemesis
Level 146
God Stats
3W - 7L
1,500 SR
Queue Stats
145W - 158L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
Haunted Forrest
Baron Samedi
Level 157
God Stats
14W - 21L
1,629 SR
Queue Stats
306W - 347L
1,466 Elo+
Party 1
Raijin
Raijin
JKedney
Raijin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 288L
1,487 Elo+
Party 1
Medusa
Medusa
Rotty Snockets
Medusa
Level 127
God Stats
8W - 23L
1,379 SR
Queue Stats
272W - 321L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WheezingFoil420
Cu Chulainn
Level 88
God Stats
1W - 7L
1,281 SR
Queue Stats
121W - 136L
1,531 Elo+
Solo
Team Averages
Level 129
1,458 SR
1,465 Elo+

VS

Team Averages
Level 100
1,615 SR
1,475 Elo+
Cernunnos
Cernunnos
Ghettorider413
Cernunnos
Level 67
God Stats
16W - 5L
1,769 SR
Queue Stats
59W - 53L
1,532 Elo+
Solo
Nu Wa
Nu Wa
JuniorCastro364
Nu Wa
Level 76
God Stats
11W - 8L
1,537 SR
Queue Stats
203W - 220L
1,461 Elo+
Solo
Ao Kuang
Ao Kuang
NightBobcat8480
Ao Kuang
Level 129
God Stats
10W - 6L
1,499 SR
Queue Stats
216W - 230L
1,429 Elo+
Solo
Atlas
Atlas
SarrkOnMyBallz
Atlas
Level 69
God Stats
13W - 12L
1,635 SR
Queue Stats
105W - 107L
1,479 Elo+
Solo
Shiva
Shiva
Shirou_Emiya416
Shiva
Level 158
God Stats
7W - 10L
1,631 SR
Queue Stats
267W - 329L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 4
11,075
482
8,960
19,565
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Haunted Forrest
Baron Samedi
17
2 / 8 / 4
11,182
486
11,887
20,853
18,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
JKedney
Raijin
20
9 / 4 / 2
12,352
537
18,160
17,484
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 8 / 5
11,103
483
13,951
19,603
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
WheezingFoil420
Cu Chulainn
15
2 / 9 / 7
9,851
428
8,911
22,558
9,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ghettorider413
Cernunnos
20
7 / 3 / 12
14,328
623
15,608
17,967
6,279
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 6 / 6
11,729
510
14,228
14,980
7,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
20
8 / 3 / 8
13,720
597
17,003
21,119
10,266
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 18
12,488
543
17,025
23,982
29,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 3 / 8
13,674
595
12,613
23,170
26,625
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
86
18
Kills
34
34
Deaths
18
22
Assists
52
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Cernunnos
Ghettorider413
Cernunnos
7
3
12
4.33
L
Baron Samedi
Haunted Forrest
Baron Samedi
2
8
4
0.5
L
Raijin
JKedney
Raijin
9
4
2
2.5
W
5
6
6
1.33
W
Ao Kuang
8
3
8
4
L
3
8
5
0.69
W
6
3
18
5
W
8
3
8
4
L
Cu Chulainn
WheezingFoil420
Cu Chulainn
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,869
Damage
76,477
100,063
Taken
101,218
43,061
Mitigated
80,037
19,165
Healing
31,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,960
3,845
0
3,140
19,565
5,969
0
12,238
7,327
0
83,963
W
Cernunnos
Ghettorider413
Cernunnos
15,608
7,007
0
7,856
17,967
6,279
3,965
2,338
15,629
0
109,708
L
Baron Samedi
Haunted Forrest
Baron Samedi
11,887
756
238
4,527
20,853
18,204
0
6,324
14,529
75,155
0
L
Raijin
JKedney
Raijin
18,160
2,277
0
3,898
17,484
5,475
0
9,837
7,647
105,914
0
W
14,228
5,914
0
3,676
14,980
7,173
3,139
8,618
5,928
66,887
0
W
Ao Kuang
17,003
6,094
0
7,871
21,119
10,266
1,321
4,306
16,642
106,474
12,298
L
13,951
4,415
0
3,985
19,603
4,232
550
6,993
12,610
0
75,698
W
17,025
5,611
665
4,807
23,982
29,694
179
5,182
17,546
43,111
0
W
12,613
3,248
1,526
5,080
23,170
26,625
444
9,688
13,482
0
75,459
L
Cu Chulainn
WheezingFoil420
Cu Chulainn
8,911
1,632
0
3,377
22,558
9,181
0
11,693
10,865
145
47,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,563
Gold Earned
65,939
630
Minions Killed
577
0
Camps Cleared
0
1,954,892
Distance Traveled
2,177,165
12
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,075
482
123
5
0
462,941
2
W
Cernunnos
14,328
623
166
7
0
390,819
8
L
Baron Samedi
11,182
486
147
6
0
314,742
2
L
Raijin
12,352
537
175
8
0
403,894
3
W
Nu Wa
11,729
510
104
5
0
413,467
4
W
Ao Kuang
13,720
597
149
6
0
459,931
4
L
Medusa
11,103
483
113
5
0
359,378
0
W
Atlas
12,488
543
28
1
0
448,219
7
W
Shiva
13,674
595
130
6
0
464,729
7
L
Cu Chulainn
9,851
428
72
3
0
413,937
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role