Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
MistaPeanut
Sylvanus
Level 85
God Stats
1W - 2L
1,646 SR
Queue Stats
21W - 25L
1,462 Elo+
Party 2
Ullr
Ullr
NightMaricGod
Ullr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,462 Elo+
Party 2
Amaterasu
Amaterasu
PestoPapi
Amaterasu
Level 67
God Stats
2W - 5L
1,157 SR
Queue Stats
17W - 36L
1,253 Elo+
Solo
Shiva
Shiva
StormNetwork1
Shiva
Level 63
God Stats
2W - 6L
1,500 SR
Queue Stats
123W - 128L
1,378 Elo+
Solo
Team Averages
Level 74
1,461 SR
1,411 Elo+

VS

Team Averages
Level 43
1,477 SR
1,453 Elo+
Guan Yu
Guan Yu
Borasco
Guan Yu
Level 53
God Stats
10W - 6L
1,519 SR
Queue Stats
299W - 411L
1,351 Elo+
Party 3
Nemesis
Nemesis
KingRevolta
Nemesis
Level 43
God Stats
2W - 1L
1,360 SR
Queue Stats
13W - 13L
1,595 Elo+
Party 1
Ah Puch
Ah Puch
MiddleBootyClap
Ah Puch
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,595 Elo+
Party 1
Izanami
Izanami
PAAAAAAAAAAAAAPI
Izanami
Level 74
God Stats
57W - 65L
1,622 SR
Queue Stats
257W - 302L
1,406 Elo+
Party 3
Ymir
Ymir
XxS1L3NTxX
Ymir
Level 29
God Stats
31W - 49L
1,382 SR
Queue Stats
157W - 269L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 3 / 0
6,982
499
8,513
9,197
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
MistaPeanut
Sylvanus
10
1 / 6 / 5
6,802
486
5,220
14,750
10,455
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 7 / 0
6,993
500
4,241
9,352
1,355
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
PestoPapi
Amaterasu
12
1 / 2 / 0
6,913
494
3,406
9,371
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 6 / 2
7,076
505
5,250
10,256
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Borasco
Guan Yu
14
1 / 1 / 1
7,581
542
2,260
6,847
3,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
KingRevolta
Nemesis
13
3 / 1 / 8
7,713
551
6,483
8,586
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 2 / 4
8,772
627
13,420
9,349
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 2 / 3
8,698
621
11,034
9,638
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 3 / 7
7,291
521
4,622
9,667
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
9
Kills
24
24
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
0
0.67
W
Guan Yu
Borasco
Guan Yu
1
1
1
1.5
W
Nemesis
KingRevolta
Nemesis
3
1
8
7
W
8
2
4
5
L
Sylvanus
MistaPeanut
Sylvanus
1
6
5
0.58
L
3
7
0
0.43
W
9
2
3
5.25
L
Amaterasu
PestoPapi
Amaterasu
1
2
0
0.5
L
2
6
2
0.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
37,819
52,926
Taken
44,087
24,179
Mitigated
18,740
11,157
Healing
13,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,513
1,372
0
2,458
9,197
4,519
68
4,618
4,579
39,513
0
W
Guan Yu
Borasco
Guan Yu
2,260
794
225
2,877
6,847
3,842
608
0
6,847
0
43,581
W
Nemesis
KingRevolta
Nemesis
6,483
2,244
0
3,601
8,586
2,580
0
2,350
6,086
0
42,130
W
13,420
879
0
3,773
9,349
2,594
0
4,562
4,400
61,178
0
L
Sylvanus
MistaPeanut
Sylvanus
5,220
1,726
721
2,183
14,750
10,455
184
5,926
8,824
16,012
0
L
4,241
2,002
195
390
9,352
1,355
644
1,770
7,582
0
31,136
W
11,034
7,808
0
2,407
9,638
3,061
783
2,418
7,144
0
61,352
L
Amaterasu
PestoPapi
Amaterasu
3,406
1,294
160
2,435
9,371
3,803
620
793
8,403
0
36,934
L
5,250
1,445
419
2,196
10,256
4,047
450
4,935
5,155
0
28,136
W
4,622
461
0
869
9,667
6,663
0
3,591
5,877
10,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
40,055
308
Minions Killed
422
0
Camps Cleared
0
1,268,591
Distance Traveled
1,325,092
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,982
499
87
6
0
260,143
4
W
Guan Yu
7,581
542
104
7
0
255,987
1
W
Nemesis
7,713
551
83
6
0
279,045
3
W
Ah Puch
8,772
627
117
8
0
262,395
3
L
Sylvanus
6,802
486
36
3
0
224,117
1
L
Ullr
6,993
500
67
5
0
236,254
3
W
Izanami
8,698
621
104
7
0
286,386
3
L
Amaterasu
6,913
494
74
5
0
272,523
2
L
Shiva
7,076
505
44
3
0
275,554
1
W
Ymir
7,291
521
14
1
0
241,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role