Player Matchup

Anhur
Anhur
BandoJonez
Anhur
Level 16
God Stats
9W - 5L
1,707 SR
Queue Stats
51W - 31L
1,657 Elo+
Party 2
Zeus
Zeus
DTFMICHAEL
Zeus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 40L
1,619 Elo+
Party 2
Baron Samedi
Baron Samedi
HardForNinja
Baron Samedi
Level 7
God Stats
3W - 1L
1,884 SR
Queue Stats
10W - 5L
1,703 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JordansUp_
Tsukuyomi
Level 110
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 78L
1,612 Elo+
Party 2
Shiva
Shiva
beastlybrayden
Shiva
Level 106
God Stats
3W - 1L
1,311 SR
Queue Stats
163W - 89L
1,627 Elo+
Party 2
Team Averages
Level 76
1,580 SR
1,644 Elo+

VS

Team Averages
Level 86
1,677 SR
1,545 Elo+
Horus
Horus
CatWith2Heads
Horus
Level 127
God Stats
0W - 3L
1,811 SR
Queue Stats
81W - 65L
1,544 Elo+
Party 1
Hera
Hera
ClappinA55
Hera
Level 29
God Stats
1W - 2L
1,918 SR
Queue Stats
36W - 47L
1,502 Elo+
Party 3
Ao Kuang
Ao Kuang
DACT117
Ao Kuang
Level 84
God Stats
9W - 10L
1,500 SR
Queue Stats
187W - 199L
1,658 Elo+
Solo
Ullr
Ullr
Grarts
Ullr
Level 35
God Stats
5W - 3L
1,575 SR
Queue Stats
26W - 24L
1,529 Elo+
Party 1
Shiva
Shiva
adalwardus
Shiva
Level 156
God Stats
2W - 1L
1,581 SR
Queue Stats
47W - 52L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
0 / 4 / 0
6,466
462
307
6,220
1,268
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
11 / 3 / 7
9,120
651
14,283
9,193
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
HardForNinja
Baron Samedi
10
0 / 3 / 8
6,595
471
7,216
8,176
3,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
JordansUp_
Tsukuyomi
13
2 / 4 / 1
7,248
518
4,868
9,380
4,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 0 / 6
8,624
616
7,320
9,933
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
7,284
520
4,946
10,210
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 7 / 1
6,423
459
2,349
9,636
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
DACT117
Ao Kuang
11
0 / 6 / 2
6,745
482
2,610
12,637
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
Grarts
Ullr
13
3 / 0 / 1
7,815
558
2,700
3,586
1,263
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
14
8 / 3 / 0
8,322
594
13,943
13,150
7,521
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
18
Kills
14
14
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
0
4
0
0
L
2
2
6
2.5
L
1
7
1
0.21
L
Ao Kuang
DACT117
Ao Kuang
0
6
2
0.17
W
11
3
7
4.83
L
Ullr
Grarts
Ullr
3
0
1
3.5
W
Baron Samedi
HardForNinja
Baron Samedi
0
3
8
1.33
W
Tsukuyomi
JordansUp_
Tsukuyomi
2
4
1
0.63
L
Shiva
8
3
0
2.67
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
26,548
42,902
Taken
49,219
15,166
Mitigated
23,478
9,759
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
307
153
0
508
6,220
1,268
579
0
6,220
0
32,442
L
4,946
2,196
388
2,171
10,210
7,975
220
5,746
4,310
0
17,655
L
2,349
274
79
2,583
9,636
2,649
108
3,638
5,714
31,360
0
L
Ao Kuang
DACT117
Ao Kuang
2,610
1,056
0
3,525
12,637
4,070
324
4,240
8,247
38,469
0
W
14,283
2,759
0
1,188
9,193
2,548
128
968
8,225
49,060
0
L
Ullr
Grarts
Ullr
2,700
450
0
670
3,586
1,263
672
1,526
2,012
0
45,044
W
Baron Samedi
HardForNinja
Baron Samedi
7,216
672
1,088
3,987
8,176
3,239
207
1,713
6,463
22,734
0
W
Tsukuyomi
JordansUp_
Tsukuyomi
4,868
1,410
178
1,369
9,380
4,292
140
570
8,810
0
43,492
L
Shiva
13,943
2,922
0
1,253
13,150
7,521
448
5,679
7,297
0
50,287
W
7,320
2,531
0
1,441
9,933
3,819
0
1,865
8,068
0
66,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,053
Gold Earned
36,589
377
Minions Killed
352
0
Camps Cleared
0
1,359,581
Distance Traveled
1,327,518
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,466
462
67
5
0
240,674
0
L
Horus
7,284
520
21
2
0
271,821
1
L
Hera
6,423
459
59
4
0
244,992
1
L
Ao Kuang
6,745
482
86
6
0
277,667
1
W
Zeus
9,120
651
75
5
0
265,226
1
L
Ullr
7,815
558
116
8
0
258,860
7
W
Baron Samedi
6,595
471
40
3
0
256,270
1
W
Tsukuyomi
7,248
518
90
6
0
272,495
2
L
Shiva
8,322
594
70
5
0
274,178
1
W
Shiva
8,624
616
105
8
0
324,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role