Player Matchup

Loki
Loki
FavorableTester
Loki
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
244W - 233L
1,572 Elo+
Party 2
Ravana
Ravana
KidPrestigious
Ravana
Level 69
God Stats
8W - 9L
1,537 SR
Queue Stats
551W - 585L
1,408 Elo+
Party 1
Yemoja
Yemoja
Kimosuji
Yemoja
Level 29
God Stats
1W - 0L
1,583 SR
Queue Stats
34W - 17L
1,500 Elo+
Party 2
Anhur
Anhur
TheSquidwardo
Anhur
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
381W - 440L
1,424 Elo+
Party 1
Scylla
Scylla
scopes chillin
Scylla
Level 149
God Stats
3W - 9L
1,588 SR
Queue Stats
208W - 200L
1,594 Elo+
Party 2
Team Averages
Level 99
1,542 SR
1,500 Elo+

VS

Team Averages
Level 72
1,506 SR
1,481 Elo+
Ao Kuang
Ao Kuang
Do0msSlay3r
Ao Kuang
Level 37
God Stats
3W - 3L
1,589 SR
Queue Stats
16W - 14L
1,469 Elo+
Party 3
Chaac
Chaac
Garretdaferret
Chaac
Level 63
God Stats
3W - 6L
1,701 SR
Queue Stats
46W - 49L
1,505 Elo+
Party 3
Aphrodite
Aphrodite
SniperG00SE
Aphrodite
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 112L
1,443 Elo+
Party 3
Sylvanus
Sylvanus
SwaggyHashTaggy
Sylvanus
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 40L
1,590 Elo+
Party 3
Neith
Neith
zeus_vibrant
Neith
Level 67
God Stats
24W - 24L
1,241 SR
Queue Stats
691W - 727L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 2
6,445
645
5,549
5,941
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 3
6,151
615
6,112
4,951
3,382
Breastplate

Breastplate

+20
Physical Protection

Yemoja
Kimosuji
Yemoja
8
2 / 0 / 6
5,658
566
3,048
6,424
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 2
5,565
557
2,794
4,875
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 0 / 3
6,981
698
5,503
3,461
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Do0msSlay3r
Ao Kuang
5
0 / 5 / 0
3,871
387
1,341
5,816
1,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 4 / 1
5,053
505
4,465
9,067
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
SniperG00SE
Aphrodite
7
0 / 6 / 2
4,562
456
1,661
6,936
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
6
0 / 4 / 0
4,142
414
1,368
4,913
2,812
Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 1 / 0
4,810
481
1,594
4,575
1,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
20
Kills
2
3
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Do0msSlay3r
Ao Kuang
0
5
0
0
W
7
2
2
4
L
1
4
1
0.38
W
1
1
3
2.5
W
Yemoja
Kimosuji
Yemoja
2
0
6
5
L
Aphrodite
SniperG00SE
Aphrodite
0
6
2
0.17
L
Sylvanus
0
4
0
0
W
2
0
2
3
W
8
0
3
9.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,006
Damage
10,429
25,652
Taken
31,307
10,756
Mitigated
12,604
8,915
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Do0msSlay3r
Ao Kuang
1,341
546
0
1,007
5,816
1,223
0
1,608
4,208
6,515
0
W
5,549
1,961
0
2,189
5,941
1,796
0
819
5,091
0
28,869
L
4,465
1,073
0
2,953
9,067
5,038
250
518
8,549
0
22,207
W
6,112
1,375
0
1,376
4,951
3,382
0
228
4,301
0
32,134
W
Yemoja
Kimosuji
Yemoja
3,048
980
280
2,271
6,424
3,154
12
591
5,833
20,033
2,619
L
Aphrodite
SniperG00SE
Aphrodite
1,661
172
781
2,378
6,936
2,039
0
2,581
4,355
19,712
0
L
Sylvanus
1,368
313
36
835
4,913
2,812
0
1,750
3,163
11,001
0
W
2,794
1,601
0
2,017
4,875
1,436
60
1,581
3,294
0
26,949
W
5,503
747
0
782
3,461
988
0
1,151
2,310
31,547
0
L
1,594
465
0
1,801
4,575
1,492
108
1,854
2,721
0
23,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,800
Gold Earned
22,438
277
Minions Killed
143
0
Camps Cleared
0
993,558
Distance Traveled
880,860
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,871
387
12
1
0
192,883
1
W
Loki
6,445
645
56
6
0
222,797
2
L
Chaac
5,053
505
49
5
0
175,298
0
W
Ravana
6,151
615
68
7
0
201,931
4
W
Yemoja
5,658
566
39
4
0
192,811
1
L
Aphrodite
4,562
456
35
4
0
183,124
2
L
Sylvanus
4,142
414
15
2
0
152,693
1
W
Anhur
5,565
557
55
6
0
178,103
2
W
Scylla
6,981
698
59
6
0
197,916
3
L
Neith
4,810
481
32
3
0
176,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role