Player Matchup

Apollo
Apollo
 
Apollo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Butcђer
Discordia
Level 158
God Stats
3W - 3L
1,464 SR
Queue Stats
474W - 442L
1,350 Elo+
Solo
Neith
Neith
CasualTryhardy
Neith
Level 64
God Stats
20W - 24L
1,681 SR
Queue Stats
98W - 121L
1,432 Elo+
Solo
Arachne
Arachne
Ratusca
Arachne
Level 143
God Stats
37W - 20L
1,531 SR
Queue Stats
244W - 188L
1,569 Elo+
Solo
Sylvanus
Sylvanus
xMahon
Sylvanus
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
173W - 181L
1,570 Elo+
Solo
Team Averages
Level 121
1,535 SR
1,484 Elo+

VS

Team Averages
Level 147
1,657 SR
1,476 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Flaming1Wings
Bellona
Level 153
God Stats
1W - 1L
2,078 SR
Queue Stats
37W - 25L
1,176 Elo+
Party 1
Sol
Sol
oЯRo
Sol
Level 122
God Stats
1W - 1L
1,710 SR
Queue Stats
50W - 33L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 1 / 1
5,739
574
3,968
4,857
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Butcђer
Discordia
11
1 / 0 / 5
6,558
656
4,383
4,062
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
6,753
675
3,875
5,691
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Ratusca
Arachne
11
11 / 0 / 3
7,162
716
9,288
7,994
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
xMahon
Sylvanus
10
0 / 0 / 5
5,149
515
3,359
5,100
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
1 / 2 / 0
5,197
520
2,378
4,953
892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
 
Nemesis
7
0 / 5 / 0
4,578
458
3,181
7,484
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
 
Geb
6
0 / 2 / 0
4,539
454
2,535
8,593
4,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
10
0 / 2 / 0
5,521
552
4,180
8,527
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
oЯRo
Sol
9
0 / 4 / 0
4,862
486
3,968
6,381
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
15
Kills
1
1
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
1
1.5
L
Hou Yi
 
Hou Yi
1
2
0
0.5
L
Nemesis
 
Nemesis
0
5
0
0
L
Geb
 
Geb
0
2
0
0
W
Discordia
Butcђer
Discordia
1
0
5
3.5
W
2
0
3
3.5
L
Bellona
0
2
0
0
W
Arachne
Ratusca
Arachne
11
0
3
12.5
L
Sol
oЯRo
Sol
0
4
0
0
W
Sylvanus
xMahon
Sylvanus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,873
Damage
16,242
27,704
Taken
35,938
10,785
Mitigated
14,653
12,016
Healing
9,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,968
1,902
0
2,015
4,857
1,669
980
308
4,549
0
39,695
L
Hou Yi
 
Hou Yi
2,378
822
0
800
4,953
892
0
653
4,300
0
30,295
L
Nemesis
 
Nemesis
3,181
1,576
0
470
7,484
2,327
0
1,073
6,411
0
25,341
L
Geb
 
Geb
2,535
645
1,098
2,637
8,593
4,937
0
2,291
6,302
9,734
0
W
Discordia
Butcђer
Discordia
4,383
202
0
1,159
4,062
1,095
60
1,463
2,599
42,395
0
W
3,875
1,137
0
3,330
5,691
1,732
844
0
5,691
0
37,352
L
Bellona
4,180
1,114
0
3,146
8,527
4,420
0
452
8,075
0
35,300
W
Arachne
Ratusca
Arachne
9,288
5,607
0
2,883
7,994
3,391
30
2,475
5,519
0
35,407
L
Sol
oЯRo
Sol
3,968
977
0
1,378
6,381
2,077
0
2,722
3,659
27,006
2,223
W
Sylvanus
xMahon
Sylvanus
3,359
1,313
830
1,799
5,100
2,898
420
1,981
3,119
15,126
4,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,361
Gold Earned
24,697
358
Minions Killed
265
0
Camps Cleared
0
983,971
Distance Traveled
949,293
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,739
574
82
8
0
175,290
3
L
Hou Yi
5,197
520
75
8
0
172,142
1
L
Nemesis
4,578
458
50
5
0
197,727
2
L
Geb
4,539
454
5
1
0
183,751
5
W
Discordia
6,558
656
85
9
0
193,006
4
W
Neith
6,753
675
90
9
0
171,535
4
L
Bellona
5,521
552
73
7
0
208,607
7
W
Arachne
7,162
716
62
6
0
255,041
1
L
Sol
4,862
486
62
6
0
187,066
6
W
Sylvanus
5,149
515
39
4
0
189,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role