Player Matchup

Tiamat
Tiamat
EthanToke710
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
LadyJade8
Izanami
Level 67
God Stats
9W - 15L
1,259 SR
Queue Stats
32W - 63L
1,500 Elo+
Party 3
Janus
Janus
PurpBimmer
Janus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,363 Elo+
Solo
Yemoja
Yemoja
Xavieon
Yemoja
Level 4
God Stats
1W - 12L
1,500 SR
Queue Stats
33W - 61L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
slyc00per2001
Nu Wa
Level 38
God Stats
2W - 4L
1,391 SR
Queue Stats
9W - 13L
1,448 Elo+
Party 1
Team Averages
Level 31
1,430 SR
1,462 Elo+

VS

Team Averages
Level 35
1,386 SR
1,389 Elo+
Zeus
Zeus
BBthemighty
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
OHitherTG
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 33L
1,371 Elo+
Solo
Neith
Neith
RDSS Lion
Neith
Level 27
God Stats
1W - 1L
1,226 SR
Queue Stats
1W - 3L
1,147 Elo+
Party 2
Cerberus
Cerberus
YUCCA MAN78
Cerberus
Level 19
God Stats
1W - 0L
1,249 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
kardboard56
Cthulhu
Level 35
God Stats
8W - 18L
1,456 SR
Queue Stats
48W - 76L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 7 / 2
10,692
713
9,624
13,400
7,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
LadyJade8
Izanami
19
4 / 4 / 2
12,081
805
10,329
13,214
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
16
1 / 9 / 0
9,731
649
6,848
12,454
4,739
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Xavieon
Yemoja
14
0 / 7 / 1
9,001
600
3,193
15,372
11,919
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
1 / 5 / 1
10,916
728
18,014
12,381
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 8
12,676
845
16,846
11,249
3,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
OHitherTG
Da Ji
20
18 / 1 / 4
13,511
901
19,698
14,821
6,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
RDSS Lion
Neith
18
7 / 3 / 5
11,638
776
7,029
13,073
4,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
YUCCA MAN78
Cerberus
18
1 / 0 / 6
10,874
725
3,631
8,515
6,905
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
kardboard56
Cthulhu
18
1 / 2 / 15
11,176
745
8,772
17,319
13,714
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
7
Kills
32
32
Deaths
7
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Tiamat
1
7
2
0.29
L
Izanami
LadyJade8
Izanami
4
4
2
1.25
W
Da Ji
OHitherTG
Da Ji
18
1
4
20
L
Janus
1
9
0
0.11
W
Neith
RDSS Lion
Neith
7
3
5
3.17
L
Yemoja
Xavieon
Yemoja
0
7
1
0.07
W
Cerberus
YUCCA MAN78
Cerberus
1
0
6
4
W
Cthulhu
kardboard56
Cthulhu
1
2
15
4.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,008
Damage
55,976
66,821
Taken
64,977
34,179
Mitigated
36,154
8,308
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,846
1,490
0
5,302
11,249
3,926
957
7,106
4,143
101,132
0
L
Tiamat
9,624
936
0
1,942
13,400
7,680
16
5,601
7,799
29,721
0
L
Izanami
LadyJade8
Izanami
10,329
7,827
0
3,342
13,214
5,418
1,880
6,796
6,418
0
36,859
W
Da Ji
OHitherTG
Da Ji
19,698
8,837
301
3,659
14,821
6,736
3,176
8,547
6,274
0
51,398
L
Janus
6,848
967
0
1,051
12,454
4,739
0
6,541
5,913
25,631
0
W
Neith
RDSS Lion
Neith
7,029
2,573
340
2,137
13,073
4,873
1,967
7,604
5,469
0
33,932
L
Yemoja
Xavieon
Yemoja
3,193
779
449
0
15,372
11,919
0
4,074
11,298
12,977
0
W
Cerberus
YUCCA MAN78
Cerberus
3,631
161
0
803
8,515
6,905
0
6,017
2,498
23,884
0
W
Cthulhu
kardboard56
Cthulhu
8,772
583
336
2,260
17,319
13,714
536
8,405
8,914
27,535
0
L
18,014
5,048
348
1,176
12,381
4,423
682
6,237
6,144
58,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,421
Gold Earned
59,875
244
Minions Killed
356
0
Camps Cleared
0
1,092,021
Distance Traveled
1,557,262
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,676
845
161
11
0
284,799
1
L
Tiamat
10,692
713
39
3
0
203,063
0
L
Izanami
12,081
805
69
5
0
255,591
0
W
Da Ji
13,511
901
55
4
0
357,973
3
L
Janus
9,731
649
43
3
0
172,425
0
W
Neith
11,638
776
59
4
0
308,094
2
L
Yemoja
9,001
600
11
1
0
194,576
2
W
Cerberus
10,874
725
43
3
0
273,002
3
W
Cthulhu
11,176
745
38
3
0
333,394
3
L
Nu Wa
10,916
728
82
5
0
266,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role