Player Matchup

Geb
Geb
ASneakster
Geb
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 41L
1,379 Elo+
Party 1
He Bo
He Bo
Coyote_Rebirth92
He Bo
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 53L
1,435 Elo+
Solo
Freya
Freya
TcupTurtle
Freya
Level 67
God Stats
6W - 3L
1,556 SR
Queue Stats
91W - 80L
1,595 Elo+
Party 1
Shiva
Shiva
VoidGamer314
Shiva
Level 88
God Stats
3W - 10L
1,279 SR
Queue Stats
37W - 45L
1,423 Elo+
Party 1
Anhur
Anhur
xYOYOx45
Anhur
Level 128
God Stats
9W - 3L
1,730 SR
Queue Stats
99W - 121L
1,395 Elo+
Party 1
Team Averages
Level 88
1,513 SR
1,445 Elo+

VS

Team Averages
Level 75
1,448 SR
1,419 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
GimliSmite420
Mulan
Level 27
God Stats
2W - 6L
1,223 SR
Queue Stats
11W - 20L
1,266 Elo+
Party 2
Baron Samedi
Baron Samedi
Italian herb398
Baron Samedi
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 54L
1,480 Elo+
Party 2
Ullr
Ullr
MonkeyDaddio
Ullr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,489 Elo+
Solo
Ah Puch
Ah Puch
braythebick
Ah Puch
Level 62
God Stats
0W - 1L
1,518 SR
Queue Stats
49W - 68L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 11
10,703
765
10,234
16,832
22,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 6 / 6
10,463
747
7,669
10,717
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
18
5 / 0 / 5
10,739
767
11,794
10,898
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
6 / 2 / 1
10,622
759
13,700
15,729
11,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
xYOYOx45
Anhur
19
4 / 1 / 10
11,062
790
9,288
14,770
6,559
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 5 / 2
9,753
697
12,112
17,872
8,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 4 / 1
9,295
664
3,972
10,112
10,254
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Italian herb398
Baron Samedi
17
1 / 4 / 6
9,898
707
13,196
14,104
5,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 5
9,465
676
5,858
10,945
4,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
braythebick
Ah Puch
18
3 / 2 / 3
10,447
746
16,330
9,724
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
19
Kills
9
9
Deaths
19
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
2
0.6
W
1
0
11
6.5
W
3
6
6
1
L
2
4
1
0.63
L
Baron Samedi
Italian herb398
Baron Samedi
1
4
6
1
L
1
4
5
0.88
W
Freya
5
0
5
7.5
W
6
2
1
3.25
L
Ah Puch
braythebick
Ah Puch
3
2
3
2.25
W
Anhur
xYOYOx45
Anhur
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,685
Damage
51,468
68,946
Taken
62,757
49,096
Mitigated
32,902
14,010
Healing
16,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,112
5,482
0
4,501
17,872
8,689
0
6,003
11,869
0
36,661
W
10,234
669
564
1,508
16,832
22,591
290
8,289
8,543
20,889
0
W
7,669
182
129
687
10,717
3,594
40
4,444
6,273
33,400
0
L
3,972
408
200
370
10,112
10,254
0
2,993
7,119
0
13,274
L
Baron Samedi
Italian herb398
Baron Samedi
13,196
137
3,961
4,355
14,104
5,827
60
7,120
5,784
35,969
0
L
5,858
1,300
0
1,204
10,945
4,403
941
6,770
4,175
0
23,415
W
Freya
11,794
3,439
0
3,243
10,898
5,234
1,111
3,986
6,912
32,426
3,254
W
13,700
3,574
0
3,147
15,729
11,118
119
6,094
9,635
0
35,644
L
Ah Puch
braythebick
Ah Puch
16,330
930
198
2,126
9,724
3,729
1,095
5,995
3,729
43,034
0
W
Anhur
xYOYOx45
Anhur
9,288
6,019
0
4,732
14,770
6,559
1,924
6,713
8,057
0
41,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,589
Gold Earned
48,858
262
Minions Killed
211
0
Camps Cleared
0
1,447,355
Distance Traveled
1,373,721
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,753
697
48
3
0
298,599
1
W
Geb
10,703
765
17
1
0
333,964
1
W
He Bo
10,463
747
65
5
0
246,961
1
L
Mulan
9,295
664
21
2
0
277,480
3
L
Baron Samedi
9,898
707
45
3
0
270,914
3
L
Ullr
9,465
676
30
2
0
263,028
4
W
Freya
10,739
767
72
5
0
285,003
1
W
Shiva
10,622
759
44
3
0
302,979
1
L
Ah Puch
10,447
746
67
5
0
263,700
0
W
Anhur
11,062
790
64
5
0
278,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role