Player Matchup

Sobek
Sobek
CANNABisFeen
Sobek
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 88L
1,371 Elo+
Solo
Bastet
Bastet
CerealMedusa935
Bastet
Level 43
God Stats
93W - 92L
1,516 SR
Queue Stats
491W - 752L
1,246 Elo+
Party 2
Bellona
Bellona
OLTGTS
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 30L
1,500 Elo+
Party 2
Team Averages
Level 33
1,505 SR
1,372 Elo+

VS

Team Averages
Level 58
1,299 SR
1,343 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Da_Gats
Shiva
Level 56
God Stats
15W - 20L
1,226 SR
Queue Stats
166W - 241L
1,232 Elo+
Party 1
Baron Samedi
Baron Samedi
SladjanTheGod
Baron Samedi
Level 51
God Stats
41W - 30L
1,171 SR
Queue Stats
168W - 207L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
10,087
593
8,208
24,653
34,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 4 / 2
10,588
623
15,546
14,154
5,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
OLTGTS
Bellona
11
0 / 9 / 1
9,116
536
2,330
20,120
17,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 1 / 6
12,033
708
14,935
18,611
16,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
Da_Gats
Shiva
17
2 / 1 / 17
11,752
691
15,063
12,542
12,448
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
SladjanTheGod
Baron Samedi
17
10 / 2 / 7
12,738
749
17,009
14,263
7,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
20
20
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
6
11
L
2
7
1
0.36
L
2
4
2
0.75
W
Shiva
Da_Gats
Shiva
2
1
17
10.5
L
Bellona
OLTGTS
Bellona
0
9
1
0.06
W
Baron Samedi
SladjanTheGod
Baron Samedi
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,084
Damage
47,007
58,927
Taken
45,416
56,670
Mitigated
35,621
5,941
Healing
17,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,935
5,160
0
4,103
18,611
16,087
163
4,195
14,416
0
51,759
L
8,208
915
105
3,580
24,653
34,018
26
10,243
14,410
21,972
0
L
15,546
2,446
0
1,540
14,154
5,574
172
2,872
11,282
0
39,173
W
Shiva
Da_Gats
Shiva
15,063
2,889
1,848
3,333
12,542
12,448
1,022
3,406
9,136
12,349
26,357
L
Bellona
OLTGTS
Bellona
2,330
861
60
656
20,120
17,078
0
7,075
13,045
0
9,614
W
Baron Samedi
SladjanTheGod
Baron Samedi
17,009
3,294
3,848
4,791
14,263
7,086
917
2,283
11,980
49,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,791
Gold Earned
36,523
88
Minions Killed
175
0
Camps Cleared
11
903,171
Distance Traveled
951,349
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,033
708
64
4
8
340,207
2
L
Sobek
10,087
593
26
2
0
285,134
1
L
Bastet
10,588
623
48
3
0
357,365
3
W
Shiva
11,752
691
50
3
0
328,199
0
L
Bellona
9,116
536
14
1
0
260,672
1
W
Baron Samedi
12,738
749
61
4
3
282,943
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role