Player Matchup

Bastet
Bastet
AlmightySmurf33
Bastet
Level 16
God Stats
2W - 1L
1,932 SR
Queue Stats
26W - 8L
1,646 Elo+
Party 1
Sol
Sol
Mikeyperk
Sol
Level 67
God Stats
71W - 48L
1,616 SR
Queue Stats
151W - 146L
1,476 Elo+
Solo
Atlas
Atlas
Quasí
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 23L
1,714 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RG_Carlos22
Morgan Le Fay
Level 29
God Stats
1W - 2L
1,284 SR
Queue Stats
113W - 137L
1,237 Elo+
Solo
Mulan
Mulan
tru_blue_2134
Mulan
Level 29
God Stats
82W - 101L
1,434 SR
Queue Stats
562W - 652L
1,351 Elo+
Solo
Team Averages
Level 46
1,553 SR
1,485 Elo+

VS

Team Averages
Level 98
1,374 SR
1,469 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Abomasnow_CR
Chronos
Level 122
God Stats
1W - 0L
1,382 SR
Queue Stats
2W - 4L
1,312 Elo+
Solo
Skadi
Skadi
Alex Watter
Skadi
Level 63
God Stats
1W - 2L
1,214 SR
Queue Stats
71W - 60L
1,416 Elo+
Solo
Ra
Ra
FenixHealth
Ra
Level 101
God Stats
7W - 8L
1,274 SR
Queue Stats
156W - 158L
1,387 Elo+
Solo
Osiris
Osiris
doujji
Osiris
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 106L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 4
11,620
830
19,893
22,949
18,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 8 / 6
9,550
682
18,392
17,097
7,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
Quasí
Atlas
17
4 / 4 / 6
10,483
749
15,392
20,908
26,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
RG_Carlos22
Morgan Le Fay
18
2 / 7 / 4
10,686
763
8,556
13,139
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 4 / 3
8,046
575
1,433
5,610
2,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
7 / 2 / 14
11,614
830
12,939
20,323
22,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
Abomasnow_CR
Chronos
17
1 / 5 / 7
10,588
756
7,524
15,832
5,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 1 / 9
11,374
812
13,825
11,454
4,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 7
11,432
817
8,325
15,889
8,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
doujji
Osiris
19
12 / 3 / 13
12,165
869
20,070
20,995
20,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
13
Kills
29
29
Deaths
13
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
2
14
7
W
Chronos
Abomasnow_CR
Chronos
1
5
7
0.9
W
3
1
9
7.5
L
6
6
4
1.33
W
6
2
7
4.75
L
1
8
6
0.5
L
Atlas
Quasí
Atlas
4
4
6
1.75
L
Morgan Le Fay
RG_Carlos22
Morgan Le Fay
2
7
4
0.57
W
Osiris
doujji
Osiris
12
3
13
6.17
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,666
Damage
62,683
79,703
Taken
84,493
60,159
Mitigated
61,587
12,764
Healing
29,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,939
4,793
4,129
8,135
20,323
22,647
369
10,764
7,568
18,811
3,509
W
Chronos
Abomasnow_CR
Chronos
7,524
3,135
0
2,044
15,832
5,612
5,365
7,186
8,646
35,366
0
W
13,825
6,513
0
891
11,454
4,918
4,412
6,570
4,884
0
37,160
L
19,893
4,576
0
3,164
22,949
18,379
92
8,656
13,742
0
47,410
W
8,325
1,334
4,650
7,321
15,889
8,236
727
8,444
7,445
50,135
0
L
18,392
6,816
524
3,576
17,097
7,171
0
7,149
9,591
50,594
0
L
Atlas
Quasí
Atlas
15,392
7,100
566
3,035
20,908
26,372
0
8,276
11,755
34,742
0
L
Morgan Le Fay
RG_Carlos22
Morgan Le Fay
8,556
1,427
0
1,537
13,139
5,672
1,223
4,076
8,868
54,502
0
W
Osiris
doujji
Osiris
20,070
6,622
0
2,113
20,995
20,174
656
9,376
11,619
5,975
27,947
L
1,433
97
83
279
5,610
2,565
0
966
4,497
0
2,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,385
Gold Earned
57,173
237
Minions Killed
270
0
Camps Cleared
0
1,078,996
Distance Traveled
1,321,963
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,614
830
18
1
0
260,575
2
W
Chronos
10,588
756
76
5
0
254,617
2
W
Skadi
11,374
812
64
5
0
250,060
0
L
Bastet
11,620
830
65
5
0
262,453
0
W
Ra
11,432
817
79
6
0
247,920
1
L
Sol
9,550
682
61
4
0
222,734
2
L
Atlas
10,483
749
20
1
0
259,639
0
L
Morgan Le Fay
10,686
763
90
6
0
238,426
0
W
Osiris
12,165
869
33
2
0
308,791
1
L
Mulan
8,046
575
1
0
0
95,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role