Player Matchup

Horus
Horus
DemonKira
Horus
Level 127
God Stats
4W - 6L
1,500 SR
Queue Stats
103W - 96L
1,485 Elo+
Solo
Sol
Sol
JAVVI
Sol
Level 142
God Stats
2W - 2L
1,695 SR
Queue Stats
72W - 85L
1,554 Elo+
Party 2
Odin
Odin
TheKingMonkeyxD
Odin
Level 154
God Stats
1W - 1L
1,437 SR
Queue Stats
114W - 99L
1,703 Elo+
Party 2
Hun Batz
Hun Batz
YEFRYRAMOS
Hun Batz
Level 145
God Stats
2W - 0L
1,470 SR
Queue Stats
37W - 50L
1,636 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cristian9817
Morgan Le Fay
Level 160
God Stats
2W - 0L
1,304 SR
Queue Stats
82W - 91L
1,567 Elo+
Party 2
Team Averages
Level 146
1,481 SR
1,589 Elo+

VS

Team Averages
Level 83
1,490 SR
1,481 Elo+
Chang'e
Chang'e
 
Chang'e
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
GaryCarmine
Sylvanus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 202L
1,461 Elo+
Solo
Mercury
Mercury
RedFox1978UDoN
Mercury
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hera
Hera
SmirkAndJerk
Hera
Level 61
God Stats
3W - 6L
1,452 SR
Queue Stats
108W - 122L
1,443 Elo+
Solo
Danzaburou
Danzaburou
kunnikuman
Danzaburou
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DemonKira
Horus
13
6 / 3 / 8
10,058
629
6,094
15,068
12,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
JAVVI
Sol
13
1 / 1 / 8
9,176
574
8,890
10,183
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 0 / 9
10,747
672
6,671
12,711
8,683
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
YEFRYRAMOS
Hun Batz
16
7 / 1 / 11
10,713
670
7,029
9,176
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
cristian9817
Morgan Le Fay
17
14 / 1 / 5
11,639
727
14,353
9,308
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 5 / 2
6,949
434
5,681
15,397
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
GaryCarmine
Sylvanus
6
0 / 2 / 0
5,520
345
1,492
3,867
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 10 / 2
6,179
386
1,239
12,691
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 9 / 1
7,598
475
7,016
12,560
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 1
7,178
449
4,085
12,204
3,400
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
11
32
Kills
5
6
Deaths
32
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
2
0.4
W
Horus
DemonKira
Horus
6
3
8
3.33
L
Sylvanus
GaryCarmine
Sylvanus
0
2
0
0
W
Sol
JAVVI
Sol
1
1
8
5
L
0
10
2
0.1
L
3
9
1
0.39
W
4
0
9
8.5
W
Hun Batz
YEFRYRAMOS
Hun Batz
7
1
11
12.5
W
Morgan Le Fay
cristian9817
Morgan Le Fay
14
1
5
16.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,037
Damage
19,513
56,446
Taken
56,719
32,568
Mitigated
20,107
19,198
Healing
9,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,681
559
1,304
3,379
15,397
9,888
0
6,139
9,144
26,804
0
W
Horus
DemonKira
Horus
6,094
2,392
1,790
4,851
15,068
12,939
359
2,604
12,464
0
24,974
L
Sylvanus
GaryCarmine
Sylvanus
1,492
768
0
1,323
3,867
1,550
0
0
3,867
10,883
3,642
W
Sol
JAVVI
Sol
8,890
3,191
0
5,502
10,183
3,161
6,154
3,817
6,366
49,575
0
L
1,239
479
0
1,434
12,691
2,612
0
4,316
8,291
0
19,859
L
7,016
1,857
0
1,021
12,560
2,657
0
7,994
4,199
35,441
0
W
6,671
1,303
0
2,281
12,711
8,683
617
1,955
9,629
0
66,850
W
Hun Batz
YEFRYRAMOS
Hun Batz
7,029
2,307
0
3,550
9,176
3,540
2,736
2,204
6,972
0
68,929
W
Morgan Le Fay
cristian9817
Morgan Le Fay
14,353
1,498
0
1,224
9,308
4,245
7,234
3,268
6,040
82,199
0
L
4,085
1,627
0
727
12,204
3,400
0
4,121
7,975
0
38,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,333
Gold Earned
33,424
521
Minions Killed
232
0
Camps Cleared
0
1,631,466
Distance Traveled
1,146,825
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,949
434
37
2
0
267,185
1
W
Horus
10,058
629
41
3
0
317,712
4
L
Sylvanus
5,520
345
30
2
0
94,399
1
W
Sol
9,176
574
88
6
0
305,095
5
L
Mercury
6,179
386
40
3
0
282,780
2
L
Hera
7,598
475
55
3
0
233,574
4
W
Odin
10,747
672
141
9
0
327,472
9
W
Hun Batz
10,713
670
112
7
0
358,789
5
W
Morgan Le Fay
11,639
727
139
9
0
322,398
2
L
Danzaburou
7,178
449
70
4
0
268,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role