Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
GangstaGr1m
Da Ji
Level 54
God Stats
1W - 0L
1,380 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MANDO-_7
Bellona
Level 128
God Stats
1W - 0L
1,526 SR
Queue Stats
17W - 8L
1,789 Elo+
Party 1
Freya
Freya
MrDrProfeser
Freya
Level 142
God Stats
4W - 5L
1,500 SR
Queue Stats
279W - 290L
1,508 Elo+
Solo
Horus
Horus
PaladinPyrrhus
Horus
Level 123
God Stats
13W - 3L
1,803 SR
Queue Stats
300W - 290L
1,583 Elo+
Solo
Team Averages
Level 115
1,542 SR
1,576 Elo+

VS

Team Averages
Level 130
1,535 SR
1,493 Elo+
Artio
Artio
GryphonFilmsTV
Artio
Level 120
God Stats
2W - 3L
1,308 SR
Queue Stats
491W - 409L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
MiPalo22
Danzaburou
Level 88
God Stats
2W - 4L
1,546 SR
Queue Stats
31W - 33L
1,608 Elo+
Solo
Cthulhu
Cthulhu
Prizzay
Cthulhu
Level 127
God Stats
10W - 6L
1,721 SR
Queue Stats
159W - 156L
1,556 Elo+
Solo
Hera
Hera
UnknownHero 85
Hera
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,287 Elo+
Party 2
Arachne
Arachne
maceplaysTwitch
Arachne
Level 159
God Stats
3W - 2L
1,599 SR
Queue Stats
30W - 30L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 0 / 1
3,247
649
1,530
1,547
390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
3 / 1 / 0
3,743
749
1,484
2,169
751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
MANDO-_7
Bellona
5
1 / 2 / 0
3,446
689
1,714
3,299
2,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

5
0 / 0 / 1
3,058
612
0
1,001
271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 2
3,277
655
160
1,703
694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,540
708
1,603
3,334
1,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
MiPalo22
Danzaburou
1
0 / 0 / 0
2,409
482
0
96
27
Cthulhu
Prizzay
Cthulhu
6
0 / 0 / 0
3,291
658
531
739
281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,187
637
716
1,544
353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
2 / 2 / 0
3,851
770
1,495
3,447
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
1
0.5
W
3
1
0
3
L
1
1
1
1.5
W
Bellona
MANDO-_7
Bellona
1
2
0
0.5
L
Danzaburou
MiPalo22
Danzaburou
0
0
0
0
W
0
0
1
0.5
W
0
0
2
1
L
Cthulhu
Prizzay
Cthulhu
0
0
0
0
L
0
1
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,888
Damage
4,345
9,719
Taken
9,160
4,445
Mitigated
3,633
3,544
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
1,530
529
0
605
1,547
390
387
716
831
12,160
0
W
1,484
518
0
643
2,169
751
0
0
2,169
0
11,201
L
1,603
331
0
2,002
3,334
1,833
0
86
3,240
10,500
0
W
Bellona
MANDO-_7
Bellona
1,714
691
0
770
3,299
2,339
0
1,603
1,696
0
11,373
L
Danzaburou
MiPalo22
Danzaburou
0
0
0
0
96
27
0
88
0
0
0
W
0
0
0
264
1,001
271
0
356
645
8,365
0
W
160
160
156
1,106
1,703
694
0
175
1,528
0
9,346
L
Cthulhu
Prizzay
Cthulhu
531
0
0
44
739
281
0
80
651
13,409
0
L
716
229
0
500
1,544
353
0
890
586
13,657
0
L
1,495
895
0
1,408
3,447
1,139
0
256
3,153
0
14,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,771
Gold Earned
16,278
119
Minions Killed
99
0
Camps Cleared
0
429,141
Distance Traveled
399,440
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,247
649
19
4
0
83,789
2
W
Da Ji
3,743
749
29
6
0
94,195
2
L
Artio
3,540
708
25
5
0
86,857
0
W
Bellona
3,446
689
34
7
0
88,792
1
L
Danzaburou
2,409
482
0
0
0
0
0
W
Freya
3,058
612
23
5
0
63,379
0
W
Horus
3,277
655
14
3
0
98,986
1
L
Cthulhu
3,291
658
17
3
0
117,985
0
L
Hera
3,187
637
25
5
0
80,784
1
L
Arachne
3,851
770
32
6
0
113,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role