Player Matchup

Gilgamesh
Gilgamesh
BigRoms
Gilgamesh
Level 89
God Stats
2W - 1L
1,515 SR
Queue Stats
15W - 18L
1,342 Elo+
Party 3
Cerberus
Cerberus
SebasGamer777
Cerberus
Level 81
God Stats
1W - 0L
1,185 SR
Queue Stats
15W - 20L
1,478 Elo+
Party 1
Da Ji
Da Ji
iRedi_17xX
Da Ji
Level 69
God Stats
4W - 1L
1,713 SR
Queue Stats
19W - 27L
1,440 Elo+
Party 1
Izanami
Izanami
iTeddyXO
Izanami
Level 18
God Stats
1W - 6L
1,122 SR
Queue Stats
20W - 24L
1,362 Elo+
Party 3
He Bo
He Bo
zZRoviHeroZz
He Bo
Level 55
God Stats
2W - 3L
1,715 SR
Queue Stats
23W - 26L
1,490 Elo+
Party 1
Team Averages
Level 62
1,450 SR
1,422 Elo+

VS

Team Averages
Level 84
1,587 SR
1,442 Elo+
Hera
Hera
Jinxlover2014
Hera
Level 94
God Stats
7W - 9L
1,524 SR
Queue Stats
75W - 89L
1,383 Elo+
Party 2
Zhong Kui
Zhong Kui
Owls Over All
Zhong Kui
Level 143
God Stats
44W - 32L
1,781 SR
Queue Stats
163W - 152L
1,509 Elo+
Party 4
Bellona
Bellona
RULOXD55
Bellona
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 214L
1,479 Elo+
Party 4
Chiron
Chiron
brianhale2225
Chiron
Level 67
God Stats
11W - 8L
1,567 SR
Queue Stats
82W - 111L
1,371 Elo+
Party 2
Arachne
Arachne
rodryenaru
Arachne
Level 65
God Stats
25W - 33L
1,565 SR
Queue Stats
202W - 211L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigRoms
Gilgamesh
15
2 / 3 / 8
9,271
515
7,246
13,860
13,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
SebasGamer777
Cerberus
14
5 / 2 / 14
9,737
541
6,701
18,714
18,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
15
6 / 3 / 7
9,561
531
8,061
12,738
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
iTeddyXO
Izanami
14
5 / 4 / 9
9,282
516
7,603
10,072
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
15 / 3 / 5
11,032
613
19,574
9,077
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 6
8,859
492
9,138
10,934
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Owls Over All
Zhong Kui
12
3 / 7 / 5
8,057
448
10,699
13,889
6,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
RULOXD55
Bellona
13
0 / 6 / 4
7,962
442
9,972
15,719
14,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 7 / 6
9,010
501
11,016
12,759
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
rodryenaru
Arachne
14
5 / 6 / 2
9,103
506
4,859
15,057
6,114
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
38
33
Kills
15
15
Deaths
34
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BigRoms
Gilgamesh
2
3
8
2
L
2
8
6
0.63
L
Zhong Kui
Owls Over All
Zhong Kui
3
7
5
0.79
L
Bellona
RULOXD55
Bellona
0
6
4
0.33
W
Cerberus
SebasGamer777
Cerberus
5
2
14
6
L
5
7
6
1.14
W
Da Ji
6
3
7
3.17
W
Izanami
iTeddyXO
Izanami
5
4
9
2.38
L
Arachne
rodryenaru
Arachne
5
6
2
1
W
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,185
Damage
45,684
64,461
Taken
68,358
44,674
Mitigated
32,983
18,460
Healing
13,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BigRoms
Gilgamesh
7,246
1,678
0
3,586
13,860
13,645
1,208
2,027
11,781
0
43,979
L
9,138
1,583
181
656
10,934
2,958
37
7,086
3,530
37,188
0
L
Zhong Kui
Owls Over All
Zhong Kui
10,699
1,796
80
3,335
13,889
6,381
403
5,567
8,260
37,454
0
L
Bellona
RULOXD55
Bellona
9,972
3,253
140
3,681
15,719
14,281
385
2,449
13,254
0
43,163
W
Cerberus
SebasGamer777
Cerberus
6,701
801
164
6,237
18,714
18,812
1,092
5,951
12,705
30,882
0
L
11,016
6,235
624
1,819
12,759
3,249
437
5,039
7,676
0
36,793
W
Da Ji
8,061
1,182
0
4,057
12,738
5,794
1,292
1,628
10,992
0
55,722
W
Izanami
iTeddyXO
Izanami
7,603
4,725
0
2,655
10,072
3,185
3,424
4,913
5,075
0
45,557
L
Arachne
rodryenaru
Arachne
4,859
2,957
0
2,766
15,057
6,114
0
5,544
9,363
0
43,556
W
19,574
642
58
1,703
9,077
3,238
1,704
4,742
4,071
65,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,883
Gold Earned
42,991
440
Minions Killed
355
0
Camps Cleared
0
1,718,194
Distance Traveled
1,579,558
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,271
515
87
5
0
337,859
1
L
Hera
8,859
492
72
4
0
283,180
3
L
Zhong Kui
8,057
448
53
3
0
280,904
3
L
Bellona
7,962
442
95
5
0
308,460
1
W
Cerberus
9,737
541
65
4
0
347,812
0
L
Chiron
9,010
501
61
3
0
325,116
1
W
Da Ji
9,561
531
87
5
0
365,416
1
W
Izanami
9,282
516
96
5
0
338,846
0
L
Arachne
9,103
506
74
4
0
381,898
1
W
He Bo
11,032
613
105
6
0
328,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role