Player Matchup

Mulan
Mulan
BrashGod
Mulan
Level 56
God Stats
1W - 4L
1,749 SR
Queue Stats
37W - 47L
1,378 Elo+
Solo
Neith
Neith
CaptainGlitch
Neith
Level 24
God Stats
1W - 4L
1,781 SR
Queue Stats
2W - 7L
1,768 Elo+
Party 1
Pele
Pele
Chaotic23
Pele
Level 69
God Stats
10W - 8L
1,757 SR
Queue Stats
373W - 321L
1,646 Elo+
Party 1
Tiamat
Tiamat
DrDank194
Tiamat
Level 44
God Stats
9W - 9L
1,721 SR
Queue Stats
182W - 170L
1,649 Elo+
Party 1
Bacchus
Bacchus
Ravioliii
Bacchus
Level 28
God Stats
28W - 25L
1,689 SR
Queue Stats
558W - 528L
1,639 Elo+
Party 1
Team Averages
Level 44
1,739 SR
1,616 Elo+

VS

Team Averages
Level 113
1,508 SR
1,607 Elo+
Fafnir
Fafnir
Astroworks
Fafnir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 30L
1,619 Elo+
Party 2
Chronos
Chronos
Brannonn
Chronos
Level 157
God Stats
6W - 2L
1,610 SR
Queue Stats
120W - 74L
1,603 Elo+
Party 2
Discordia
Discordia
ToguePesky
Discordia
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 20L
1,652 Elo+
Party 2
Nemesis
Nemesis
Vendetta102396
Nemesis
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
207W - 183L
1,635 Elo+
Party 2
Shiva
Shiva
xSyckMaestrox
Shiva
Level 140
God Stats
12W - 11L
1,432 SR
Queue Stats
103W - 105L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BrashGod
Mulan
8
0 / 4 / 1
4,808
481
1,976
6,802
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 1 / 0
5,493
549
4,318
3,404
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
9
1 / 5 / 4
5,387
539
3,738
9,225
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
DrDank194
Tiamat
10
3 / 3 / 2
6,110
611
6,035
5,698
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Ravioliii
Bacchus
9
3 / 5 / 4
6,095
610
4,507
9,590
7,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Astroworks
Fafnir
12
5 / 0 / 3
7,148
715
7,323
6,329
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
Brannonn
Chronos
11
5 / 2 / 4
6,657
666
5,461
7,069
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
ToguePesky
Discordia
10
2 / 4 / 0
5,682
568
2,399
5,511
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 5
6,174
617
3,550
6,138
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 7
6,242
624
4,147
6,357
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
18
18
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Astroworks
Fafnir
5
0
3
6.5
W
Chronos
Brannonn
Chronos
5
2
4
3.5
L
Mulan
BrashGod
Mulan
0
4
1
0.13
L
2
1
0
2
L
Pele
1
5
4
0.6
L
Tiamat
DrDank194
Tiamat
3
3
2
1.33
L
Bacchus
Ravioliii
Bacchus
3
5
4
1
W
Discordia
ToguePesky
Discordia
2
4
0
0.5
W
3
2
5
2.75
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,574
Damage
22,880
34,719
Taken
31,404
16,312
Mitigated
12,887
9,735
Healing
9,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Astroworks
Fafnir
7,323
2,860
0
2,966
6,329
4,647
0
1,658
4,450
35,024
0
W
Chronos
Brannonn
Chronos
5,461
1,872
0
2,036
7,069
1,997
183
3,121
3,948
37,396
0
L
Mulan
BrashGod
Mulan
1,976
513
0
1,716
6,802
2,899
0
4,336
2,466
0
15,160
L
4,318
1,893
0
1,027
3,404
1,043
1,326
2,131
1,273
0
25,245
L
Pele
3,738
1,202
0
3,524
9,225
2,493
0
2,227
6,928
0
22,502
L
Tiamat
DrDank194
Tiamat
6,035
724
0
1,874
5,698
2,617
0
3,044
2,434
31,813
0
L
Bacchus
Ravioliii
Bacchus
4,507
940
338
1,256
9,590
7,260
0
3,133
6,435
14,008
0
W
Discordia
ToguePesky
Discordia
2,399
470
0
845
5,511
1,500
246
2,389
3,122
22,263
0
W
3,550
1,738
0
720
6,138
2,014
0
1,858
4,251
0
32,958
W
4,147
689
194
2,343
6,357
2,729
0
1,516
4,841
0
17,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
31,903
225
Minions Killed
277
0
Camps Cleared
0
1,002,934
Distance Traveled
1,039,515
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,148
715
66
7
0
184,459
2
W
Chronos
6,657
666
74
7
0
196,094
1
L
Mulan
4,808
481
42
4
0
190,800
4
L
Neith
5,493
549
49
5
0
185,765
0
L
Pele
5,387
539
51
5
0
212,021
0
L
Tiamat
6,110
611
66
7
0
203,767
1
L
Bacchus
6,095
610
17
2
0
210,581
1
W
Discordia
5,682
568
47
5
0
183,938
2
W
Nemesis
6,174
617
64
6
0
244,279
5
W
Shiva
6,242
624
26
3
0
230,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role