Player Matchup

Chang'e
Chang'e
ArtemisWildHunt
Chang'e
Level 128
God Stats
72W - 17L
1,500 SR
Queue Stats
141W - 32L
2,057 Elo+
Party 2
Shiva
Shiva
Nullusunus
Shiva
Level 140
God Stats
7W - 2L
1,751 SR
Queue Stats
192W - 49L
1,772 Elo+
Party 2
Ares
Ares
ScarlettRomance
Ares
Level 24
God Stats
19W - 2L
1,816 SR
Queue Stats
65W - 14L
2,011 Elo+
Party 2
Team Averages
Level 97
1,689 SR
1,946 Elo+

VS

Team Averages
Level 43
1,498 SR
1,426 Elo+
Merlin
Merlin
CapoDeiCapi3520
Merlin
Level 47
God Stats
2W - 2L
1,501 SR
Queue Stats
21W - 21L
1,493 Elo+
Solo
Vamana
Vamana
jaztaz
Vamana
Level 43
God Stats
2W - 3L
1,688 SR
Queue Stats
66W - 81L
1,399 Elo+
Party 1
Bacchus
Bacchus
nermster
Bacchus
Level 39
God Stats
4W - 7L
1,306 SR
Queue Stats
71W - 88L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,281
728
5,763
7,018
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
13
6 / 0 / 4
7,771
777
8,583
7,520
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

12
3 / 1 / 6
7,406
741
3,756
6,796
6,452
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,322
632
4,798
3,659
1,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
jaztaz
Vamana
10
1 / 4 / 0
6,401
640
5,360
9,328
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
nermster
Bacchus
10
0 / 6 / 1
6,243
624
7,580
9,146
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
0
0
0
0
W
Shiva
6
0
4
8
W
3
1
6
6
L
Vamana
jaztaz
Vamana
1
4
0
0.25
L
Bacchus
nermster
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,102
Damage
17,738
21,334
Taken
22,133
13,619
Mitigated
10,779
12,094
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,763
269
5,200
4,598
7,018
2,534
0
4,538
2,323
34,393
0
L
4,798
0
0
936
3,659
1,219
0
1,953
1,678
31,014
0
W
Shiva
8,583
1,223
445
1,339
7,520
4,633
0
4,448
2,906
0
20,372
W
3,756
39
302
210
6,796
6,452
0
3,661
2,936
8,855
0
L
Vamana
jaztaz
Vamana
5,360
1,728
0
1,888
9,328
4,557
0
3,598
5,345
0
11,204
L
Bacchus
nermster
Bacchus
7,580
207
0
835
9,146
5,003
0
4,545
4,302
18,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,458
Gold Earned
18,966
112
Minions Killed
96
6
Camps Cleared
3
658,644
Distance Traveled
560,946
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,281
728
66
7
4
228,092
9
L
Merlin
6,322
632
54
5
3
185,488
1
W
Shiva
7,771
777
34
3
2
231,561
4
W
Ares
7,406
741
12
1
0
198,991
3
L
Vamana
6,401
640
21
2
0
185,756
1
L
Bacchus
6,243
624
21
2
0
189,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role