Player Matchup

Shiva
Shiva
saprwin
Shiva
Level 149
God Stats
3W - 4L
1,741 SR
Queue Stats
325W - 192L
1,659 Elo+
Party 1
Tsukuyomi
Tsukuyomi
soyboibummer
Tsukuyomi
Level 87
God Stats
35W - 23L
1,343 SR
Queue Stats
328W - 203L
1,679 Elo+
Party 1
Tiamat
Tiamat
vikingarcana
Tiamat
Level 155
God Stats
9W - 7L
1,500 SR
Queue Stats
363W - 229L
1,760 Elo+
Party 1
Team Averages
Level 130
1,528 SR
1,700 Elo+

VS

Team Averages
Level 97
1,760 SR
1,904 Elo+
Aphrodite
Aphrodite
ArtemisWildHunt
Aphrodite
Level 128
God Stats
53W - 12L
1,790 SR
Queue Stats
141W - 32L
2,039 Elo+
Party 2
Shiva
Shiva
Nullusunus
Shiva
Level 140
God Stats
7W - 2L
1,699 SR
Queue Stats
192W - 49L
1,689 Elo+
Party 2
Ares
Ares
ScarlettRomance
Ares
Level 24
God Stats
19W - 2L
1,791 SR
Queue Stats
65W - 14L
1,983 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
saprwin
Shiva
13
1 / 7 / 7
9,825
702
9,913
18,206
18,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
soyboibummer
Tsukuyomi
13
4 / 10 / 5
10,208
729
9,576
12,416
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tiamat
15
5 / 5 / 4
10,823
773
12,921
9,890
7,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArtemisWildHunt
Aphrodite
17
9 / 3 / 13
12,227
873
9,311
12,166
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
16
10 / 4 / 12
11,572
827
19,866
14,627
8,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 3 / 16
10,641
760
6,544
13,244
13,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
10
Kills
22
22
Deaths
10
16
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ArtemisWildHunt
Aphrodite
9
3
13
5.17
W
Shiva
10
4
12
4
W
3
3
16
3.67
L
Shiva
saprwin
Shiva
1
7
7
0.64
L
Tsukuyomi
soyboibummer
Tsukuyomi
4
10
5
0.65
L
Tiamat
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,410
Damage
35,721
40,512
Taken
40,037
30,515
Mitigated
27,599
3,740
Healing
17,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ArtemisWildHunt
Aphrodite
9,311
1,294
8,254
7,097
12,166
4,957
1,247
4,066
8,100
55,382
0
W
Shiva
19,866
4,533
121
1,567
14,627
8,965
1,217
5,692
8,935
0
37,633
W
6,544
377
397
287
13,244
13,677
132
4,281
8,963
13,659
0
L
Shiva
saprwin
Shiva
9,913
505
207
1,151
18,206
18,646
0
6,976
10,798
310
29,031
L
Tsukuyomi
soyboibummer
Tsukuyomi
9,576
841
0
308
12,416
4,522
338
4,443
7,686
0
20,937
L
Tiamat
12,921
1,526
0
2,074
9,890
7,347
640
4,512
5,163
35,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,856
Gold Earned
34,440
108
Minions Killed
153
4
Camps Cleared
8
742,975
Distance Traveled
854,810
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,227
873
94
7
5
281,604
9
W
Shiva
11,572
827
50
4
1
283,379
9
W
Ares
10,641
760
9
1
2
289,827
4
L
Shiva
9,825
702
47
3
1
255,503
1
L
Tsukuyomi
10,208
729
20
1
2
237,484
3
L
Tiamat
10,823
773
41
3
1
249,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role