Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LIL HATED ONE
Rama
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
Sammywhammy210
Pele
Level 149
God Stats
8W - 4L
1,507 SR
Queue Stats
876W - 844L
1,508 Elo+
Party 2
Fenrir
Fenrir
SavouryMedusa
Fenrir
Level 98
God Stats
22W - 24L
1,395 SR
Queue Stats
261W - 259L
1,490 Elo+
Party 2
Hachiman
Hachiman
ZaCSmitty10
Hachiman
Level 123
God Stats
10W - 3L
1,839 SR
Queue Stats
121W - 121L
1,496 Elo+
Solo
Team Averages
Level 115
1,548 SR
1,499 Elo+

VS

Team Averages
Level 89
1,658 SR
1,496 Elo+
Da Ji
Da Ji
AcidDragonLD
Da Ji
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 48L
1,434 Elo+
Solo
Atlas
Atlas
Airic_03
Atlas
Level 86
God Stats
12W - 12L
1,594 SR
Queue Stats
215W - 240L
1,439 Elo+
Solo
Hachiman
Hachiman
Tonicgymnast
Hachiman
Level 81
God Stats
7W - 11L
1,474 SR
Queue Stats
355W - 371L
1,528 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Walnut defender
Morgan Le Fay
Level 82
God Stats
22W - 18L
1,910 SR
Queue Stats
203W - 214L
1,521 Elo+
Party 1
Shiva
Shiva
XLX Thunder
Shiva
Level 69
God Stats
35W - 31L
1,813 SR
Queue Stats
183W - 186L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
1 / 0 / 5
4,564
652
2,794
5,639
2,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 2 / 0
3,354
479
429
2,271
356
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 1 / 2
5,464
781
4,338
6,111
2,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
4 / 0 / 1
5,001
714
3,082
4,439
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
ZaCSmitty10
Hachiman
9
5 / 1 / 2
5,084
726
3,638
3,547
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
4,399
628
3,084
5,666
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Airic_03
Atlas
6
1 / 2 / 0
3,774
539
1,870
5,813
2,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Tonicgymnast
Hachiman
6
1 / 1 / 1
3,878
554
2,174
3,318
814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Walnut defender
Morgan Le Fay
6
0 / 4 / 0
3,675
525
2,055
4,776
1,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 4 / 1
3,622
517
2,211
4,125
1,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
4
4
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
5
3.5
L
2
3
0
0.67
L
Atlas
Airic_03
Atlas
1
2
0
0.5
W
0
2
0
0
W
4
1
2
5
W
4
0
1
4.5
L
Hachiman
Tonicgymnast
Hachiman
1
1
1
1.5
L
Morgan Le Fay
Walnut defender
Morgan Le Fay
0
4
0
0
L
0
4
1
0.13
W
Hachiman
ZaCSmitty10
Hachiman
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,281
Damage
11,394
22,007
Taken
23,698
7,696
Mitigated
7,214
7,552
Healing
4,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,794
758
88
1,546
5,639
2,617
0
1,394
4,219
18,981
0
L
3,084
664
0
1,498
5,666
1,469
0
235
5,431
0
15,376
L
Atlas
Airic_03
Atlas
1,870
643
118
1,115
5,813
2,310
0
1,141
4,672
8,098
0
W
429
394
0
360
2,271
356
0
639
1,632
0
4,286
W
4,338
1,576
0
3,552
6,111
2,547
518
46
5,903
0
29,240
W
3,082
531
0
724
4,439
1,259
0
865
3,574
0
22,926
L
Hachiman
Tonicgymnast
Hachiman
2,174
1,403
0
790
3,318
814
0
701
2,617
0
17,106
L
Morgan Le Fay
Walnut defender
Morgan Le Fay
2,055
351
0
786
4,776
1,241
0
440
4,336
14,310
0
L
2,211
894
0
674
4,125
1,380
0
277
3,848
0
7,519
W
Hachiman
ZaCSmitty10
Hachiman
3,638
2,351
0
1,282
3,547
917
618
981
2,566
0
21,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,467
Gold Earned
19,348
194
Minions Killed
107
0
Camps Cleared
0
617,304
Distance Traveled
609,331
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,564
652
36
5
0
132,393
1
L
Da Ji
4,399
628
34
5
0
137,115
1
L
Atlas
3,774
539
9
1
0
136,236
2
W
Rama
3,354
479
10
1
0
103,010
0
W
Pele
5,464
781
59
8
0
123,796
0
W
Fenrir
5,001
714
50
7
0
158,902
0
L
Hachiman
3,878
554
32
5
0
122,348
1
L
Morgan Le Fay
3,675
525
22
3
0
119,300
2
L
Shiva
3,622
517
10
1
0
94,332
0
W
Hachiman
5,084
726
39
6
0
99,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role