Player Matchup

Tsukuyomi
Tsukuyomi
DatBoyJDullz
Tsukuyomi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,690 Elo+
Party 2
Jormungandr
Jormungandr
Never Rains
Jormungandr
Level 123
God Stats
1W - 2L
1,629 SR
Queue Stats
4W - 4L
1,690 Elo+
Party 2
Anhur
Anhur
POISNMND03
Anhur
Level 127
God Stats
1W - 5L
1,505 SR
Queue Stats
267W - 248L
1,618 Elo+
Solo
Cu Chulainn
Cu Chulainn
Str8beastN1287
Cu Chulainn
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 78L
1,618 Elo+
Solo
Sylvanus
Sylvanus
cshipp35
Sylvanus
Level 119
God Stats
61W - 51L
1,452 SR
Queue Stats
675W - 647L
1,597 Elo+
Solo
Team Averages
Level 125
1,517 SR
1,643 Elo+

VS

Team Averages
Level 140
1,532 SR
1,612 Elo+
Khepri
Khepri
Eugeito
Khepri
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 141L
1,648 Elo+
Party 1
Bastet
Bastet
GGCrazyTornado1
Bastet
Level 129
God Stats
3W - 0L
1,571 SR
Queue Stats
24W - 16L
1,694 Elo+
Party 3
Artemis
Artemis
OverseerYuri
Artemis
Level 116
God Stats
3W - 2L
1,502 SR
Queue Stats
232W - 219L
1,623 Elo+
Party 1
Ah Puch
Ah Puch
oBoss Red
Ah Puch
Level 158
God Stats
3W - 0L
1,694 SR
Queue Stats
32W - 32L
1,502 Elo+
Party 3
Shiva
Shiva
xlx arch3r xlx
Shiva
Level 158
God Stats
3W - 0L
1,391 SR
Queue Stats
48W - 39L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DatBoyJDullz
Tsukuyomi
17
5 / 7 / 0
10,969
422
14,368
22,574
8,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Never Rains
Jormungandr
15
0 / 4 / 2
10,122
389
8,024
18,628
15,948
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
20
1 / 2 / 0
12,644
486
7,665
17,748
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Str8beastN1287
Cu Chulainn
17
0 / 6 / 2
10,455
402
13,178
19,135
15,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
cshipp35
Sylvanus
13
0 / 8 / 2
8,486
326
5,498
23,647
20,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Eugeito
Khepri
17
2 / 0 / 9
12,586
484
6,312
14,014
16,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
7 / 4 / 9
14,146
544
17,576
22,406
8,966
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
OverseerYuri
Artemis
20
6 / 1 / 6
16,316
628
17,512
13,652
6,061
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
oBoss Red
Ah Puch
20
7 / 0 / 4
14,270
549
18,216
11,927
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 1 / 12
14,933
574
17,596
24,590
20,410
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
6
Kills
27
27
Deaths
6
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DatBoyJDullz
Tsukuyomi
5
7
0
0.71
W
Khepri
Eugeito
Khepri
2
0
9
6.5
W
7
4
9
2.88
L
Jormungandr
Never Rains
Jormungandr
0
4
2
0.25
W
Artemis
OverseerYuri
Artemis
6
1
6
9
L
Anhur
1
2
0
0.5
L
Cu Chulainn
Str8beastN1287
Cu Chulainn
0
6
2
0.17
L
Sylvanus
cshipp35
Sylvanus
0
8
2
0.13
W
Ah Puch
oBoss Red
Ah Puch
7
0
4
9
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,733
Damage
77,212
101,732
Taken
86,589
67,115
Mitigated
57,228
20,643
Healing
41,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DatBoyJDullz
Tsukuyomi
14,368
1,652
0
4,617
22,574
8,747
0
5,270
17,304
0
87,249
W
Khepri
Eugeito
Khepri
6,312
349
194
4,391
14,014
16,477
0
3,177
10,027
43,451
5,290
W
17,576
3,042
0
11,575
22,406
8,966
141
2,817
19,589
0
107,519
L
Jormungandr
Never Rains
Jormungandr
8,024
741
122
838
18,628
15,948
0
6,930
11,639
64,951
0
W
Artemis
OverseerYuri
Artemis
17,512
8,892
0
9,055
13,652
6,061
5,613
1,427
11,641
0
162,345
L
Anhur
7,665
4,375
0
5,635
17,748
6,157
0
1,815
15,765
0
108,635
L
Cu Chulainn
Str8beastN1287
Cu Chulainn
13,178
1,475
0
2,477
19,135
15,879
310
3,271
15,864
9,840
58,836
L
Sylvanus
cshipp35
Sylvanus
5,498
1,221
2,440
4,514
23,647
20,384
0
6,960
16,523
26,632
12,010
W
Ah Puch
oBoss Red
Ah Puch
18,216
313
454
7,435
11,927
5,314
1,407
4,441
7,486
104,130
0
W
17,596
3,810
686
7,599
24,590
20,410
627
4,802
19,788
0
118,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,676
Gold Earned
72,251
661
Minions Killed
747
0
Camps Cleared
0
2,462,052
Distance Traveled
2,640,344
38
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,969
422
120
5
0
532,976
8
W
Khepri
12,586
484
64
2
0
501,554
3
W
Bastet
14,146
544
115
4
0
588,869
3
L
Jormungandr
10,122
389
136
5
0
491,909
8
W
Artemis
16,316
628
247
10
0
486,372
7
L
Anhur
12,644
486
208
8
0
500,845
5
L
Cu Chulainn
10,455
402
135
5
0
484,512
9
L
Sylvanus
8,486
326
62
2
0
451,810
8
W
Ah Puch
14,270
549
149
6
0
528,857
13
W
Shiva
14,933
574
172
7
0
534,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role