Player Matchup

Shiva
Shiva
Aninnyd
Shiva
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kalypsic
Baron Samedi
Level 114
God Stats
19W - 8L
1,523 SR
Queue Stats
104W - 115L
1,394 Elo+
Party 1
Anhur
Anhur
QuatachIchl
Anhur
Level 120
God Stats
2W - 5L
1,675 SR
Queue Stats
113W - 121L
1,394 Elo+
Party 1
Team Averages
Level 114
1,566 SR
1,429 Elo+

VS

Team Averages
Level 72
1,439 SR
1,248 Elo+
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ASAPGRVY
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,192 Elo+
Party 2
Atlas
Atlas
PrismBlue
Atlas
Level 15
God Stats
7W - 10L
1,316 SR
Queue Stats
49W - 64L
1,052 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Aninnyd
Shiva
11
4 / 0 / 12
7,998
1,000
6,666
10,460
7,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Kalypsic
Baron Samedi
11
3 / 3 / 13
7,182
898
8,105
5,284
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
10 / 1 / 7
8,245
1,031
11,350
6,243
1,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
4 / 6 / 0
7,117
890
4,882
8,440
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 6 / 3
5,411
676
2,753
9,163
5,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
PrismBlue
Atlas
8
0 / 5 / 4
5,887
736
4,632
11,915
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
4
4
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
6
0
0.67
L
0
6
3
0.25
W
Shiva
Aninnyd
Shiva
4
0
12
10
W
Baron Samedi
Kalypsic
Baron Samedi
3
3
13
3.17
L
Atlas
PrismBlue
Atlas
0
5
4
0.4
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,121
Damage
12,267
21,987
Taken
29,518
11,132
Mitigated
14,414
10,404
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,882
582
0
500
8,440
1,224
0
1,736
6,704
18,724
0
L
2,753
2,030
343
527
9,163
5,398
0
2,264
6,899
0
9,725
W
Shiva
Aninnyd
Shiva
6,666
1,528
751
6,019
10,460
7,237
82
3,242
7,218
0
21,896
W
Baron Samedi
Kalypsic
Baron Samedi
8,105
620
771
1,409
5,284
2,051
799
3,311
1,973
23,857
0
L
Atlas
PrismBlue
Atlas
4,632
2,235
137
1,676
11,915
7,792
0
4,331
7,584
11,716
0
W
11,350
4,261
0
1,454
6,243
1,844
1,245
3,534
2,709
0
26,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,425
Gold Earned
18,415
96
Minions Killed
61
2
Camps Cleared
2
464,481
Distance Traveled
416,107
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,117
890
30
4
2
142,987
0
L
Set
5,411
676
10
1
0
146,029
0
W
Shiva
7,998
1,000
45
6
1
165,854
0
W
Baron Samedi
7,182
898
26
3
1
141,231
3
L
Atlas
5,887
736
21
3
0
127,091
1
W
Anhur
8,245
1,031
25
3
0
157,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role