Player Matchup

Olorun
Olorun
FFGHarmony
Olorun
Level 86
God Stats
1W - 1L
1,785 SR
Queue Stats
63W - 53L
1,792 Elo+
Party 2
Ullr
Ullr
GranChungus
Ullr
Level 84
God Stats
1W - 5L
1,432 SR
Queue Stats
161W - 157L
1,539 Elo+
Party 2
Geb
Geb
Primarch98
Geb
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,548 Elo+
Party 2
Fenrir
Fenrir
Queleb
Fenrir
Level 64
God Stats
6W - 3L
1,500 SR
Queue Stats
43W - 37L
1,698 Elo+
Party 2
Rama
Rama
drunkenbillygoat
Rama
Level 137
God Stats
6W - 9L
1,500 SR
Queue Stats
308W - 272L
1,553 Elo+
Party 2
Team Averages
Level 91
1,543 SR
1,626 Elo+

VS

Team Averages
Level 106
1,429 SR
1,544 Elo+
Izanami
Izanami
BlastedMonkey64
Izanami
Level 60
God Stats
1W - 4L
1,082 SR
Queue Stats
12W - 37L
1,447 Elo+
Solo
Shiva
Shiva
Teewin
Shiva
Level 123
God Stats
6W - 1L
1,866 SR
Queue Stats
184W - 137L
1,501 Elo+
Party 1
Pele
Pele
WildLife_123
Pele
Level 63
God Stats
5W - 4L
1,642 SR
Queue Stats
281W - 329L
1,634 Elo+
Solo
Nox
Nox
fancyfiend
Nox
Level 123
God Stats
4W - 2L
1,145 SR
Queue Stats
351W - 318L
1,566 Elo+
Party 1
Atlas
Atlas
phlanic
Atlas
Level 159
God Stats
17W - 14L
1,409 SR
Queue Stats
262W - 239L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FFGHarmony
Olorun
16
5 / 5 / 8
9,308
776
10,181
15,320
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 6 / 6
9,085
757
8,363
11,771
4,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 6 / 12
8,200
683
6,889
15,683
16,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Queleb
Fenrir
14
8 / 5 / 6
8,940
745
7,765
12,727
5,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 7 / 10
8,743
729
10,248
13,704
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 8
9,032
753
5,864
12,106
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Teewin
Shiva
18
6 / 5 / 13
10,370
864
18,166
14,040
7,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
6 / 2 / 12
10,194
850
10,550
9,928
4,071
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 3 / 13
10,411
868
10,649
6,648
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
phlanic
Atlas
18
9 / 3 / 13
10,863
905
14,077
13,113
15,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
88
21
Kills
29
29
Deaths
21
42
Assists
59
Player
Kills
Deaths
Assists
KDA
W
1
8
8
0.63
L
Olorun
FFGHarmony
Olorun
5
5
8
1.8
L
5
6
6
1.33
L
0
6
12
1
L
Fenrir
Queleb
Fenrir
8
5
6
2.2
W
Shiva
Teewin
Shiva
6
5
13
2.5
W
6
2
12
6
L
3
7
10
1.14
W
7
3
13
4.5
W
Atlas
phlanic
Atlas
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,446
Damage
59,306
69,205
Taken
55,835
35,063
Mitigated
33,715
13,205
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,864
3,659
71
1,227
12,106
4,573
3,184
3,767
8,339
0
26,523
L
Olorun
FFGHarmony
Olorun
10,181
4,461
648
5,464
15,320
5,022
342
5,287
9,896
40,606
0
L
8,363
2,085
0
573
11,771
4,071
99
4,967
6,546
0
27,294
L
6,889
212
381
2,271
15,683
16,579
0
6,599
8,838
12,549
0
L
Fenrir
Queleb
Fenrir
7,765
1,213
0
1,436
12,727
5,024
0
3,398
9,193
0
12,634
W
Shiva
Teewin
Shiva
18,166
1,905
119
3,007
14,040
7,358
1,256
3,895
10,145
0
44,160
W
10,550
1,812
0
133
9,928
4,071
2,463
3,054
6,874
0
32,790
L
10,248
8,949
0
2,432
13,704
4,367
0
3,503
10,006
0
32,044
W
10,649
1,418
0
378
6,648
2,596
1,554
2,623
4,025
31,069
0
W
Atlas
phlanic
Atlas
14,077
4,761
0
3,775
13,113
15,117
408
3,731
9,382
28,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
50,870
186
Minions Killed
221
0
Camps Cleared
0
1,092,194
Distance Traveled
1,287,169
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,032
753
52
4
0
223,684
0
L
Olorun
9,308
776
64
5
0
206,284
0
L
Ullr
9,085
757
51
4
0
218,908
0
L
Geb
8,200
683
6
1
0
224,862
2
L
Fenrir
8,940
745
8
1
0
235,705
0
W
Shiva
10,370
864
53
4
0
265,600
3
W
Pele
10,194
850
40
3
0
289,867
1
L
Rama
8,743
729
57
5
0
206,435
1
W
Nox
10,411
868
52
4
0
243,624
1
W
Atlas
10,863
905
24
2
0
264,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role