Player Matchup

Da Ji
Da Ji
Platinum III
AlbinoPrism9920
Da Ji
Platinum III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 331L
1,699 MMR
Solo
Artemis
Artemis
Gold III
Einargame
Artemis
Gold III
Level 129
God Stats
5W - 5L
1,723 SR
Queue Stats
161W - 165L
1,732 MMR
Solo
Khepri
Khepri
Gold III
ZG Atlas
Khepri
Gold III
Level 102
God Stats
3W - 3L
1,900 SR
Queue Stats
28W - 31L
1,585 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
ZG Tempest
Kukulkan
Platinum III
Level 129
God Stats
14W - 19L
1,401 SR
Queue Stats
174W - 174L
1,858 MMR
Party 1
King Arthur
King Arthur
Gold V
xxMr_G_1976xx
King Arthur
Gold V
Level 129
God Stats
1W - 1L
1,510 SR
Queue Stats
23W - 20L
1,683 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,607 SR
1,711 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,515 SR
1,711 MMR
Cabrakan
Cabrakan
Gold III
Garbobeamer
Cabrakan
Gold III
Level 128
God Stats
9W - 7L
1,311 SR
Queue Stats
102W - 90L
1,705 MMR
Party 2
Sol
Sol
Gold IV
MwFiveStatiC
Sol
Gold IV
Level 128
God Stats
1W - 0L
1,495 SR
Queue Stats
27W - 26L
1,676 MMR
Solo
Mulan
Mulan
Gold IV
Toiletpaper_26
Mulan
Gold IV
Level 136
God Stats
1W - 1L
1,821 SR
Queue Stats
32W - 31L
1,732 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
WolfmanXXVII
Nu Wa
Platinum IV
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 78L
1,736 MMR
Solo
Serqet
Serqet
Gold II
nativehawk
Serqet
Gold II
Level 157
God Stats
12W - 13L
1,449 SR
Queue Stats
105W - 104L
1,706 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 5
11,765
490
11,855
19,101
8,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Einargame
Artemis
19
5 / 9 / 2
12,714
530
13,276
24,586
8,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
ZG Atlas
Khepri
14
0 / 3 / 10
10,360
432
6,441
19,622
21,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
ZG Tempest
Kukulkan
19
5 / 3 / 7
12,728
530
20,349
12,399
5,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
xxMr_G_1976xx
King Arthur
20
6 / 4 / 2
12,985
541
18,425
26,730
29,970
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
BastetChaacArtioLoki

VS

Bans
AtlasCliodhnaAnubisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Garbobeamer
Cabrakan
19
6 / 2 / 11
11,888
495
17,030
22,728
27,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
10 / 3 / 6
14,177
591
22,632
23,343
8,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 5 / 6
13,690
570
14,497
29,593
44,845
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
4 / 3 / 13
12,499
521
15,282
10,117
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
nativehawk
Serqet
17
3 / 10 / 5
11,334
472
13,486
19,790
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
67
23
Kills
26
26
Deaths
23
26
Assists
41
Player
Kills
Deaths
Assists
KDA
L
7
7
5
1.36
L
Artemis
Einargame
Artemis
5
9
2
0.67
W
Cabrakan
Garbobeamer
Cabrakan
6
2
11
5.75
W
10
3
6
4.33
W
3
5
6
1.2
W
4
3
13
3.5
L
Khepri
ZG Atlas
Khepri
0
3
10
1.67
L
Kukulkan
ZG Tempest
Kukulkan
5
3
7
2.83
W
Serqet
nativehawk
Serqet
3
10
5
0.55
L
King Arthur
xxMr_G_1976xx
King Arthur
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,346
Damage
82,927
102,438
Taken
105,571
73,913
Mitigated
92,780
21,054
Healing
29,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,855
2,700
0
2,734
19,101
8,508
0
8,618
10,027
0
66,586
L
Artemis
Einargame
Artemis
13,276
4,538
0
4,986
24,586
8,819
0
14,514
9,536
0
91,357
W
Cabrakan
Garbobeamer
Cabrakan
17,030
1,592
0
1,000
22,728
27,613
171
9,527
12,828
57,005
2,233
W
22,632
8,011
0
12,422
23,343
8,742
4,914
4,041
18,933
124,877
0
W
14,497
1,455
0
9,147
29,593
44,845
1,649
4,303
24,837
0
116,411
W
15,282
3,083
252
1,565
10,117
3,877
1,125
3,687
6,352
86,322
0
L
Khepri
ZG Atlas
Khepri
6,441
526
3,594
4,780
19,622
21,459
0
13,099
6,251
22,168
4,760
L
Kukulkan
ZG Tempest
Kukulkan
20,349
2,212
0
704
12,399
5,157
109
7,590
3,857
109,077
0
W
Serqet
nativehawk
Serqet
13,486
3,860
0
5,027
19,790
7,703
88
4,489
14,731
0
72,846
L
King Arthur
xxMr_G_1976xx
King Arthur
18,425
2,921
0
4,256
26,730
29,970
25
10,615
16,115
385
102,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,552
Gold Earned
63,588
667
Minions Killed
724
0
Camps Cleared
0
2,268,847
Distance Traveled
2,289,236
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,765
490
83
3
0
471,293
3
L
Artemis
12,714
530
137
6
0
355,804
3
W
Cabrakan
11,888
495
83
3
0
477,067
5
W
Sol
14,177
591
180
8
0
431,064
4
W
Mulan
13,690
570
226
9
0
432,137
3
W
Nu Wa
12,499
521
135
6
0
451,393
6
L
Khepri
10,360
432
29
1
0
484,876
4
L
Kukulkan
12,728
530
226
9
0
469,609
2
W
Serqet
11,334
472
100
4
0
497,575
7
L
King Arthur
12,985
541
192
8
0
487,265
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role