Player Matchup

Awilix
Awilix
DyeFrauwnn
Awilix
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 71L
1,749 Elo+
Party 1
Sobek
Sobek
Kyokugenfight
Sobek
Level 24
God Stats
7W - 2L
1,500 SR
Queue Stats
188W - 53L
1,815 Elo+
Party 1
Chiron
Chiron
LeGrandKev
Chiron
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 29L
1,803 Elo+
Party 1
Mulan
Mulan
RemiBoyz14
Mulan
Level 55
God Stats
12W - 1L
1,500 SR
Queue Stats
92W - 25L
1,813 Elo+
Party 1
Scylla
Scylla
Wazwomp
Scylla
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 38L
1,802 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,797 Elo+

VS

Team Averages
Level 47
1,665 SR
1,578 Elo+
Thoth
Thoth
Doctor Doom7250
Thoth
Level 28
God Stats
3W - 5L
1,850 SR
Queue Stats
132W - 106L
1,655 Elo+
Party 2
Charybdis
Charybdis
IJsteezzz
Charybdis
Level 48
God Stats
0W - 4L
1,494 SR
Queue Stats
27W - 23L
1,568 Elo+
Party 3
Da Ji
Da Ji
KhMa1-WaRR1oR
Da Ji
Level 129
God Stats
1W - 7L
1,393 SR
Queue Stats
658W - 651L
1,548 Elo+
Party 3
Ares
Ares
Pantherfan2982
Ares
Level 14
God Stats
1W - 2L
1,803 SR
Queue Stats
63W - 59L
1,525 Elo+
Party 2
Zeus
Zeus
RiPCowboys5400
Zeus
Level 14
God Stats
1W - 1L
1,786 SR
Queue Stats
25W - 39L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DyeFrauwnn
Awilix
17
6 / 4 / 9
9,470
789
6,700
9,936
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
4 / 1 / 14
9,679
807
8,218
13,371
17,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
LeGrandKev
Chiron
16
2 / 1 / 8
8,971
748
7,038
7,069
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
16
5 / 3 / 9
9,299
775
8,294
12,156
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Wazwomp
Scylla
16
4 / 1 / 9
9,281
773
9,063
5,502
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
8,497
708
12,775
7,830
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
IJsteezzz
Charybdis
14
0 / 6 / 5
7,650
638
5,022
11,368
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 5 / 3
9,314
776
8,478
10,189
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 4 / 4
8,733
728
3,223
10,828
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 3
7,865
655
8,031
6,595
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
21
Kills
10
10
Deaths
21
49
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Awilix
DyeFrauwnn
Awilix
6
4
9
2.63
L
Charybdis
IJsteezzz
Charybdis
0
6
5
0.42
L
6
5
3
1.5
W
4
1
14
11
W
Chiron
LeGrandKev
Chiron
2
1
8
6
L
2
4
4
1
W
Mulan
5
3
9
3.17
L
1
3
3
0.83
W
Scylla
Wazwomp
Scylla
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,313
Damage
37,529
48,034
Taken
46,810
34,459
Mitigated
22,131
15,385
Healing
4,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,775
292
0
1,001
7,830
2,359
0
2,939
4,820
34,308
0
W
Awilix
DyeFrauwnn
Awilix
6,700
2,467
0
1,414
9,936
3,200
598
5,522
4,276
0
28,120
L
Charybdis
IJsteezzz
Charybdis
5,022
2,589
0
997
11,368
3,656
0
5,111
6,151
0
18,614
L
8,478
1,371
0
139
10,189
4,045
0
3,546
6,527
0
25,915
W
8,218
1,048
260
5,251
13,371
17,272
25
6,390
6,735
20,249
0
W
Chiron
LeGrandKev
Chiron
7,038
2,385
974
3,771
7,069
2,388
1,586
2,936
4,067
0
30,795
L
3,223
77
0
900
10,828
10,158
0
3,185
7,483
8,117
0
W
Mulan
8,294
418
197
2,140
12,156
9,608
268
5,637
6,433
0
25,086
L
8,031
640
69
1,232
6,595
1,913
0
2,500
4,028
26,702
0
W
Scylla
Wazwomp
Scylla
9,063
793
0
1,378
5,502
1,991
1,088
2,924
2,494
34,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,700
Gold Earned
42,059
237
Minions Killed
182
0
Camps Cleared
0
1,270,965
Distance Traveled
1,135,744
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,497
708
57
5
0
247,067
5
W
Awilix
9,470
789
46
4
0
262,396
3
L
Charybdis
7,650
638
34
3
0
204,101
0
L
Da Ji
9,314
776
26
2
0
239,375
1
W
Sobek
9,679
807
23
2
0
270,010
2
W
Chiron
8,971
748
71
6
0
250,489
1
L
Ares
8,733
728
8
1
0
224,873
0
W
Mulan
9,299
775
39
3
0
235,715
2
L
Zeus
7,865
655
57
5
0
220,328
2
W
Scylla
9,281
773
58
5
0
252,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role