Player Matchup

Fafnir
Fafnir
KrazyKracker171
Fafnir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,287 Elo+
Party 1
Bastet
Bastet
PeerodMalarc
Bastet
Level 69
God Stats
10W - 7L
1,545 SR
Queue Stats
121W - 132L
1,395 Elo+
Party 1
Artio
Artio
TheCurvyDan
Artio
Level 69
God Stats
9W - 10L
1,494 SR
Queue Stats
104W - 115L
1,419 Elo+
Party 1
Freya
Freya
TheKingLUKE
Freya
Level 69
God Stats
4W - 2L
1,439 SR
Queue Stats
123W - 136L
1,377 Elo+
Party 1
Bellona
Bellona
markymarkfunky1
Bellona
Level 39
God Stats
7W - 6L
1,483 SR
Queue Stats
98W - 106L
1,384 Elo+
Party 1
Team Averages
Level 50
1,492 SR
1,372 Elo+

VS

Team Averages
Level 70
1,603 SR
1,440 Elo+
Chang'e
Chang'e
ErrantCoder1203
Chang'e
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 36L
1,418 Elo+
Solo
Zeus
Zeus
Ryujin_X10
Zeus
Level 65
God Stats
3W - 2L
1,668 SR
Queue Stats
102W - 83L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
Shinobi_jose
Sun Wukong
Level 62
God Stats
16W - 15L
1,716 SR
Queue Stats
388W - 399L
1,435 Elo+
Party 2
Medusa
Medusa
lAced__l
Medusa
Level 68
God Stats
9W - 13L
1,630 SR
Queue Stats
253W - 267L
1,489 Elo+
Party 2
Loki
Loki
playboiiblurry
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
5,029
419
724
5,555
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
11
6 / 4 / 4
6,922
577
6,993
9,535
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
4 / 5 / 0
5,658
472
4,988
9,610
6,118
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 6 / 7
5,591
466
3,155
7,175
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 1
5,390
449
1,424
3,721
3,325
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 8
7,055
588
4,997
6,460
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 3 / 4
7,648
637
8,049
6,890
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Shinobi_jose
Sun Wukong
12
2 / 0 / 4
6,943
579
3,404
5,167
4,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
lAced__l
Medusa
12
7 / 1 / 6
7,383
615
5,923
5,801
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 4 / 10
5,807
484
2,627
6,839
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
10
Kills
20
20
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
0
5
0
0
L
Bastet
6
4
4
2
W
5
3
4
2.33
W
Sun Wukong
Shinobi_jose
Sun Wukong
2
0
4
4
L
4
5
0
0.8
L
0
6
7
0.58
W
Medusa
lAced__l
Medusa
7
1
6
10
L
0
0
1
0.5
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,284
Damage
25,000
35,596
Taken
31,157
18,060
Mitigated
14,062
8,318
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,997
603
1,884
2,956
6,460
4,223
234
2,297
3,849
26,609
0
L
724
239
0
260
5,555
3,428
0
1,251
4,304
10,203
0
L
Bastet
6,993
1,048
0
3,247
9,535
2,842
0
2,163
7,184
0
29,840
W
8,049
976
0
1,290
6,890
1,828
114
2,049
4,841
42,152
0
W
Sun Wukong
Shinobi_jose
Sun Wukong
3,404
435
0
1,037
5,167
4,218
0
1,004
4,163
0
33,840
L
4,988
408
494
3,043
9,610
6,118
0
4,082
5,458
14,954
0
L
3,155
998
0
894
7,175
2,347
0
5,002
1,883
15,318
0
W
Medusa
lAced__l
Medusa
5,923
3,118
0
2,520
5,801
1,994
266
2,291
3,510
0
40,317
L
1,424
124
0
380
3,721
3,325
0
0
3,721
6,504
12,948
W
2,627
670
0
914
6,839
1,799
0
1,612
5,082
0
16,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,590
Gold Earned
34,836
164
Minions Killed
323
0
Camps Cleared
0
1,085,100
Distance Traveled
1,152,086
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,055
588
32
3
0
228,585
3
L
Fafnir
5,029
419
18
2
0
206,110
0
L
Bastet
6,922
577
58
5
0
236,622
0
W
Zeus
7,648
637
92
8
0
220,981
1
W
Sun Wukong
6,943
579
85
7
0
239,377
3
L
Artio
5,658
472
19
2
0
198,079
0
L
Freya
5,591
466
30
3
0
201,625
3
W
Medusa
7,383
615
84
7
0
210,106
4
L
Bellona
5,390
449
39
3
0
242,664
0
W
Loki
5,807
484
30
3
0
253,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role