Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
FrankiVoy
Shiva
Level 127
God Stats
3W - 5L
1,506 SR
Queue Stats
190W - 255L
1,498 Elo+
Party 2
Xbalanque
Xbalanque
xBlooDy_BlaSt-xX
Xbalanque
Level 129
God Stats
9W - 6L
1,625 SR
Queue Stats
169W - 196L
1,506 Elo+
Party 2
Team Averages
Level 123
1,526 SR
1,501 Elo+

VS

Team Averages
Level 114
1,569 SR
1,578 Elo+
Chaac
Chaac
Charapa80
Chaac
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 70L
1,648 Elo+
Party 1
Raijin
Raijin
Flaming_StreakZ
Raijin
Level 111
God Stats
1W - 1L
1,313 SR
Queue Stats
19W - 20L
1,563 Elo+
Party 1
Izanami
Izanami
Kish
Izanami
Level 131
God Stats
72W - 60L
1,679 SR
Queue Stats
266W - 250L
1,519 Elo+
Solo
Ganesha
Ganesha
Wasahhbi
Ganesha
Level 61
God Stats
4W - 1L
1,853 SR
Queue Stats
263W - 255L
1,590 Elo+
Solo
Mercury
Mercury
You_Are_Fat_1357
Mercury
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 11L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 3 / 1
7,494
500
8,494
12,966
8,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ra
 
Ra
9
2 / 2 / 0
6,524
435
2,101
3,413
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
 
Athena
8
0 / 3 / 2
5,855
390
3,060
9,945
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
FrankiVoy
Shiva
12
2 / 5 / 0
7,304
487
9,767
10,777
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
13
2 / 4 / 2
7,519
501
8,610
9,301
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Charapa80
Chaac
15
3 / 0 / 1
9,020
601
8,932
11,717
9,788
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 1 / 4
9,417
628
9,186
8,376
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kish
Izanami
14
2 / 1 / 4
8,754
584
4,788
9,532
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Wasahhbi
Ganesha
12
0 / 3 / 9
7,780
519
3,200
15,650
14,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 1 / 4
8,843
590
4,808
11,128
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
16
17
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
1
0.17
L
Ra
 
Ra
2
2
0
1
L
Athena
 
Athena
0
3
2
0.33
W
Chaac
Charapa80
Chaac
3
0
1
3.5
W
7
1
4
9
L
Shiva
FrankiVoy
Shiva
2
5
0
0.4
W
Izanami
Kish
Izanami
2
1
4
4
W
Ganesha
Wasahhbi
Ganesha
0
3
9
1.5
W
4
1
4
6
L
Xbalanque
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,032
Damage
30,914
46,402
Taken
56,403
21,906
Mitigated
34,880
9,498
Healing
19,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
8,494
3,734
0
3,634
12,966
8,790
0
4,775
8,053
3,879
43,706
L
Ra
 
Ra
2,101
220
134
1,056
3,413
956
0
1,551
1,730
29,016
0
L
Athena
 
Athena
3,060
977
0
1,863
9,945
5,895
0
2,607
7,271
10,018
0
W
Chaac
Charapa80
Chaac
8,932
2,757
0
6,129
11,717
9,788
504
614
11,103
6,338
56,004
W
9,186
1,047
69
1,967
8,376
3,252
498
1,704
6,672
56,237
0
L
Shiva
FrankiVoy
Shiva
9,767
2,111
139
769
10,777
3,898
0
2,611
7,462
0
52,654
W
Izanami
Kish
Izanami
4,788
3,596
0
3,475
9,532
3,525
1,469
1,129
8,403
0
69,251
W
Ganesha
Wasahhbi
Ganesha
3,200
678
0
4,128
15,650
14,594
0
1,874
13,776
16,891
0
W
4,808
2,608
0
3,963
11,128
3,721
66
883
10,245
0
60,303
L
Xbalanque
8,610
3,757
156
1,747
9,301
2,367
92
2,077
7,156
0
48,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,696
Gold Earned
43,814
352
Minions Killed
516
0
Camps Cleared
0
1,308,166
Distance Traveled
1,636,727
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,494
500
103
7
0
299,141
2
L
Ra
6,524
435
55
4
0
146,334
2
L
Athena
5,855
390
18
1
0
272,855
3
W
Chaac
9,020
601
126
8
0
328,749
3
W
Raijin
9,417
628
126
8
0
295,717
2
L
Shiva
7,304
487
94
6
0
318,979
3
W
Izanami
8,754
584
151
10
0
289,233
4
W
Ganesha
7,780
519
5
0
0
314,129
3
W
Mercury
8,843
590
108
7
0
408,899
0
L
Xbalanque
7,519
501
82
5
0
270,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role