Player Matchup

Ne Zha
Ne Zha
DARKHUNTRESS1125
Ne Zha
Level 160
God Stats
4W - 3L
1,733 SR
Queue Stats
381W - 398L
1,332 Elo+
Party 1
Rama
Rama
JustCallMeO
Rama
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 110L
1,279 Elo+
Solo
Yemoja
Yemoja
Pyronator1
Yemoja
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 149L
1,516 Elo+
Solo
Geb
Geb
billmelater
Geb
Level 159
God Stats
6W - 10L
1,746 SR
Queue Stats
420W - 427L
1,383 Elo+
Party 1
Athena
Athena
makeupanddogs
Athena
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,108 Elo+
Solo
Team Averages
Level 110
1,596 SR
1,324 Elo+

VS

Team Averages
Level 78
1,463 SR
1,423 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Andalanda
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Marlexia
Hun Batz
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 33L
1,500 Elo+
Party 2
Neith
Neith
NunsnGuns101
Neith
Level 109
God Stats
1W - 5L
1,317 SR
Queue Stats
203W - 210L
1,371 Elo+
Solo
Anhur
Anhur
S1 Hoon
Anhur
Level 85
God Stats
5W - 7L
1,500 SR
Queue Stats
609W - 652L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 8
10,558
812
10,645
10,190
4,759
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 5 / 5
10,282
791
14,792
12,819
5,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Pyronator1
Yemoja
18
2 / 1 / 12
10,763
828
7,037
11,257
8,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
1 / 3 / 14
9,602
739
7,728
13,980
15,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
2 / 4 / 10
10,121
779
4,957
16,048
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
3 / 2 / 7
9,177
706
9,079
10,943
9,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
Andalanda
Khepri
16
1 / 4 / 7
8,823
679
5,895
13,061
17,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Marlexia
Hun Batz
16
6 / 6 / 4
9,186
707
19,184
12,782
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 4 / 5
9,862
759
13,541
11,821
6,208
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anhur
S1 Hoon
Anhur
7
0 / 2 / 3
6,600
508
1,534
2,617
1,004
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
41
18
Kills
15
15
Deaths
18
49
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
2
7
3.25
L
Khepri
Andalanda
Khepri
1
4
7
1.13
W
6
2
8
5
W
7
5
5
1.9
L
Hun Batz
Marlexia
Hun Batz
6
6
4
1.33
L
5
4
5
1.88
W
Yemoja
Pyronator1
Yemoja
2
1
12
8
L
Anhur
S1 Hoon
Anhur
0
2
3
0.75
W
1
3
14
2.67
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,159
Damage
49,233
64,294
Taken
51,224
49,700
Mitigated
41,859
22,313
Healing
19,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,079
1,125
4,424
5,899
10,943
9,557
288
4,901
6,042
27,760
0
L
Khepri
Andalanda
Khepri
5,895
777
446
1,946
13,061
17,226
15
4,709
8,352
12,376
0
W
10,645
2,239
1,962
1,913
10,190
4,759
165
2,193
7,935
0
17,441
W
14,792
12,237
263
3,384
12,819
5,057
1,769
1,905
10,693
0
31,413
L
Hun Batz
Marlexia
Hun Batz
19,184
4,450
84
1,218
12,782
7,864
388
5,485
7,297
315
27,207
L
13,541
4,807
577
3,804
11,821
6,208
819
3,579
8,242
0
27,305
W
Yemoja
Pyronator1
Yemoja
7,037
861
4,771
3,693
11,257
8,450
590
2,950
8,278
23,425
0
L
Anhur
S1 Hoon
Anhur
1,534
452
861
483
2,617
1,004
0
1,048
1,569
0
2,716
W
7,728
908
152
2,724
13,980
15,102
549
3,887
9,712
20,345
0
W
4,957
1,209
821
2,630
16,048
16,332
126
4,354
11,464
9,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,326
Gold Earned
43,648
109
Minions Killed
97
0
Camps Cleared
0
1,140,615
Distance Traveled
896,714
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,177
706
37
3
0
242,817
0
L
Khepri
8,823
679
8
1
0
197,208
0
W
Ne Zha
10,558
812
14
1
0
260,669
1
W
Rama
10,282
791
43
3
0
197,917
1
L
Hun Batz
9,186
707
21
2
0
209,903
1
L
Neith
9,862
759
30
2
0
201,357
0
W
Yemoja
10,763
828
30
2
0
207,705
0
L
Anhur
6,600
508
1
0
0
45,429
0
W
Geb
9,602
739
14
1
0
232,809
0
W
Athena
10,121
779
8
1
0
241,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role