Player Matchup

Skadi
Skadi
BabySon
Skadi
Level 47
God Stats
4W - 6L
1,509 SR
Queue Stats
191W - 169L
1,459 Elo+
Party 3
Shiva
Shiva
Gorpthnar
Shiva
Level 69
God Stats
3W - 2L
1,806 SR
Queue Stats
210W - 202L
1,446 Elo+
Party 3
Yemoja
Yemoja
JIMKUNGUN
Yemoja
Level 42
God Stats
1W - 1L
1,465 SR
Queue Stats
59W - 56L
1,501 Elo+
Party 1
Erlang Shen
Erlang Shen
YeEveningPotato
Erlang Shen
Level 49
God Stats
40W - 42L
1,446 SR
Queue Stats
125W - 117L
1,459 Elo+
Party 3
Hera
Hera
zCosmik
Hera
Level 56
God Stats
5W - 2L
1,650 SR
Queue Stats
63W - 57L
1,542 Elo+
Party 1
Team Averages
Level 53
1,575 SR
1,482 Elo+

VS

Team Averages
Level 86
1,549 SR
1,480 Elo+
Ao Kuang
Ao Kuang
Clayton23
Ao Kuang
Level 120
God Stats
7W - 2L
1,741 SR
Queue Stats
364W - 307L
1,623 Elo+
Party 2
Sol
Sol
LikwidVT
Sol
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
210W - 186L
1,538 Elo+
Party 2
Fenrir
Fenrir
Tempest1599
Fenrir
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 10L
1,208 Elo+
Party 2
Charybdis
Charybdis
cookieineed
Charybdis
Level 156
God Stats
11W - 14L
1,645 SR
Queue Stats
390W - 424L
1,418 Elo+
Solo
Arachne
Arachne
gormsh
Arachne
Level 85
God Stats
11W - 7L
1,360 SR
Queue Stats
143W - 116L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BabySon
Skadi
9
1 / 1 / 0
5,109
511
6,852
5,609
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
Gorpthnar
Shiva
8
1 / 4 / 0
5,262
526
3,739
8,628
4,181
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
JIMKUNGUN
Yemoja
8
1 / 2 / 1
5,250
525
3,384
7,752
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
YeEveningPotato
Erlang Shen
7
1 / 5 / 1
5,044
504
2,136
7,366
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
zCosmik
Hera
10
1 / 4 / 0
5,885
589
1,188
4,842
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Clayton23
Ao Kuang
11
5 / 0 / 4
6,545
655
5,914
6,608
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 4
6,548
655
3,920
4,228
1,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 2 / 5
5,943
594
2,280
9,096
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
cookieineed
Charybdis
9
2 / 0 / 2
5,529
553
3,916
5,032
1,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
gormsh
Arachne
12
7 / 2 / 1
7,600
760
8,086
8,400
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
16
16
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
BabySon
Skadi
1
1
0
1
W
Ao Kuang
Clayton23
Ao Kuang
5
0
4
7
L
Shiva
Gorpthnar
Shiva
1
4
0
0.25
L
Yemoja
JIMKUNGUN
Yemoja
1
2
1
0.75
W
1
1
4
3
W
Fenrir
1
2
5
1.75
L
Erlang Shen
YeEveningPotato
Erlang Shen
1
5
1
0.3
W
Charybdis
cookieineed
Charybdis
2
0
2
3
W
Arachne
gormsh
Arachne
7
2
1
3.75
L
Hera
zCosmik
Hera
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
24,116
34,197
Taken
33,364
13,994
Mitigated
12,119
6,276
Healing
12,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BabySon
Skadi
6,852
2,495
0
1,211
5,609
1,433
0
2,516
3,093
0
31,950
W
Ao Kuang
Clayton23
Ao Kuang
5,914
2,601
0
2,208
6,608
1,816
130
860
5,748
38,524
0
L
Shiva
Gorpthnar
Shiva
3,739
699
0
1,199
8,628
4,181
0
708
7,920
0
26,214
L
Yemoja
JIMKUNGUN
Yemoja
3,384
1,011
1,077
2,291
7,752
4,205
105
2,453
5,299
13,959
0
W
3,920
1,243
0
1,516
4,228
1,087
1,289
1,076
3,152
40,616
2,390
W
Fenrir
2,280
445
149
3,320
9,096
4,150
16
1,831
7,265
0
8,482
L
Erlang Shen
YeEveningPotato
Erlang Shen
2,136
1,114
0
178
7,366
2,532
0
1,000
6,366
0
24,989
W
Charybdis
cookieineed
Charybdis
3,916
1,829
149
1,471
5,032
1,439
1,211
805
4,227
0
28,204
W
Arachne
gormsh
Arachne
8,086
4,484
0
3,894
8,400
3,627
0
0
8,400
0
40,389
L
Hera
zCosmik
Hera
1,188
75
0
320
4,842
1,643
0
3,053
1,789
36,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,550
Gold Earned
32,165
288
Minions Killed
317
0
Camps Cleared
0
961,215
Distance Traveled
1,058,243
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,109
511
60
6
0
203,469
4
W
Ao Kuang
6,545
655
70
7
0
221,231
5
L
Shiva
5,262
526
60
6
0
220,909
1
L
Yemoja
5,250
525
29
3
0
164,244
0
W
Sol
6,548
655
95
10
0
199,438
0
W
Fenrir
5,943
594
12
1
0
225,991
0
L
Erlang Shen
5,044
504
56
6
0
198,304
2
W
Charybdis
5,529
553
58
6
0
190,840
0
W
Arachne
7,600
760
82
8
0
220,743
0
L
Hera
5,885
589
83
8
0
174,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role