Player Matchup

Ymir
Ymir
Silver II
PillarsOfHeaven
Ymir
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,479 MMR
Solo
Serqet
Serqet
Silver II
TGus
Serqet
Silver II
Level 150
God Stats
1W - 0L
1,229 SR
Queue Stats
29W - 39L
1,490 MMR
Party 2
Poseidon
Poseidon
Silver II
Vÿxe
Poseidon
Silver II
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 33L
1,490 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,410 SR
1,487 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 89
1,619 SR
1,435 MMR
The Morrigan
The Morrigan
Bronze IV
SmallFace
The Morrigan
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,435 MMR
Party 1
Horus
Horus
Bronze IV
XxSemonxX
Horus
Bronze IV
Level 81
God Stats
0W - 1L
1,857 SR
Queue Stats
2W - 2L
1,435 MMR
Party 1
Fenrir
Fenrir
Bronze IV
iiDary
Fenrir
Bronze IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 8
12,172
869
12,888
18,743
22,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Serqet
TGus
Serqet
14
3 / 3 / 11
10,646
760
8,172
13,615
15,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Vÿxe
Poseidon
16
5 / 2 / 9
11,208
801
14,977
6,900
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
BastetOdinGebThothAgni

VS

Bans
ZeusBacchusMedusaCthulhuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
SmallFace
The Morrigan
14
3 / 5 / 3
10,019
716
12,486
10,593
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
XxSemonxX
Horus
14
2 / 4 / 3
10,056
718
9,614
20,182
16,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
iiDary
Fenrir
14
3 / 7 / 4
9,748
696
5,343
17,940
10,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
16
Kills
8
8
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
3
8
4
L
The Morrigan
SmallFace
The Morrigan
3
5
3
0.9
W
Serqet
TGus
Serqet
3
3
11
2.83
W
Poseidon
Vÿxe
Poseidon
5
2
9
4.75
L
Horus
XxSemonxX
Horus
2
4
3
0.88
L
Fenrir
iiDary
Fenrir
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,037
Damage
27,443
39,258
Taken
48,715
40,518
Mitigated
31,315
10,305
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,888
2,790
0
4,143
18,743
22,681
642
6,797
11,704
23,865
0
L
The Morrigan
SmallFace
The Morrigan
12,486
3,793
221
2,055
10,593
4,489
322
6,934
3,659
52,717
203
W
Serqet
TGus
Serqet
8,172
1,341
491
4,665
13,615
15,367
474
3,899
9,534
0
15,991
W
Poseidon
Vÿxe
Poseidon
14,977
3,073
0
1,006
6,900
2,470
1,204
1,931
4,881
75,288
3,210
L
Horus
XxSemonxX
Horus
9,614
4,553
1,256
5,894
20,182
16,392
255
10,516
9,409
0
21,793
L
Fenrir
iiDary
Fenrir
5,343
1,346
0
1,078
17,940
10,434
605
9,805
7,553
0
12,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
29,823
165
Minions Killed
135
8
Camps Cleared
4
713,644
Distance Traveled
658,893
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,172
869
17
1
0
229,674
2
L
The Morrigan
10,019
716
84
6
2
200,263
1
W
Serqet
10,646
760
20
1
0
239,482
5
W
Poseidon
11,208
801
128
9
8
244,488
2
L
Horus
10,056
718
22
2
1
224,373
2
L
Fenrir
9,748
696
29
2
1
234,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role