Player Matchup

Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Booker74
Erlang Shen
Gold V
Level 122
God Stats
0W - 2L
1,183 SR
Queue Stats
20W - 24L
1,296 MMR
Party 1
Hou Yi
Hou Yi
Silver V
Maikol1307
Hou Yi
Silver V
Level 116
God Stats
8W - 9L
1,525 SR
Queue Stats
270W - 288L
617 MMR
Solo
Yemoja
Yemoja
Silver II
SealedMaster
Yemoja
Silver II
Level 106
God Stats
10W - 4L
1,774 SR
Queue Stats
466W - 457L
936 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver V
xPandr0
Morgan Le Fay
Silver V
Level 109
God Stats
0W - 2L
1,299 SR
Queue Stats
24W - 38L
800 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,456 SR
1,030 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 151
1,478 SR
949 MMR
Anubis
Anubis
Silver IV
BALTZ84
Anubis
Silver IV
Level 160
God Stats
157W - 122L
1,477 SR
Queue Stats
480W - 502L
611 MMR
Solo
Neith
Neith
Silver V
Minor07
Neith
Silver V
Level 150
God Stats
8W - 11L
1,477 SR
Queue Stats
41W - 57L
851 MMR
Solo
Xing Tian
Xing Tian
Silver I
changxianzhe
Xing Tian
Silver I
Level 159
God Stats
26W - 25L
1,438 SR
Queue Stats
727W - 743L
1,126 MMR
Solo
Merlin
Merlin
Silver II
ibylink
Merlin
Silver II
Level 140
God Stats
4W - 6L
1,514 SR
Queue Stats
365W - 391L
1,032 MMR
Solo
Arachne
Arachne
Silver II
xVasuki
Arachne
Silver II
Level 145
God Stats
4W - 2L
1,486 SR
Queue Stats
89W - 94L
1,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
6 / 6 / 4
10,651
507
13,679
18,975
11,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Booker74
Erlang Shen
18
3 / 5 / 1
11,056
526
12,210
15,894
11,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Maikol1307
Hou Yi
17
2 / 6 / 2
10,456
498
8,509
19,135
6,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
13
2 / 4 / 5
9,559
455
3,013
17,358
15,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
xPandr0
Morgan Le Fay
16
3 / 8 / 3
9,997
476
12,812
15,450
5,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharybdisBastetThoth

VS

Bans
KhepriGebIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BALTZ84
Anubis
18
5 / 3 / 7
11,790
561
11,590
14,070
8,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Minor07
Neith
18
4 / 3 / 6
12,198
581
10,040
11,658
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
changxianzhe
Xing Tian
16
1 / 1 / 9
10,675
508
5,009
21,490
12,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
ibylink
Merlin
19
4 / 4 / 7
12,086
576
10,447
12,153
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
xVasuki
Arachne
20
14 / 5 / 7
13,360
636
20,165
20,431
8,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
16
Kills
28
29
Deaths
16
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
6
6
4
1.33
W
Anubis
BALTZ84
Anubis
5
3
7
2.83
L
Erlang Shen
Booker74
Erlang Shen
3
5
1
0.7
L
Hou Yi
Maikol1307
Hou Yi
2
6
2
0.5
W
Neith
Minor07
Neith
4
3
6
2.33
L
Yemoja
2
4
5
1.13
W
Xing Tian
changxianzhe
Xing Tian
1
1
9
5.5
W
Merlin
ibylink
Merlin
4
4
7
1.88
L
Morgan Le Fay
xPandr0
Morgan Le Fay
3
8
3
0.56
W
Arachne
xVasuki
Arachne
14
5
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,223
Damage
57,251
86,812
Taken
79,802
50,522
Mitigated
36,109
27,687
Healing
25,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
13,679
5,146
0
6,044
18,975
11,684
0
7,437
11,286
0
69,941
W
Anubis
BALTZ84
Anubis
11,590
415
478
6,190
14,070
8,101
395
1,368
12,702
59,148
0
L
Erlang Shen
Booker74
Erlang Shen
12,210
5,313
0
3,581
15,894
11,047
331
6,957
8,802
403
74,537
L
Hou Yi
Maikol1307
Hou Yi
8,509
4,257
1
6,183
19,135
6,567
464
2,551
16,550
0
98,843
W
Neith
Minor07
Neith
10,040
4,048
0
3,222
11,658
3,256
5,477
2,736
8,922
0
77,848
L
Yemoja
3,013
1,076
5,512
5,058
17,358
15,920
105
5,392
11,896
16,905
0
W
Xing Tian
changxianzhe
Xing Tian
5,009
286
0
9,464
21,490
12,204
189
3,814
14,976
33,731
0
W
Merlin
ibylink
Merlin
10,447
715
61
1,841
12,153
4,469
1,199
1,508
10,645
73,883
0
L
Morgan Le Fay
xPandr0
Morgan Le Fay
12,812
1,581
0
1,308
15,450
5,304
460
3,998
11,232
75,827
0
W
Arachne
xVasuki
Arachne
20,165
15,848
0
4,061
20,431
8,079
1,634
6,772
13,659
0
78,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,719
Gold Earned
60,109
521
Minions Killed
512
0
Camps Cleared
0
1,780,501
Distance Traveled
1,929,951
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,651
507
116
6
0
349,899
4
W
Anubis
11,790
561
87
4
0
353,706
0
L
Erlang Shen
11,056
526
103
5
0
379,076
6
L
Hou Yi
10,456
498
164
8
0
325,816
2
W
Neith
12,198
581
148
7
0
351,211
10
L
Yemoja
9,559
455
19
1
0
363,947
4
W
Xing Tian
10,675
508
52
2
0
392,893
3
W
Merlin
12,086
576
124
6
0
365,242
0
L
Morgan Le Fay
9,997
476
119
6
0
361,763
8
W
Arachne
13,360
636
101
5
0
466,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role