Player Matchup

Nu Wa
Nu Wa
Haaleo
Nu Wa
Level 160
God Stats
15W - 12L
1,500 SR
Queue Stats
500W - 552L
1,525 Elo+
Solo
Cernunnos
Cernunnos
LeoFantom
Cernunnos
Level 99
God Stats
42W - 41L
1,530 SR
Queue Stats
132W - 147L
1,502 Elo+
Solo
Merlin
Merlin
McZLAYDER
Merlin
Level 123
God Stats
7W - 2L
1,784 SR
Queue Stats
25W - 19L
1,488 Elo+
Solo
Khepri
Khepri
MorningStarChan
Khepri
Level 45
God Stats
3W - 2L
1,732 SR
Queue Stats
194W - 146L
1,600 Elo+
Party 2
Shiva
Shiva
vkgamythic
Shiva
Level 67
God Stats
7W - 2L
1,408 SR
Queue Stats
198W - 175L
1,490 Elo+
Party 2
Team Averages
Level 99
1,591 SR
1,521 Elo+

VS

Team Averages
Level 45
1,533 SR
1,429 Elo+
Medusa
Medusa
Bornsamoan
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 120L
1,321 Elo+
Party 1
Ah Puch
Ah Puch
CougmanJr
Ah Puch
Level 107
God Stats
19W - 8L
1,631 SR
Queue Stats
311W - 280L
1,485 Elo+
Party 1
Bacchus
Bacchus
GVibez94
Bacchus
Level 30
God Stats
31W - 34L
1,488 SR
Queue Stats
184W - 153L
1,436 Elo+
Party 1
Kukulkan
Kukulkan
Naked-Samurai
Kukulkan
Level 14
God Stats
1W - 2L
1,358 SR
Queue Stats
10W - 5L
1,467 Elo+
Party 1
Kali
Kali
ThorOdinsSon19
Kali
Level 63
God Stats
3W - 1L
1,690 SR
Queue Stats
266W - 227L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Haaleo
Nu Wa
17
8 / 0 / 8
12,037
1,204
16,125
5,703
2,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
LeoFantom
Cernunnos
17
0 / 0 / 12
11,111
1,111
8,274
7,109
2,635
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
McZLAYDER
Merlin
17
2 / 0 / 10
11,205
1,121
10,720
3,555
1,287
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 1 / 9
12,068
1,207
7,234
12,497
14,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
17
3 / 0 / 13
11,350
1,135
9,160
9,976
9,594
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

272

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bornsamoan
Medusa
15
0 / 4 / 0
9,671
967
4,565
11,181
5,478
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
CougmanJr
Ah Puch
16
1 / 2 / 0
10,403
1,040
17,282
7,512
4,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
GVibez94
Bacchus
15
0 / 4 / 1
10,484
1,048
3,923
16,460
19,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
Naked-Samurai
Kukulkan
16
0 / 1 / 1
10,681
1,068
6,229
6,011
2,470
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 5 / 1
10,044
1,004
5,357
13,942
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
4
16
Kills
1
1
Deaths
16
52
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bornsamoan
Medusa
0
4
0
0
L
Ah Puch
CougmanJr
Ah Puch
1
2
0
0.5
L
Bacchus
GVibez94
Bacchus
0
4
1
0.13
W
Nu Wa
Haaleo
Nu Wa
8
0
8
12
W
Cernunnos
LeoFantom
Cernunnos
0
0
12
6
W
Merlin
McZLAYDER
Merlin
2
0
10
7
W
3
1
9
7.5
L
Kukulkan
Naked-Samurai
Kukulkan
0
1
1
0.5
L
0
5
1
0.1
W
Shiva
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,513
Damage
37,356
38,840
Taken
55,106
30,451
Mitigated
37,104
5,561
Healing
3,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bornsamoan
Medusa
4,565
2,247
0
0
11,181
5,478
0
8,735
2,446
0
13,770
L
Ah Puch
CougmanJr
Ah Puch
17,282
182
60
1,672
7,512
4,061
0
3,952
3,560
41,089
0
L
Bacchus
GVibez94
Bacchus
3,923
175
0
613
16,460
19,300
0
10,148
6,312
5,763
0
W
Nu Wa
Haaleo
Nu Wa
16,125
2,714
174
1,072
5,703
2,047
0
3,894
1,809
33,835
0
W
Cernunnos
LeoFantom
Cernunnos
8,274
3,409
0
1,935
7,109
2,635
0
3,730
3,379
0
31,241
W
Merlin
McZLAYDER
Merlin
10,720
1,153
0
814
3,555
1,287
0
2,947
608
35,577
0
W
7,234
763
514
1,052
12,497
14,888
0
8,971
3,526
25,641
0
L
Kukulkan
Naked-Samurai
Kukulkan
6,229
151
0
206
6,011
2,470
0
3,892
2,119
48,488
0
L
5,357
1,395
0
731
13,942
5,795
0
7,401
6,541
200
19,218
W
Shiva
9,160
370
0
0
9,976
9,594
0
7,892
2,084
120
12,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,771
Gold Earned
51,283
206
Minions Killed
221
11
Camps Cleared
6
1,086,483
Distance Traveled
982,543
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,671
967
12
1
0
184,509
0
L
Ah Puch
10,403
1,040
51
5
0
201,382
1
L
Bacchus
10,484
1,048
2
0
0
192,302
0
W
Nu Wa
12,037
1,204
30
3
2
214,396
1
W
Cernunnos
11,111
1,111
60
6
5
202,863
1
W
Merlin
11,205
1,121
77
8
2
199,842
0
W
Khepri
12,068
1,207
30
3
1
209,035
0
L
Kukulkan
10,681
1,068
128
13
1
192,377
0
L
Kali
10,044
1,004
28
3
5
211,973
1
W
Shiva
11,350
1,135
9
1
1
260,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role