Player Matchup

Baron Samedi
Baron Samedi
BielWolf013
Baron Samedi
Level 61
God Stats
3W - 2L
1,547 SR
Queue Stats
58W - 63L
1,516 Elo+
Party 2
Nu Wa
Nu Wa
Tessaro2001
Nu Wa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,428 Elo+
Party 2
Thor
Thor
yKamui
Thor
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 58L
1,477 Elo+
Party 2
Team Averages
Level 61
1,516 SR
1,474 Elo+

VS

Team Averages
Level 86
1,500 SR
1,431 Elo+
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
HebertRichards
Tsukuyomi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,373 Elo+
Party 1
Ymir
Ymir
Mathipas
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BielWolf013
Baron Samedi
19
6 / 2 / 9
13,955
775
23,410
20,139
10,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 6 / 7
12,422
690
10,152
12,243
3,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
yKamui
Thor
19
9 / 2 / 7
13,591
755
17,040
15,927
6,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 2 / 1
9,467
526
2,123
7,584
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
HebertRichards
Tsukuyomi
18
7 / 11 / 3
13,349
742
21,093
24,984
13,063
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
17
2 / 5 / 8
12,943
719
11,897
27,312
38,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
18
Kills
9
10
Deaths
18
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
W
Baron Samedi
BielWolf013
Baron Samedi
6
2
9
5.25
L
Tsukuyomi
HebertRichards
Tsukuyomi
7
11
3
0.77
L
Ymir
2
5
8
1.2
W
3
6
7
1.08
W
Thor
yKamui
Thor
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,602
Damage
35,113
48,309
Taken
59,880
20,051
Mitigated
53,424
18,672
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,123
0
462
661
7,584
1,690
0
3,244
4,280
14,714
0
W
Baron Samedi
BielWolf013
Baron Samedi
23,410
1,656
2,235
11,147
20,139
10,239
460
6,681
13,458
58,517
0
L
Tsukuyomi
HebertRichards
Tsukuyomi
21,093
4,408
0
3,529
24,984
13,063
48
12,673
11,816
3,074
71,501
L
Ymir
11,897
1,697
67
2,395
27,312
38,671
0
16,755
9,790
38,031
0
W
10,152
2,930
145
1,804
12,243
3,634
186
1,471
10,772
52,080
0
W
Thor
yKamui
Thor
17,040
3,706
0
3,341
15,927
6,178
1,964
6,811
8,476
0
60,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
35,759
222
Minions Killed
173
10
Camps Cleared
6
941,459
Distance Traveled
850,755
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,467
526
30
2
2
271,422
2
W
Baron Samedi
13,955
775
99
6
3
322,154
1
L
Tsukuyomi
13,349
742
96
5
3
289,293
2
L
Ymir
12,943
719
47
3
1
290,040
4
W
Nu Wa
12,422
690
53
3
3
288,040
0
W
Thor
13,591
755
70
4
4
331,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role