Player Matchup

Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
ArcherZero
Chiron
Level 160
God Stats
6W - 0L
1,617 SR
Queue Stats
129W - 116L
1,443 Elo+
Party 2
Ao Kuang
Ao Kuang
J0HNNY F1SH
Ao Kuang
Level 160
God Stats
16W - 10L
1,608 SR
Queue Stats
604W - 623L
1,561 Elo+
Solo
Set
Set
KittyBean
Set
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 133L
1,494 Elo+
Party 2
Chronos
Chronos
T1 Visionz
Chronos
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,582 Elo+
Party 1
Team Averages
Level 148
1,545 SR
1,516 Elo+

VS

Team Averages
Level 119
1,533 SR
1,570 Elo+
Ah Puch
Ah Puch
Aalejaandraa19
Ah Puch
Level 117
God Stats
7W - 1L
1,720 SR
Queue Stats
324W - 287L
1,570 Elo+
Solo
Chernobog
Chernobog
Chichibeen
Chernobog
Level 149
God Stats
0W - 1L
1,289 SR
Queue Stats
23W - 32L
1,554 Elo+
Solo
Fafnir
Fafnir
Landshark52
Fafnir
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
211W - 208L
1,608 Elo+
Party 3
King Arthur
King Arthur
callmevence
King Arthur
Level 48
God Stats
1W - 1L
1,656 SR
Queue Stats
38W - 26L
1,650 Elo+
Solo
Cupid
Cupid
mrwwwfff11
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
8 / 3 / 11
12,360
727
20,385
12,130
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
ArcherZero
Chiron
20
6 / 2 / 16
12,648
744
21,164
14,795
7,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ao Kuang
J0HNNY F1SH
Ao Kuang
19
2 / 3 / 15
11,528
678
10,552
22,766
30,334
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 6 / 16
11,814
695
14,472
22,381
23,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
T1 Visionz
Chronos
19
7 / 3 / 13
11,990
705
17,373
19,170
8,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 10
11,747
691
22,342
12,998
6,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
Chichibeen
Chernobog
19
4 / 4 / 10
12,120
713
18,402
15,484
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
19
2 / 5 / 10
11,913
701
11,238
25,298
36,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
callmevence
King Arthur
17
1 / 8 / 7
10,593
623
10,034
21,142
25,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
16
3 / 8 / 5
10,717
630
12,060
16,233
6,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
57
29
Kills
15
17
Deaths
29
71
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
3
11
4.5
L
5
4
10
2.5
W
Chiron
ArcherZero
Chiron
6
2
16
7
L
Chernobog
Chichibeen
Chernobog
4
4
10
2.25
W
Ao Kuang
J0HNNY F1SH
Ao Kuang
2
3
15
3.17
W
6
6
16
2.33
L
Fafnir
2
5
10
1.4
W
Chronos
T1 Visionz
Chronos
7
3
13
4.5
L
King Arthur
callmevence
King Arthur
1
8
7
0.56
L
Cupid
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,946
Damage
74,076
91,242
Taken
91,155
75,499
Mitigated
83,046
30,472
Healing
23,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
20,385
9,596
2,541
3,585
12,130
5,908
1,499
5,720
6,410
45,287
0
L
22,342
1,450
2,442
3,137
12,998
6,254
668
7,005
5,726
42,219
0
W
Chiron
ArcherZero
Chiron
21,164
4,109
5,021
4,909
14,795
7,454
2,023
5,695
9,100
0
50,491
L
Chernobog
Chichibeen
Chernobog
18,402
9,164
0
3,574
15,484
7,075
2,067
7,372
7,861
0
43,170
W
Ao Kuang
J0HNNY F1SH
Ao Kuang
10,552
1,678
354
6,009
22,766
30,334
333
4,864
17,524
16,226
0
W
14,472
2,686
1,720
3,162
22,381
23,012
15
8,756
13,625
0
26,996
L
Fafnir
11,238
2,666
2,152
6,330
25,298
36,804
493
12,463
11,997
16,707
0
W
Chronos
T1 Visionz
Chronos
17,373
7,741
320
2,851
19,170
8,791
1,981
8,545
10,625
35,466
0
L
King Arthur
callmevence
King Arthur
10,034
965
685
340
21,142
25,985
8
9,513
11,006
0
17,747
L
Cupid
12,060
6,400
1,940
2,732
16,233
6,928
2,521
10,755
5,082
0
27,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,340
Gold Earned
57,090
217
Minions Killed
161
0
Camps Cleared
0
1,582,764
Distance Traveled
1,356,682
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,360
727
58
3
0
287,017
0
L
Ah Puch
11,747
691
41
2
0
271,898
0
W
Chiron
12,648
744
78
5
0
320,656
3
L
Chernobog
12,120
713
66
4
0
255,050
1
W
Ao Kuang
11,528
678
18
1
0
333,622
1
W
Set
11,814
695
21
1
0
330,661
0
L
Fafnir
11,913
701
6
0
0
289,505
0
W
Chronos
11,990
705
42
2
0
310,808
0
L
King Arthur
10,593
623
11
1
0
273,236
0
L
Cupid
10,717
630
37
2
0
266,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role