Player Matchup

Neith
Neith
ChinWonder
Neith
Level 48
God Stats
17W - 18L
1,608 SR
Queue Stats
195W - 180L
1,473 Elo+
Party 4
Yemoja
Yemoja
SaucyNugs1
Yemoja
Level 69
God Stats
7W - 8L
1,614 SR
Queue Stats
371W - 328L
1,502 Elo+
Party 4
King Arthur
King Arthur
ScaryTerryCarry
King Arthur
Level 29
God Stats
4W - 5L
1,558 SR
Queue Stats
34W - 39L
1,489 Elo+
Party 3
He Bo
He Bo
illVision
He Bo
Level 68
God Stats
6W - 8L
1,345 SR
Queue Stats
262W - 215L
1,508 Elo+
Party 4
Arachne
Arachne
yagrb0mb3r
Arachne
Level 98
God Stats
7W - 8L
1,544 SR
Queue Stats
87W - 81L
1,581 Elo+
Party 3
Team Averages
Level 62
1,534 SR
1,511 Elo+

VS

Team Averages
Level 55
1,536 SR
1,503 Elo+
Sol
Sol
Charybd1z
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Geb
Geb
SageModeDave
Geb
Level 35
God Stats
2W - 4L
1,530 SR
Queue Stats
44W - 39L
1,517 Elo+
Party 2
Hou Yi
Hou Yi
ThePyronautz
Hou Yi
Level 34
God Stats
2W - 3L
1,517 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Twlvgage
Ah Muzen Cab
Level 94
God Stats
36W - 30L
1,525 SR
Queue Stats
273W - 241L
1,514 Elo+
Party 2
Shiva
Shiva
theeominous1
Shiva
Level 84
God Stats
19W - 19L
1,609 SR
Queue Stats
189W - 168L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 5 / 9
9,386
469
13,914
16,176
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
SaucyNugs1
Yemoja
14
3 / 2 / 12
9,835
492
3,222
13,975
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
ScaryTerryCarry
King Arthur
15
2 / 3 / 7
10,021
501
7,115
19,086
15,534
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
illVision
He Bo
17
8 / 2 / 7
11,174
559
14,349
8,303
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
yagrb0mb3r
Arachne
17
6 / 3 / 5
10,416
521
8,716
12,487
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,515
426
1,622
11,545
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 7
8,569
428
6,859
16,756
16,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
14
1 / 5 / 4
8,867
443
7,369
11,619
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Muzen Cab
Twlvgage
Ah Muzen Cab
14
7 / 6 / 3
9,430
472
17,083
14,229
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 2
9,155
458
10,555
11,681
5,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
22
Kills
14
15
Deaths
22
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Neith
3
5
9
1.5
L
2
3
7
1.83
W
Yemoja
SaucyNugs1
Yemoja
3
2
12
4.5
W
King Arthur
ScaryTerryCarry
King Arthur
2
3
7
1.83
L
Hou Yi
1
5
4
0.6
L
Ah Muzen Cab
Twlvgage
Ah Muzen Cab
7
6
3
1.42
W
He Bo
illVision
He Bo
8
2
7
5.75
L
4
1
2
5
W
Arachne
yagrb0mb3r
Arachne
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,316
Damage
43,488
70,027
Taken
65,830
40,626
Mitigated
32,114
22,584
Healing
17,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,622
69
0
776
11,545
2,707
2,548
3,246
8,299
37,911
0
W
Neith
13,914
8,268
0
5,421
16,176
5,034
0
1,986
14,190
0
70,487
L
6,859
1,348
177
2,928
16,756
16,212
0
4,519
12,237
16,328
7,443
W
Yemoja
SaucyNugs1
Yemoja
3,222
1,379
4,101
4,095
13,975
12,269
253
1,884
11,790
17,534
0
W
King Arthur
ScaryTerryCarry
King Arthur
7,115
1,181
177
1,944
19,086
15,534
303
1,263
17,823
0
57,688
L
Hou Yi
7,369
3,915
0
3,805
11,619
3,717
724
2,181
9,438
0
55,011
L
Ah Muzen Cab
Twlvgage
Ah Muzen Cab
17,083
4,710
0
3,529
14,229
4,045
485
5,375
8,854
0
67,777
W
He Bo
illVision
He Bo
14,349
534
1
988
8,303
2,528
303
1,084
7,219
77,775
0
L
10,555
2,362
405
5,540
11,681
5,433
0
2,250
9,431
0
56,583
W
Arachne
yagrb0mb3r
Arachne
8,716
5,613
0
5,857
12,487
5,261
670
1,190
11,297
0
85,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,832
Gold Earned
44,536
469
Minions Killed
412
0
Camps Cleared
0
1,937,572
Distance Traveled
1,655,705
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,515
426
92
5
0
261,556
2
W
Neith
9,386
469
87
4
0
352,980
2
L
Geb
8,569
428
26
1
0
359,155
1
W
Yemoja
9,835
492
29
1
0
379,212
4
W
King Arthur
10,021
501
113
6
0
371,313
8
L
Hou Yi
8,867
443
99
5
0
351,731
4
L
Ah Muzen Cab
9,430
472
92
5
0
315,486
1
W
He Bo
11,174
559
121
6
0
379,594
1
L
Shiva
9,155
458
103
5
0
367,777
12
W
Arachne
10,416
521
119
6
0
454,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role