Player Matchup

Cabrakan
Cabrakan
CN1VA
Cabrakan
Level 69
God Stats
23W - 31L
1,438 SR
Queue Stats
191W - 217L
1,403 Elo+
Party 1
Medusa
Medusa
C_Peludat11
Medusa
Level 63
God Stats
2W - 6L
1,707 SR
Queue Stats
161W - 186L
1,646 Elo+
Solo
Loki
Loki
ItsYeCheetah
Loki
Level 87
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 1L
1,668 Elo+
Solo
Sun Wukong
Sun Wukong
Ti_Mio_Mch_
Sun Wukong
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,395 Elo+
Solo
Neith
Neith
eLLutionZ
Neith
Level 84
God Stats
12W - 14L
1,338 SR
Queue Stats
217W - 230L
1,405 Elo+
Party 1
Team Averages
Level 74
1,546 SR
1,504 Elo+

VS

Team Averages
Level 78
1,438 SR
1,313 Elo+
Da Ji
Da Ji
Gumball-fish
Da Ji
Level 57
God Stats
3W - 2L
1,192 SR
Queue Stats
121W - 166L
1,277 Elo+
Solo
Shiva
Shiva
Jhonnysins32
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
404W - 393L
1,389 Elo+
Solo
Cerberus
Cerberus
POLOmoreno9043
Cerberus
Level 106
God Stats
7W - 5L
1,500 SR
Queue Stats
71W - 59L
1,269 Elo+
Solo
Jing Wei
Jing Wei
Punk_Esponja
Jing Wei
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
443W - 457L
1,471 Elo+
Solo
Anubis
Anubis
gabinete-teorico
Anubis
Level 36
God Stats
5W - 7L
1,500 SR
Queue Stats
52W - 44L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CN1VA
Cabrakan
9
1 / 5 / 5
6,845
403
4,413
10,865
9,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
3 / 5 / 1
7,874
463
6,138
10,831
3,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 3 / 3
7,945
467
6,768
10,968
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Ti_Mio_Mch_
Sun Wukong
13
0 / 3 / 3
7,753
456
3,412
10,174
8,902
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
eLLutionZ
Neith
11
6 / 3 / 1
7,851
462
8,592
7,045
1,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 5 / 3
8,795
517
8,292
11,349
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 3
8,928
525
6,558
10,713
10,751
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
13
4 / 5 / 7
8,148
479
7,338
14,518
4,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Punk_Esponja
Jing Wei
13
2 / 3 / 7
8,230
484
4,603
8,303
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 3 / 9
8,297
488
7,648
10,424
4,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
13
Kills
19
19
Deaths
18
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
CN1VA
Cabrakan
1
5
5
0.7
L
Medusa
3
5
1
0.7
W
8
5
3
1.9
L
3
3
3
1.5
W
3
2
3
2.25
W
Cerberus
4
5
7
1.5
W
Jing Wei
Punk_Esponja
Jing Wei
2
3
7
1.83
L
Sun Wukong
Ti_Mio_Mch_
Sun Wukong
0
3
3
0.5
L
Neith
eLLutionZ
Neith
6
3
1
2.17
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,323
Damage
34,439
49,883
Taken
55,307
26,619
Mitigated
27,567
9,607
Healing
16,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
CN1VA
Cabrakan
4,413
883
69
838
10,865
9,770
0
4,032
6,833
19,174
0
L
Medusa
6,138
1,645
0
2,866
10,831
3,297
662
4,922
5,909
0
35,908
W
8,292
1,959
40
2,241
11,349
4,115
0
1,041
10,166
0
46,282
L
6,768
1,863
0
2,641
10,968
2,813
0
2,181
8,787
0
39,958
W
6,558
1,292
876
1,945
10,713
10,751
44
1,916
8,797
0
55,709
W
Cerberus
7,338
1,009
586
4,695
14,518
4,777
26
2,770
11,748
34,504
0
W
Jing Wei
Punk_Esponja
Jing Wei
4,603
2,861
0
981
8,303
3,257
970
2,246
6,057
0
48,395
L
Sun Wukong
Ti_Mio_Mch_
Sun Wukong
3,412
643
0
987
10,174
8,902
762
0
10,174
10,403
31,133
L
Neith
eLLutionZ
Neith
8,592
3,805
0
2,206
7,045
1,837
228
3,851
3,194
0
36,764
W
7,648
227
0
4,858
10,424
4,667
1,259
793
9,631
37,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,268
Gold Earned
42,398
337
Minions Killed
411
0
Camps Cleared
0
1,393,700
Distance Traveled
1,545,922
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,845
403
28
2
0
217,787
0
L
Medusa
7,874
463
76
4
0
286,255
4
W
Da Ji
8,795
517
62
4
0
354,809
1
L
Loki
7,945
467
76
4
0
340,810
1
W
Shiva
8,928
525
103
6
0
321,664
5
W
Cerberus
8,148
479
84
5
0
278,630
1
W
Jing Wei
8,230
484
101
6
0
279,105
0
L
Sun Wukong
7,753
456
90
5
0
329,072
0
L
Neith
7,851
462
67
4
0
219,776
5
W
Anubis
8,297
488
61
4
0
311,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role