Player Matchup

Artio
Artio
 
Artio
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AliceTheRedVixen
Nu Wa
Level 160
God Stats
2W - 1L
1,707 SR
Queue Stats
609W - 193L
1,917 Elo+
Party 1
Olorun
Olorun
Dragonescalation
Olorun
Level 49
God Stats
3W - 0L
1,457 SR
Queue Stats
224W - 117L
1,794 Elo+
Party 1
Ne Zha
Ne Zha
EyeLezz
Ne Zha
Level 160
God Stats
30W - 5L
1,853 SR
Queue Stats
870W - 233L
1,934 Elo+
Party 1
Amaterasu
Amaterasu
Skipperhero
Amaterasu
Level 160
God Stats
5W - 0L
1,720 SR
Queue Stats
258W - 83L
1,910 Elo+
Party 1
Team Averages
Level 113
1,647 SR
1,811 Elo+

VS

Team Averages
Level 68
1,572 SR
1,515 Elo+
Anubis
Anubis
Ewokking12
Anubis
Level 26
God Stats
1W - 1L
1,831 SR
Queue Stats
4W - 3L
1,657 Elo+
Party 2
Geb
Geb
PipiKakaLord
Geb
Level 63
God Stats
4W - 5L
1,448 SR
Queue Stats
104W - 134L
1,443 Elo+
Party 3
Chernobog
Chernobog
abcq1
Chernobog
Level 59
God Stats
13W - 17L
1,739 SR
Queue Stats
137W - 158L
1,410 Elo+
Party 3
Shiva
Shiva
dfgserxvbxg
Shiva
Level 36
God Stats
80W - 73L
1,532 SR
Queue Stats
709W - 731L
1,551 Elo+
Solo
Tsukuyomi
Tsukuyomi
notLeendert
Tsukuyomi
Level 155
God Stats
0W - 1L
1,312 SR
Queue Stats
30W - 30L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 0 / 11
6,475
648
2,871
7,968
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 1 / 1
7,133
713
5,349
3,122
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
12 / 1 / 4
8,158
816
11,845
6,498
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
EyeLezz
Ne Zha
12
2 / 2 / 5
6,364
636
4,890
8,295
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
Skipperhero
Amaterasu
12
2 / 2 / 3
6,521
652
5,233
9,705
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ewokking12
Anubis
10
1 / 2 / 1
5,574
557
2,330
5,490
1,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 6 / 1
4,324
432
1,279
8,674
2,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
abcq1
Chernobog
7
1 / 9 / 2
5,090
509
3,692
9,104
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 3 / 0
6,433
643
6,913
8,478
3,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
notLeendert
Tsukuyomi
9
1 / 4 / 4
5,506
551
5,258
8,030
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
24
Kills
6
6
Deaths
24
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
11
7.5
W
6
1
1
6.5
W
12
1
4
14
L
Anubis
Ewokking12
Anubis
1
2
1
0.75
W
Ne Zha
EyeLezz
Ne Zha
2
2
5
2.25
L
0
6
1
0.08
W
Amaterasu
Skipperhero
Amaterasu
2
2
3
1.75
L
Chernobog
abcq1
Chernobog
1
9
2
0.22
L
3
3
0
1
L
Tsukuyomi
notLeendert
Tsukuyomi
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,188
Damage
19,472
35,588
Taken
39,776
17,045
Mitigated
11,457
15,808
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,871
75
519
2,634
7,968
5,249
203
1,951
5,577
8,576
1,436
W
5,349
771
0
626
3,122
877
0
956
2,166
39,792
0
W
11,845
8,537
188
3,209
6,498
1,914
2,995
702
5,477
47,444
0
L
Anubis
Ewokking12
Anubis
2,330
243
0
2,393
5,490
1,667
0
2,339
2,849
29,139
0
W
Ne Zha
EyeLezz
Ne Zha
4,890
1,447
0
4,088
8,295
2,808
0
0
8,295
0
37,737
L
1,279
66
0
748
8,674
2,278
0
6,834
1,726
9,447
0
W
Amaterasu
Skipperhero
Amaterasu
5,233
2,310
0
4,544
9,705
6,197
0
0
9,705
0
32,735
L
Chernobog
abcq1
Chernobog
3,692
1,932
0
710
9,104
1,265
0
6,530
2,502
0
18,393
L
6,913
1,236
0
2,200
8,478
3,415
0
953
7,477
0
33,711
L
Tsukuyomi
notLeendert
Tsukuyomi
5,258
1,607
0
898
8,030
2,832
0
2,694
5,156
0
24,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,651
Gold Earned
26,927
361
Minions Killed
212
0
Camps Cleared
0
1,009,569
Distance Traveled
947,957
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,475
648
20
2
0
214,592
2
W
Nu Wa
7,133
713
95
10
0
183,151
2
W
Olorun
8,158
816
95
10
0
191,022
4
L
Anubis
5,574
557
56
6
0
193,727
4
W
Ne Zha
6,364
636
76
8
0
222,662
3
L
Geb
4,324
432
15
2
0
186,509
2
W
Amaterasu
6,521
652
75
8
0
198,142
0
L
Chernobog
5,090
509
32
3
0
161,048
1
L
Shiva
6,433
643
65
7
0
204,402
5
L
Tsukuyomi
5,506
551
44
4
0
202,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role