Player Matchup

Sol
Sol
Platinum IV
CAMERONISM
Sol
Platinum IV
Level 97
God Stats
36W - 20L
1,690 SR
Queue Stats
89W - 80L
1,697 MMR
Solo
Kukulkan
Kukulkan
Gold I
EddyLoopz
Kukulkan
Gold I
Level 155
God Stats
11W - 7L
1,753 SR
Queue Stats
255W - 255L
1,728 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
R4Z0R95
Gilgamesh
Platinum IV
Level 49
God Stats
11W - 2L
1,759 SR
Queue Stats
157W - 144L
1,729 MMR
Solo
Ares
Ares
Platinum IV
Widop
Ares
Platinum IV
Level 160
God Stats
7W - 3L
1,415 SR
Queue Stats
73W - 73L
1,708 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Zepret
King Arthur
Platinum IV
Level 159
God Stats
2W - 0L
1,719 SR
Queue Stats
108W - 100L
1,708 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,667 SR
1,714 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,488 SR
1,718 MMR
Rama
Rama
Platinum IV
AceOfJesse
Rama
Platinum IV
Level 156
God Stats
7W - 8L
1,443 SR
Queue Stats
91W - 90L
1,792 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold III
Bang
Kumbhakarna
Gold III
Level 158
God Stats
1W - 3L
1,372 SR
Queue Stats
130W - 132L
1,686 MMR
Solo
Scylla
Scylla
Gold II
Guàpo
Scylla
Gold II
Level 157
God Stats
3W - 4L
1,795 SR
Queue Stats
211W - 207L
1,724 MMR
Solo
Da Ji
Da Ji
Gold III
Myjn
Da Ji
Gold III
Level 118
God Stats
1W - 4L
1,328 SR
Queue Stats
181W - 200L
1,691 MMR
Solo
Bellona
Bellona
Gold I
Travis
Bellona
Gold I
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 91L
1,698 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 10
14,069
612
11,315
15,477
5,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
EddyLoopz
Kukulkan
20
12 / 1 / 5
14,533
632
22,870
10,076
4,565
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
R4Z0R95
Gilgamesh
20
9 / 2 / 9
14,999
652
19,969
21,956
17,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
Widop
Ares
17
1 / 4 / 19
12,589
547
12,395
29,217
35,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Zepret
King Arthur
18
3 / 8 / 9
11,915
518
17,621
26,148
20,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioKaliCliodhnaLoki

VS

Bans
GebAtlasBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 4
11,322
492
12,644
17,178
6,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Bang
Kumbhakarna
15
2 / 7 / 6
10,489
456
4,105
24,917
28,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Guàpo
Scylla
18
7 / 4 / 0
12,221
531
17,801
13,520
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Myjn
Da Ji
17
1 / 7 / 8
10,880
473
8,419
20,603
8,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Travis
Bellona
17
5 / 4 / 5
11,980
521
19,811
29,788
30,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
39
29
Kills
16
17
Deaths
29
52
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Kumbhakarna
Bang
Kumbhakarna
2
7
6
0.71
W
4
2
10
4.5
W
Kukulkan
EddyLoopz
Kukulkan
12
1
5
14.5
L
Scylla
Guàpo
Scylla
7
4
0
1.75
L
Da Ji
Myjn
Da Ji
1
7
8
0.71
W
Gilgamesh
R4Z0R95
Gilgamesh
9
2
9
6.75
L
Bellona
Travis
Bellona
5
4
5
1.88
W
Ares
Widop
Ares
1
4
19
2.63
W
King Arthur
Zepret
King Arthur
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,170
Damage
62,780
102,874
Taken
106,006
83,202
Mitigated
78,578
27,101
Healing
21,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,644
10,276
0
5,521
17,178
6,546
1,958
9,613
7,565
0
95,698
L
Kumbhakarna
Bang
Kumbhakarna
4,105
650
0
1,557
24,917
28,046
0
15,415
9,502
22,514
0
W
11,315
5,997
0
8,664
15,477
5,844
6,835
1,812
13,665
126,010
0
W
Kukulkan
EddyLoopz
Kukulkan
22,870
2,737
0
3,086
10,076
4,565
770
4,799
5,277
117,556
0
L
Scylla
Guàpo
Scylla
17,801
1,558
0
610
13,520
4,557
0
5,002
8,518
80,633
0
L
Da Ji
Myjn
Da Ji
8,419
2,225
0
6,545
20,603
8,952
0
8,068
12,535
0
79,255
W
Gilgamesh
R4Z0R95
Gilgamesh
19,969
5,574
0
7,392
21,956
17,298
1,245
7,589
14,367
0
108,859
L
Bellona
Travis
Bellona
19,811
8,125
0
7,339
29,788
30,477
536
8,157
21,631
0
80,316
W
Ares
Widop
Ares
12,395
626
0
5,602
29,217
35,024
0
7,338
21,879
35,105
325
W
King Arthur
Zepret
King Arthur
17,621
1,759
0
2,357
26,148
20,471
370
4,744
21,404
0
67,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,105
Gold Earned
56,892
606
Minions Killed
592
0
Camps Cleared
0
2,330,779
Distance Traveled
2,214,355
33
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,322
492
164
7
0
395,273
6
L
Kumbhakarna
10,489
456
26
1
0
461,970
5
W
Sol
14,069
612
158
7
0
440,624
12
W
Kukulkan
14,533
632
183
8
0
503,650
8
L
Scylla
12,221
531
146
6
0
442,944
9
L
Da Ji
10,880
473
115
5
0
476,922
4
W
Gilgamesh
14,999
652
138
6
0
493,854
0
L
Bellona
11,980
521
141
6
0
437,246
5
W
Ares
12,589
547
41
2
0
454,560
11
W
King Arthur
11,915
518
86
4
0
438,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role