Player Matchup

Horus
Horus
 
Horus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Big Sloppa3033
Shiva
Level 149
God Stats
10W - 6L
1,706 SR
Queue Stats
330W - 357L
1,311 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FaqDi
Morgan Le Fay
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,743 Elo+
Party 1
Cerberus
Cerberus
Kinesthetix
Cerberus
Level 61
God Stats
6W - 9L
1,739 SR
Queue Stats
87W - 106L
1,482 Elo+
Party 2
Medusa
Medusa
ramdu
Medusa
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,710 Elo+
Solo
Team Averages
Level 94
1,589 SR
1,549 Elo+

VS

Team Averages
Level 67
1,436 SR
1,386 Elo+
Izanami
Izanami
Frost172
Izanami
Level 123
God Stats
2W - 5L
1,500 SR
Queue Stats
419W - 429L
1,461 Elo+
Party 3
Artio
Artio
LOB Kakashi
Artio
Level 25
God Stats
7W - 14L
1,152 SR
Queue Stats
119W - 149L
1,288 Elo+
Party 3
Fenrir
Fenrir
LOB Zetsu
Fenrir
Level 27
God Stats
1W - 3L
1,240 SR
Queue Stats
185W - 215L
1,306 Elo+
Party 3
Shiva
Shiva
LOBKisame
Shiva
Level 77
God Stats
19W - 17L
1,474 SR
Queue Stats
115W - 135L
1,384 Elo+
Party 3
Eset
Eset
PaleoInsulator
Eset
Level 82
God Stats
3W - 3L
1,815 SR
Queue Stats
88W - 79L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
10 / 5 / 10
11,508
606
16,899
16,307
7,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 1 / 9
11,264
593
14,951
14,074
13,456
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
FaqDi
Morgan Le Fay
14
2 / 7 / 6
9,129
480
6,803
13,803
4,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Kinesthetix
Cerberus
14
2 / 1 / 12
9,426
496
5,494
10,188
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
ramdu
Medusa
18
10 / 2 / 12
11,597
610
16,694
13,448
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Frost172
Izanami
14
5 / 8 / 2
9,024
475
14,735
14,771
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 4 / 4
8,932
470
2,819
13,515
9,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LOB Zetsu
Fenrir
14
5 / 8 / 2
9,003
474
5,635
16,633
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
LOBKisame
Shiva
15
0 / 4 / 3
8,791
463
6,943
19,932
12,898
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 6 / 3
9,677
509
11,796
14,060
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
29
Kills
16
16
Deaths
30
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
10
5
10
3
W
5
1
9
9.5
W
Morgan Le Fay
FaqDi
Morgan Le Fay
2
7
6
0.71
L
Izanami
Frost172
Izanami
5
8
2
0.75
W
Cerberus
Kinesthetix
Cerberus
2
1
12
8
L
2
4
4
1
L
Fenrir
LOB Zetsu
Fenrir
5
8
2
0.75
L
Shiva
LOBKisame
Shiva
0
4
3
0.38
L
4
6
3
0.92
W
Medusa
ramdu
Medusa
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,841
Damage
41,928
67,820
Taken
78,911
40,888
Mitigated
35,242
20,022
Healing
12,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
16,899
7,721
1,518
5,952
16,307
7,270
1,097
3,269
12,920
0
65,264
W
14,951
2,913
230
2,140
14,074
13,456
884
881
13,131
0
69,964
W
Morgan Le Fay
FaqDi
Morgan Le Fay
6,803
700
208
1,815
13,803
4,904
0
6,262
7,187
34,895
0
L
Izanami
Frost172
Izanami
14,735
10,501
0
2,534
14,771
3,258
60
1,608
13,123
0
61,593
W
Cerberus
Kinesthetix
Cerberus
5,494
126
0
2,649
10,188
10,302
928
1,966
8,121
32,023
0
L
2,819
336
148
1,372
13,515
9,693
0
2,731
10,680
30,115
0
L
Fenrir
LOB Zetsu
Fenrir
5,635
797
0
385
16,633
4,915
0
2,559
13,950
0
40,362
L
Shiva
LOBKisame
Shiva
6,943
556
85
4,930
19,932
12,898
0
2,362
17,532
0
54,041
L
11,796
481
383
3,052
14,060
4,478
617
2,533
11,329
58,458
0
W
Medusa
ramdu
Medusa
16,694
8,256
0
5,510
13,448
4,956
4,065
1,558
11,846
0
79,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,924
Gold Earned
45,427
449
Minions Killed
432
0
Camps Cleared
0
1,863,824
Distance Traveled
1,729,910
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,508
606
95
5
0
399,110
1
W
Shiva
11,264
593
107
6
0
403,152
2
W
Morgan Le Fay
9,129
480
63
3
0
350,211
0
L
Izanami
9,024
475
102
5
0
311,329
4
W
Cerberus
9,426
496
68
4
0
341,629
4
L
Artio
8,932
470
56
3
0
358,068
0
L
Fenrir
9,003
474
60
3
0
363,390
0
L
Shiva
8,791
463
107
6
0
358,689
0
L
Eset
9,677
509
107
6
0
338,434
0
W
Medusa
11,597
610
116
6
0
369,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role