Player Matchup

Medusa
Medusa
BionicWolf4
Medusa
Level 102
God Stats
7W - 7L
1,520 SR
Queue Stats
95W - 101L
1,490 Elo+
Party 3
Sylvanus
Sylvanus
NotoriousNgari
Sylvanus
Level 127
God Stats
10W - 11L
1,440 SR
Queue Stats
93W - 103L
1,527 Elo+
Party 1
Hercules
Hercules
RCM14
Hercules
Level 106
God Stats
1W - 1L
1,283 SR
Queue Stats
127W - 142L
1,445 Elo+
Party 3
Freya
Freya
SupahSaiyan2
Freya
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 78L
1,512 Elo+
Party 1
Thor
Thor
TreeLikeMe
Thor
Level 157
God Stats
32W - 37L
1,402 SR
Queue Stats
80W - 104L
1,454 Elo+
Party 1
Team Averages
Level 118
1,429 SR
1,486 Elo+

VS

Team Averages
Level 113
1,385 SR
1,450 Elo+
Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Deh_Noob-
Tsukuyomi
Level 105
God Stats
5W - 4L
1,319 SR
Queue Stats
162W - 162L
1,468 Elo+
Solo
He Bo
He Bo
GeNeRaL_BaStErD
He Bo
Level 126
God Stats
6W - 10L
1,306 SR
Queue Stats
160W - 161L
1,477 Elo+
Solo
Ah Puch
Ah Puch
Kurt_Angle58
Ah Puch
Level 92
God Stats
16W - 12L
1,300 SR
Queue Stats
45W - 45L
1,274 Elo+
Party 2
Skadi
Skadi
oeduma11
Skadi
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
4 / 1 / 2
6,122
612
2,585
5,936
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
10
1 / 2 / 2
5,755
576
4,046
6,560
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
RCM14
Hercules
8
2 / 2 / 3
5,756
576
1,651
4,736
2,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 1 / 0
5,228
523
533
3,944
1,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
5 / 1 / 1
6,085
609
3,309
5,522
1,765
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
4
0 / 3 / 2
3,963
396
1,155
3,338
1,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
Deh_Noob-
Tsukuyomi
9
3 / 3 / 2
5,796
580
3,993
5,234
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 1
5,494
549
1,600
3,686
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Kurt_Angle58
Ah Puch
10
2 / 1 / 2
5,872
587
6,542
4,913
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
oeduma11
Skadi
9
1 / 2 / 2
5,486
549
2,355
3,901
838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
12
Kills
7
7
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
2
0.33
W
Medusa
4
1
2
5
L
Tsukuyomi
Deh_Noob-
Tsukuyomi
3
3
2
1.33
L
1
3
1
0.5
L
Ah Puch
Kurt_Angle58
Ah Puch
2
1
2
3
W
Sylvanus
1
2
2
1
W
Hercules
RCM14
Hercules
2
2
3
1.75
W
0
1
0
0
W
5
1
1
5.5
L
Skadi
oeduma11
Skadi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,124
Damage
15,645
26,698
Taken
21,072
10,670
Mitigated
5,206
7,838
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
1,155
726
0
556
3,338
1,096
0
728
2,610
0
4,989
W
Medusa
2,585
1,405
0
2,530
5,936
1,705
1,192
2,056
3,708
0
33,008
L
Tsukuyomi
Deh_Noob-
Tsukuyomi
3,993
1,509
0
1,632
5,234
1,244
0
1,991
3,243
0
20,438
L
1,600
39
0
685
3,686
602
0
175
3,511
23,051
0
L
Ah Puch
Kurt_Angle58
Ah Puch
6,542
226
0
2,550
4,913
1,426
54
499
4,414
29,457
0
W
Sylvanus
4,046
647
155
2,303
6,560
3,317
186
902
5,419
24,153
7,164
W
Hercules
RCM14
Hercules
1,651
570
244
991
4,736
2,524
485
2,058
2,502
0
13,709
W
533
202
0
864
3,944
1,359
287
1,636
2,102
15,369
2,301
W
3,309
762
12
739
5,522
1,765
450
802
4,654
0
27,765
L
Skadi
oeduma11
Skadi
2,355
1,173
0
904
3,901
838
1,012
846
3,055
0
22,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,946
Gold Earned
26,611
284
Minions Killed
215
0
Camps Cleared
0
852,993
Distance Traveled
823,234
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
3,963
396
6
1
0
103,245
0
W
Medusa
6,122
612
61
6
0
160,798
2
L
Tsukuyomi
5,796
580
36
4
0
175,205
1
L
He Bo
5,494
549
53
5
0
185,215
2
L
Ah Puch
5,872
587
58
6
0
193,404
1
W
Sylvanus
5,755
576
74
7
0
148,605
1
W
Hercules
5,756
576
29
3
0
182,224
2
W
Freya
5,228
523
54
5
0
180,350
5
W
Thor
6,085
609
66
7
0
181,016
5
L
Skadi
5,486
549
62
6
0
166,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role