Player Matchup

Nemesis
Nemesis
ArtOfMeepo
Nemesis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,442 Elo+
Party 1
He Bo
He Bo
Checho3312
He Bo
Level 69
God Stats
5W - 4L
1,608 SR
Queue Stats
303W - 340L
1,458 Elo+
Solo
Fafnir
Fafnir
artofnarfs
Fafnir
Level 38
God Stats
1W - 4L
1,293 SR
Queue Stats
21W - 25L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
caudio9604
Danzaburou
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
13W - 15L
1,408 Elo+
Party 1
Mulan
Mulan
emdethayler
Mulan
Level 137
God Stats
47W - 46L
1,104 SR
Queue Stats
361W - 382L
1,452 Elo+
Solo
Team Averages
Level 82
1,401 SR
1,435 Elo+

VS

Team Averages
Level 109
1,489 SR
1,458 Elo+
Scylla
Scylla
 
Scylla
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ImDuck2
Artemis
Level 105
God Stats
7W - 8L
1,221 SR
Queue Stats
119W - 117L
1,311 Elo+
Solo
Thanatos
Thanatos
Itadakimas4
Thanatos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
643W - 682L
1,485 Elo+
Solo
Hercules
Hercules
alexdd13
Hercules
Level 123
God Stats
4W - 5L
1,417 SR
Queue Stats
362W - 378L
1,389 Elo+
Solo
Sylvanus
Sylvanus
xXxTurkeyxXx
Sylvanus
Level 137
God Stats
15W - 7L
1,807 SR
Queue Stats
57W - 27L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArtOfMeepo
Nemesis
18
14 / 7 / 6
12,307
559
17,881
21,306
6,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
16
3 / 8 / 8
10,486
477
8,138
17,388
4,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
artofnarfs
Fafnir
13
2 / 8 / 9
9,668
439
7,076
21,881
26,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
caudio9604
Danzaburou
14
0 / 12 / 7
9,281
422
6,698
18,395
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 4 / 7
12,987
590
23,841
23,041
14,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
4 / 7 / 9
11,401
518
9,807
13,844
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
ImDuck2
Artemis
20
18 / 4 / 10
14,631
665
26,499
15,480
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Itadakimas4
Thanatos
17
5 / 8 / 4
10,998
500
10,763
20,021
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
alexdd13
Hercules
17
0 / 5 / 11
10,875
494
9,584
20,374
23,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
xXxTurkeyxXx
Sylvanus
19
11 / 4 / 17
14,107
641
19,706
20,315
23,630
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
89
28
Kills
38
39
Deaths
28
37
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
7
9
1.21
L
Nemesis
ArtOfMeepo
Nemesis
14
7
6
2.43
L
He Bo
3
8
8
0.88
W
Artemis
ImDuck2
Artemis
18
4
10
5.75
W
Thanatos
Itadakimas4
Thanatos
5
8
4
0.88
W
Hercules
alexdd13
Hercules
0
5
11
1.1
L
Fafnir
artofnarfs
Fafnir
2
8
9
0.81
L
Danzaburou
caudio9604
Danzaburou
0
12
7
0.29
L
9
4
7
3.13
W
Sylvanus
xXxTurkeyxXx
Sylvanus
11
4
17
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,634
Damage
76,359
102,011
Taken
90,034
55,167
Mitigated
65,310
28,719
Healing
40,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,807
45
0
1,132
13,844
4,026
67
3,315
10,341
67,561
0
L
Nemesis
ArtOfMeepo
Nemesis
17,881
8,501
0
6,402
21,306
6,326
212
6,187
15,049
0
69,254
L
He Bo
8,138
569
190
4,321
17,388
4,455
298
8,076
9,272
57,819
0
W
Artemis
ImDuck2
Artemis
26,499
16,004
0
6,460
15,480
6,739
6,250
2,362
12,871
0
104,879
W
Thanatos
Itadakimas4
Thanatos
10,763
3,920
0
13,652
20,021
7,709
0
2,914
17,035
0
78,768
W
Hercules
alexdd13
Hercules
9,584
2,092
0
6,504
20,374
23,206
817
2,510
17,672
13,757
50,856
L
Fafnir
artofnarfs
Fafnir
7,076
2,052
0
2,292
21,881
26,468
78
5,646
15,948
15,776
0
L
Danzaburou
caudio9604
Danzaburou
6,698
3,464
0
3,336
18,395
3,733
901
4,436
13,959
0
52,516
L
23,841
6,383
0
12,178
23,041
14,185
1,376
7,683
15,053
0
97,450
W
Sylvanus
xXxTurkeyxXx
Sylvanus
19,706
3,656
4,106
8,914
20,315
23,630
1,259
3,545
16,654
36,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,729
Gold Earned
62,012
459
Minions Killed
476
0
Camps Cleared
0
1,902,641
Distance Traveled
1,860,221
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,401
518
87
4
0
410,230
7
L
Nemesis
12,307
559
95
4
0
415,225
2
L
He Bo
10,486
477
104
5
0
357,618
3
W
Artemis
14,631
665
136
6
0
328,998
0
W
Thanatos
10,998
500
97
4
0
340,060
0
W
Hercules
10,875
494
121
6
0
391,837
5
L
Fafnir
9,668
439
22
1
0
410,744
5
L
Danzaburou
9,281
422
77
4
0
353,533
0
L
Mulan
12,987
590
161
7
0
365,521
1
W
Sylvanus
14,107
641
35
2
0
389,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role