Player Matchup

Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BensonHenderson
Osiris
Level 59
God Stats
1W - 1L
1,659 SR
Queue Stats
34W - 21L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
Ransackz
Zhong Kui
Level 121
God Stats
14W - 14L
1,608 SR
Queue Stats
139W - 129L
1,520 Elo+
Party 1
Kali
Kali
ZhadowColossus
Kali
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,406 Elo+
Solo
Izanami
Izanami
shwa1
Izanami
Level 146
God Stats
4W - 4L
1,568 SR
Queue Stats
18W - 10L
1,648 Elo+
Party 1
Team Averages
Level 103
1,567 SR
1,530 Elo+

VS

Team Averages
Level 146
1,604 SR
1,544 Elo+
Ah Puch
Ah Puch
DHys9
Ah Puch
Level 120
God Stats
46W - 25L
1,767 SR
Queue Stats
393W - 380L
1,601 Elo+
Party 3
Atlas
Atlas
Nashty713
Atlas
Level 152
God Stats
18W - 13L
1,589 SR
Queue Stats
280W - 274L
1,478 Elo+
Party 3
Artemis
Artemis
Sage yami
Artemis
Level 160
God Stats
4W - 1L
1,543 SR
Queue Stats
94W - 95L
1,547 Elo+
Party 2
Shiva
Shiva
Sheedifidouh
Shiva
Level 141
God Stats
18W - 9L
1,678 SR
Queue Stats
106W - 103L
1,572 Elo+
Party 2
Hun Batz
Hun Batz
WolfGuardian8
Hun Batz
Level 159
God Stats
7W - 4L
1,444 SR
Queue Stats
108W - 116L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 6 / 4
10,229
682
5,730
12,015
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 3
9,372
625
10,842
15,724
13,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Ransackz
Zhong Kui
17
3 / 5 / 2
10,285
686
7,157
14,938
8,873
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 5 / 3
9,962
664
6,552
12,640
5,161
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
shwa1
Izanami
15
0 / 5 / 5
9,175
612
8,612
12,217
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DHys9
Ah Puch
16
1 / 3 / 10
9,979
665
17,867
9,070
3,474
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
Nashty713
Atlas
19
4 / 0 / 14
11,365
758
5,646
11,298
13,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Sage yami
Artemis
19
5 / 1 / 13
11,351
757
13,340
10,235
4,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

18
6 / 4 / 10
11,331
755
9,995
17,577
16,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
WolfGuardian8
Hun Batz
20
9 / 2 / 10
12,120
808
8,801
12,350
6,099
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
9
Kills
25
25
Deaths
10
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
6
4
0.67
L
2
4
3
0.88
W
Ah Puch
DHys9
Ah Puch
1
3
10
2
W
Atlas
Nashty713
Atlas
4
0
14
11
L
Zhong Kui
Ransackz
Zhong Kui
3
5
2
0.8
W
Artemis
Sage yami
Artemis
5
1
13
11.5
W
6
4
10
2.75
W
Hun Batz
WolfGuardian8
Hun Batz
9
2
10
7
L
2
5
3
0.7
L
Izanami
shwa1
Izanami
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,893
Damage
55,649
67,534
Taken
60,530
34,945
Mitigated
45,156
11,346
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,730
492
2,836
2,958
12,015
3,965
0
4,794
7,131
24,003
0
L
10,842
2,477
0
1,293
15,724
13,897
0
4,982
10,529
0
29,595
W
Ah Puch
DHys9
Ah Puch
17,867
0
0
618
9,070
3,474
788
2,172
6,718
34,906
0
W
Atlas
Nashty713
Atlas
5,646
583
1,017
1,519
11,298
13,785
422
2,343
8,867
28,815
0
L
Zhong Kui
Ransackz
Zhong Kui
7,157
585
0
2,046
14,938
8,873
581
4,254
10,428
34,771
0
W
Artemis
Sage yami
Artemis
13,340
5,333
0
3,268
10,235
4,973
5,907
2,102
8,067
0
45,236
W
9,995
1,029
458
2,625
17,577
16,825
217
4,475
12,948
967
26,331
W
Hun Batz
WolfGuardian8
Hun Batz
8,801
1,460
0
420
12,350
6,099
2,385
1,263
11,043
0
42,491
L
6,552
2,301
0
1,564
12,640
5,161
0
4,093
8,430
0
29,795
L
Izanami
shwa1
Izanami
8,612
5,177
0
649
12,217
3,049
82
5,879
6,257
0
35,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,023
Gold Earned
56,146
268
Minions Killed
269
0
Camps Cleared
0
1,343,857
Distance Traveled
1,537,423
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,229
682
48
3
0
251,622
6
L
Osiris
9,372
625
33
2
0
304,873
5
W
Ah Puch
9,979
665
46
3
0
306,671
4
W
Atlas
11,365
758
50
3
0
323,974
0
L
Zhong Kui
10,285
686
72
5
0
257,270
1
W
Artemis
11,351
757
73
5
0
295,497
2
W
Shiva
11,331
755
39
3
0
282,199
3
W
Hun Batz
12,120
808
61
4
0
329,082
3
L
Kali
9,962
664
47
3
0
277,278
5
L
Izanami
9,175
612
68
5
0
252,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role