Player Matchup

Osiris
Osiris
Gold III
Antsirabe
Osiris
Gold III
Level 67
God Stats
9W - 9L
1,628 SR
Queue Stats
17W - 12L
1,739 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
R3YK0NG
Hun Batz
Platinum III
Level 160
God Stats
6W - 4L
1,520 SR
Queue Stats
150W - 138L
1,663 MMR
Solo
Athena
Athena
Gold III
ZG Atlas
Athena
Gold III
Level 102
God Stats
8W - 7L
1,727 SR
Queue Stats
28W - 31L
1,590 MMR
Party 4
Ra
Ra
Platinum IV
ZG Tempest
Ra
Platinum IV
Level 129
God Stats
10W - 8L
1,632 SR
Queue Stats
174W - 174L
1,863 MMR
Party 4
Danzaburou
Danzaburou
Gold V
shvqiri
Danzaburou
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,673 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,601 SR
1,705 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,609 SR
1,692 MMR
Charybdis
Charybdis
Platinum V
PULL OUT PATT
Charybdis
Platinum V
Level 149
God Stats
10W - 11L
1,709 SR
Queue Stats
228W - 242L
1,677 MMR
Solo
Zeus
Zeus
Gold I
SKLZ Pineapple
Zeus
Gold I
Level 152
God Stats
8W - 6L
1,604 SR
Queue Stats
69W - 64L
1,659 MMR
Party 3
Horus
Horus
Gold II
SKLZiiMoRTaL
Horus
Gold II
Level 140
God Stats
0W - 2L
1,305 SR
Queue Stats
63W - 59L
1,659 MMR
Party 3
Pele
Pele
Platinum V
TOPDOGOFTHEPACK
Pele
Platinum V
Level 160
God Stats
6W - 5L
1,716 SR
Queue Stats
109W - 91L
1,752 MMR
Party 2
Atlas
Atlas
Gold II
TOPJAGOFTHEPACK
Atlas
Gold II
Level 110
God Stats
5W - 6L
1,712 SR
Queue Stats
50W - 52L
1,711 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Antsirabe
Osiris
20
0 / 5 / 10
13,883
496
9,646
31,056
35,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
R3YK0NG
Hun Batz
20
2 / 5 / 10
14,135
505
16,742
19,315
11,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
ZG Atlas
Athena
20
3 / 3 / 10
14,621
522
10,028
30,165
40,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 5 / 8
15,848
566
20,101
14,459
6,139
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
shvqiri
Danzaburou
20
6 / 2 / 4
16,893
603
17,533
19,471
8,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
ArachneLokiApolloKaliBastet

VS

Bans
GebThothMorgan Le FayCliodhnaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PULL OUT PATT
Charybdis
20
1 / 5 / 8
13,952
498
17,584
25,299
10,041
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 3
10,262
367
4,839
6,374
1,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
4 / 3 / 2
14,068
502
17,879
25,601
28,115
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 3 / 6
15,646
559
26,331
24,065
10,664
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
3 / 2 / 10
12,575
449
11,846
23,857
32,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
49
14
Kills
20
20
Deaths
14
42
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Osiris
Antsirabe
Osiris
0
5
10
1
L
Charybdis
PULL OUT PATT
Charybdis
1
5
8
1
W
Hun Batz
R3YK0NG
Hun Batz
2
5
10
1.4
L
3
1
3
4.5
L
4
3
2
1.67
L
9
3
6
4
L
3
2
10
4
W
Athena
ZG Atlas
Athena
3
3
10
2.67
W
3
5
8
1.4
W
Danzaburou
shvqiri
Danzaburou
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,050
Damage
78,479
114,466
Taken
105,196
101,810
Mitigated
83,132
41,640
Healing
37,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Antsirabe
Osiris
9,646
3,088
441
11,455
31,056
35,611
834
2,859
27,012
0
83,670
L
Charybdis
PULL OUT PATT
Charybdis
17,584
12,866
0
11,910
25,299
10,041
3,794
6,025
19,274
0
128,804
W
Hun Batz
R3YK0NG
Hun Batz
16,742
3,613
0
650
19,315
11,247
2,458
3,450
15,708
0
128,888
L
4,839
597
0
750
6,374
1,945
0
846
5,528
38,827
0
L
17,879
8,087
1,090
7,585
25,601
28,115
37
8,053
17,548
0
93,375
L
26,331
5,220
0
8,280
24,065
10,664
1,368
7,935
16,130
0
164,072
L
11,846
3,638
4,055
3,996
23,857
32,367
0
6,501
17,356
31,648
3,433
W
Athena
ZG Atlas
Athena
10,028
1,900
740
6,847
30,165
40,414
328
7,315
22,709
37,770
8,489
W
20,101
2,051
6,824
5,094
14,459
6,139
1,003
3,078
11,356
159,050
0
W
Danzaburou
shvqiri
Danzaburou
17,533
7,594
0
9,589
19,471
8,399
6,223
3,675
15,796
0
145,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,380
Gold Earned
66,503
836
Minions Killed
723
0
Camps Cleared
0
2,904,047
Distance Traveled
2,594,478
46
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,883
496
149
5
0
564,149
10
L
Charybdis
13,952
498
213
8
0
477,830
4
W
Hun Batz
14,135
505
161
6
0
594,873
14
L
Zeus
10,262
367
82
3
0
513,116
1
L
Horus
14,068
502
165
6
0
458,688
2
L
Pele
15,646
559
222
8
0
593,188
7
L
Atlas
12,575
449
41
1
0
551,656
11
W
Athena
14,621
522
53
2
0
632,589
7
W
Ra
15,848
566
269
10
0
602,755
5
W
Danzaburou
16,893
603
204
7
0
509,681
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role