Player Matchup

Da Ji
Da Ji
FER-19_80
Da Ji
Level 155
God Stats
8W - 4L
1,753 SR
Queue Stats
207W - 244L
1,539 Elo+
Party 1
Fafnir
Fafnir
FallenSully
Fafnir
Level 140
God Stats
4W - 3L
1,522 SR
Queue Stats
185W - 176L
1,478 Elo+
Solo
Scylla
Scylla
XxluisferxX
Scylla
Level 104
God Stats
5W - 11L
1,482 SR
Queue Stats
195W - 233L
1,555 Elo+
Party 1
Team Averages
Level 133
1,586 SR
1,524 Elo+

VS

Team Averages
Level 119
1,499 SR
1,484 Elo+
Awilix
Awilix
PulloutChampion
Awilix
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
29W - 31L
1,447 Elo+
Party 2
Shiva
Shiva
fdswfdw
Shiva
Level 110
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 17L
1,516 Elo+
Party 2
Tiamat
Tiamat
xXlBi0lXx
Tiamat
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FER-19_80
Da Ji
13
4 / 8 / 6
10,503
656
6,102
13,661
5,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
16
0 / 3 / 12
11,963
748
9,566
16,723
22,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
18
9 / 3 / 4
12,994
812
15,773
12,274
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 6
11,003
688
10,131
14,795
4,077
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
fdswfdw
Shiva
13
3 / 4 / 7
10,751
672
6,008
10,187
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
xXlBi0lXx
Tiamat
17
4 / 2 / 10
11,338
709
17,413
12,808
8,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
13
Kills
14
14
Deaths
13
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
FER-19_80
Da Ji
4
8
6
0.88
W
Fafnir
0
3
12
2
L
7
7
6
1.43
W
Scylla
9
3
4
3.67
L
Shiva
fdswfdw
Shiva
3
4
7
1.63
L
Tiamat
xXlBi0lXx
Tiamat
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,441
Damage
33,552
42,658
Taken
37,790
32,174
Mitigated
17,625
12,056
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
FER-19_80
Da Ji
6,102
544
0
1,107
13,661
5,126
134
5,834
7,242
0
19,795
W
Fafnir
9,566
2,409
446
6,481
16,723
22,752
543
5,815
9,985
21,929
0
L
10,131
4,146
0
1,088
14,795
4,077
234
9,372
5,423
0
33,249
W
Scylla
15,773
2,704
0
4,022
12,274
4,296
1,450
5,863
5,848
63,491
0
L
Shiva
fdswfdw
Shiva
6,008
439
0
1,721
10,187
5,479
0
7,840
2,347
3,643
9,856
L
Tiamat
xXlBi0lXx
Tiamat
17,413
2,425
327
3,187
12,808
8,069
363
8,638
4,170
39,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,460
Gold Earned
33,092
188
Minions Killed
117
7
Camps Cleared
5
747,703
Distance Traveled
731,507
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,503
656
33
2
4
242,115
1
W
Fafnir
11,963
748
27
2
1
253,036
1
L
Awilix
11,003
688
48
3
4
285,143
3
W
Scylla
12,994
812
128
8
2
252,552
2
L
Shiva
10,751
672
14
1
0
166,660
2
L
Tiamat
11,338
709
55
3
1
279,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role