Player Matchup

Tyr
Tyr
Badcats25
Tyr
Level 21
God Stats
1W - 2L
1,272 SR
Queue Stats
18W - 13L
1,645 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CaptainBooty483
Morgan Le Fay
Level 146
God Stats
3W - 1L
1,846 SR
Queue Stats
176W - 175L
1,443 Elo+
Party 2
Bacchus
Bacchus
PhantomCorps
Bacchus
Level 110
God Stats
1W - 0L
1,288 SR
Queue Stats
24W - 22L
1,512 Elo+
Party 2
Chiron
Chiron
Philz4life6
Chiron
Level 122
God Stats
4W - 7L
1,350 SR
Queue Stats
338W - 294L
1,546 Elo+
Party 2
Ares
Ares
Sugarrusher2192
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,471 Elo+
Solo
Team Averages
Level 81
1,451 SR
1,523 Elo+

VS

Team Averages
Level 75
1,506 SR
1,485 Elo+
Achilles
Achilles
AquaSyndicate
Achilles
Level 49
God Stats
41W - 36L
1,647 SR
Queue Stats
54W - 62L
1,526 Elo+
Party 3
Ares
Ares
Donte_Jacie79
Ares
Level 108
God Stats
5W - 8L
1,241 SR
Queue Stats
548W - 629L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
Tanuce_
Nu Wa
Level 19
God Stats
31W - 40L
1,437 SR
Queue Stats
49W - 75L
1,355 Elo+
Party 1
Baron Samedi
Baron Samedi
TeehunnnitzX808
Baron Samedi
Level 84
God Stats
27W - 29L
1,545 SR
Queue Stats
77W - 85L
1,529 Elo+
Party 1
Anhur
Anhur
Yo Pokoh
Anhur
Level 114
God Stats
1W - 1L
1,659 SR
Queue Stats
65W - 67L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 16
11,872
698
13,648
21,931
23,898
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
CaptainBooty483
Morgan Le Fay
20
15 / 1 / 8
14,710
865
28,401
15,331
7,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
PhantomCorps
Bacchus
18
3 / 7 / 7
11,693
688
8,987
21,976
16,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
20
6 / 0 / 9
12,509
736
20,835
13,686
5,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 4 / 8
11,654
686
7,492
21,051
26,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AquaSyndicate
Achilles
20
9 / 3 / 4
12,517
736
14,212
22,266
23,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 8 / 11
11,084
652
17,947
26,598
31,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nu Wa
Tanuce_
Nu Wa
18
1 / 3 / 7
10,836
637
16,276
10,645
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
TeehunnnitzX808
Baron Samedi
17
1 / 9 / 9
11,015
648
11,574
18,495
8,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Yo Pokoh
Anhur
19
3 / 4 / 2
11,841
697
9,168
16,112
5,076
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
48
27
Kills
15
15
Deaths
27
48
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
AquaSyndicate
Achilles
9
3
4
3.67
W
1
3
16
3
W
Morgan Le Fay
CaptainBooty483
Morgan Le Fay
15
1
8
19
L
1
8
11
0.81
W
Bacchus
PhantomCorps
Bacchus
3
7
7
0.93
W
Chiron
6
0
9
10.5
W
2
4
8
1.5
L
Nu Wa
Tanuce_
Nu Wa
1
3
7
1.5
L
Baron Samedi
TeehunnnitzX808
Baron Samedi
1
9
9
0.61
L
Anhur
Yo Pokoh
Anhur
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,363
Damage
69,177
93,975
Taken
94,116
79,104
Mitigated
71,236
22,545
Healing
14,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AquaSyndicate
Achilles
14,212
2,394
0
2,710
22,266
23,580
0
11,590
10,307
8,755
27,181
W
13,648
1,119
0
7,618
21,931
23,898
377
8,962
12,675
0
44,738
W
Morgan Le Fay
CaptainBooty483
Morgan Le Fay
28,401
3,177
0
1,499
15,331
7,205
264
8,613
6,514
85,126
0
L
17,947
473
514
2,633
26,598
31,062
61
12,250
14,013
27,735
0
W
Bacchus
PhantomCorps
Bacchus
8,987
775
877
4,414
21,976
16,380
449
10,843
10,804
21,391
0
W
Chiron
20,835
8,044
2,951
4,337
13,686
5,366
804
6,834
6,658
0
77,236
W
7,492
411
0
849
21,051
26,255
0
13,548
7,298
17,301
0
L
Nu Wa
Tanuce_
Nu Wa
16,276
5,025
0
1,120
10,645
3,342
171
4,641
5,890
40,846
0
L
Baron Samedi
TeehunnnitzX808
Baron Samedi
11,574
554
1,790
2,386
18,495
8,176
388
7,615
10,684
44,146
0
L
Anhur
Yo Pokoh
Anhur
9,168
7,094
0
3,666
16,112
5,076
2,366
7,556
8,342
0
51,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,438
Gold Earned
57,293
323
Minions Killed
280
0
Camps Cleared
0
1,687,354
Distance Traveled
1,561,325
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,517
736
59
3
0
340,972
0
W
Tyr
11,872
698
53
3
0
372,470
5
W
Morgan Le Fay
14,710
865
144
8
0
354,304
1
L
Ares
11,084
652
19
1
0
309,514
1
W
Bacchus
11,693
688
25
1
0
303,461
3
W
Chiron
12,509
736
96
6
0
350,021
1
W
Ares
11,654
686
5
0
0
307,098
0
L
Nu Wa
10,836
637
48
3
0
315,268
0
L
Baron Samedi
11,015
648
54
3
0
276,593
0
L
Anhur
11,841
697
100
6
0
318,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role