Player Matchup

Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
DaddyEnglish420
Fenrir
Level 127
God Stats
11W - 12L
1,852 SR
Queue Stats
520W - 490L
1,541 Elo+
Party 3
Baron Samedi
Baron Samedi
HoodieChrollo
Baron Samedi
Level 23
God Stats
2W - 0L
1,732 SR
Queue Stats
44W - 45L
1,560 Elo+
Party 3
Ah Puch
Ah Puch
I AM PREDITOR
Ah Puch
Level 160
God Stats
21W - 20L
1,613 SR
Queue Stats
239W - 218L
1,596 Elo+
Party 3
Chiron
Chiron
zombievictim181
Chiron
Level 34
God Stats
7W - 6L
1,500 SR
Queue Stats
349W - 387L
1,413 Elo+
Solo
Team Averages
Level 86
1,639 SR
1,522 Elo+

VS

Team Averages
Level 46
1,500 SR
1,440 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Fadburger
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
LlamaNinja68W
Sylvanus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
TTV_ChrisMarzz
Hou Yi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 97L
1,386 Elo+
Party 2
Poseidon
Poseidon
mrhout914
Poseidon
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 59L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
7 / 1 / 5
9,479
632
8,592
7,896
6,575
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 0 / 3
10,357
690
6,315
7,075
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
HoodieChrollo
Baron Samedi
12
4 / 2 / 8
7,908
527
7,502
10,360
5,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
15
5 / 1 / 5
9,352
623
9,811
7,023
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 1 / 5
8,765
584
8,217
9,067
2,653
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 3 / 1
7,900
527
10,086
12,184
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
9
0 / 8 / 0
5,685
379
453
8,622
3,175
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sylvanus
LlamaNinja68W
Sylvanus
8
1 / 5 / 0
5,556
370
2,558
9,894
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 6 / 0
6,290
419
2,257
10,460
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
mrhout914
Poseidon
9
0 / 9 / 1
6,070
405
5,257
9,647
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
31
Kills
5
5
Deaths
31
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
1
5
9.5
L
Fenrir
 
Fenrir
4
3
1
1.5
W
8
0
3
9.5
L
Nike
0
8
0
0
W
Baron Samedi
HoodieChrollo
Baron Samedi
4
2
8
4
W
Ah Puch
5
1
5
7.5
L
Sylvanus
LlamaNinja68W
Sylvanus
1
5
0
0.2
L
0
6
0
0
L
Poseidon
mrhout914
Poseidon
0
9
1
0.06
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,437
Damage
20,611
41,421
Taken
50,807
19,798
Mitigated
14,804
14,531
Healing
8,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,592
1,716
102
1,505
7,896
6,575
815
1,003
6,803
7,263
45,349
L
Fenrir
 
Fenrir
10,086
1,832
0
3,803
12,184
3,525
0
4,261
7,775
0
40,819
W
6,315
1,351
0
1,422
7,075
2,963
0
510
6,527
0
89,150
L
Nike
453
262
0
390
8,622
3,175
0
988
7,596
0
13,480
W
Baron Samedi
HoodieChrollo
Baron Samedi
7,502
1,315
1,463
3,625
10,360
5,079
398
3,736
6,519
27,751
0
W
Ah Puch
9,811
161
112
2,224
7,023
2,528
680
481
6,464
55,508
0
L
Sylvanus
LlamaNinja68W
Sylvanus
2,558
1,239
535
757
9,894
4,313
0
5,665
4,096
9,722
2,668
L
2,257
942
0
1,658
10,460
2,018
1,156
3,257
7,109
0
32,811
L
Poseidon
mrhout914
Poseidon
5,257
1,242
0
1,356
9,647
1,773
0
3,895
5,572
27,618
0
W
8,217
3,910
779
3,299
9,067
2,653
2,284
1,374
7,641
0
55,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,861
Gold Earned
31,501
499
Minions Killed
240
0
Camps Cleared
0
1,533,710
Distance Traveled
1,269,830
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,479
632
106
7
0
315,323
0
L
Fenrir
7,900
527
71
5
0
303,720
0
W
Fenrir
10,357
690
141
9
0
361,692
7
L
Nike
5,685
379
27
2
0
198,874
3
W
Baron Samedi
7,908
527
44
3
0
262,072
3
W
Ah Puch
9,352
623
116
8
0
300,285
2
L
Sylvanus
5,556
370
26
2
0
257,427
7
L
Hou Yi
6,290
419
68
5
0
266,482
4
L
Poseidon
6,070
405
48
3
0
243,327
2
W
Chiron
8,765
584
92
6
0
294,338
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role