Player Matchup

Chang'e
Chang'e
Boba-saur-
Chang'e
Level 125
God Stats
9W - 12L
1,720 SR
Queue Stats
330W - 302L
1,625 Elo+
Party 1
Danzaburou
Danzaburou
ButtMustardd
Danzaburou
Level 99
God Stats
7W - 6L
1,555 SR
Queue Stats
32W - 21L
1,535 Elo+
Solo
Hel
Hel
FieldMedicWolfy
Hel
Level 116
God Stats
179W - 140L
1,619 SR
Queue Stats
348W - 346L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
GrubbiestBowl81
Kuzenbo
Level 62
God Stats
3W - 6L
1,500 SR
Queue Stats
120W - 129L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
xKINGEIBOx
Gilgamesh
Level 124
God Stats
3W - 4L
1,617 SR
Queue Stats
52W - 56L
1,480 Elo+
Solo
Team Averages
Level 105
1,602 SR
1,526 Elo+

VS

Team Averages
Level 132
1,616 SR
1,507 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Emiliano759MX
Shiva
Level 105
God Stats
10W - 5L
1,659 SR
Queue Stats
315W - 285L
1,513 Elo+
Solo
Athena
Athena
GaymerRyan_
Athena
Level 157
God Stats
3W - 0L
1,858 SR
Queue Stats
25W - 29L
1,511 Elo+
Party 2
Medusa
Medusa
katevanny13
Medusa
Level 144
God Stats
8W - 8L
1,560 SR
Queue Stats
22W - 26L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Boba-saur-
Chang'e
14
6 / 3 / 3
8,642
576
6,698
8,133
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ButtMustardd
Danzaburou
12
0 / 3 / 1
7,184
479
6,895
11,365
2,926
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 3 / 1
8,598
573
8,120
11,902
7,436
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
6,366
424
2,808
13,540
11,103
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
xKINGEIBOx
Gilgamesh
14
1 / 3 / 5
8,295
553
4,680
12,510
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 4 / 1
9,086
606
6,786
12,091
8,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
 
Baron Samedi
14
3 / 3 / 2
8,601
573
6,038
8,058
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 4 / 3
9,018
601
10,019
9,666
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Athena
12
0 / 2 / 6
7,346
490
4,538
15,072
12,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
15
2 / 0 / 2
8,713
581
10,813
8,363
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
13
Kills
13
13
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
4
1
0.63
W
Baron Samedi
 
Baron Samedi
3
3
2
1.33
L
Chang'e
Boba-saur-
Chang'e
6
3
3
2.5
L
Danzaburou
ButtMustardd
Danzaburou
0
3
1
0.17
W
6
4
3
1.88
L
5
3
1
1.83
W
Athena
0
2
6
1.5
L
1
1
0
1
W
Medusa
2
0
2
3
L
Gilgamesh
xKINGEIBOx
Gilgamesh
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
38,194
57,450
Taken
53,250
29,012
Mitigated
30,905
23,803
Healing
16,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,786
1,671
0
2,981
12,091
8,755
808
5,257
6,772
0
57,050
W
Baron Samedi
 
Baron Samedi
6,038
506
652
1,701
8,058
3,337
0
3,440
4,310
58,994
0
L
Chang'e
Boba-saur-
Chang'e
6,698
365
293
3,427
8,133
2,364
1,062
2,052
6,081
40,887
0
L
Danzaburou
ButtMustardd
Danzaburou
6,895
3,086
288
5,013
11,365
2,926
294
1,647
9,718
0
49,970
W
10,019
2,724
0
3,089
9,666
3,900
0
3,625
5,843
0
50,467
L
8,120
459
2,109
6,243
11,902
7,436
704
2,102
9,800
45,150
0
W
Athena
4,538
1,146
250
4,204
15,072
12,366
46
3,719
10,901
21,970
3,774
L
2,808
1,202
250
2,523
13,540
11,103
108
2,812
10,728
26,112
0
W
Medusa
10,813
4,199
0
3,973
8,363
2,547
0
947
7,416
0
78,224
L
Gilgamesh
xKINGEIBOx
Gilgamesh
4,680
1,422
0
3,657
12,510
5,183
0
1,166
11,344
0
59,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,085
Gold Earned
42,764
407
Minions Killed
481
0
Camps Cleared
0
1,463,690
Distance Traveled
1,541,175
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,086
606
101
7
0
293,480
1
W
Baron Samedi
8,601
573
102
7
0
281,592
2
L
Chang'e
8,642
576
78
5
0
278,825
6
L
Danzaburou
7,184
479
87
6
0
292,015
4
W
Shiva
9,018
601
94
6
0
326,580
2
L
Hel
8,598
573
93
6
0
274,884
7
W
Athena
7,346
490
41
3
0
327,392
8
L
Kuzenbo
6,366
424
43
3
0
286,438
5
W
Medusa
8,713
581
143
10
0
312,131
4
L
Gilgamesh
8,295
553
106
7
0
331,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role